Block
[Q] Chivalry: Charge damage increased by X.
[Trait] Horse Training: Minimum health required for mount-attacking reduced to 40%. Receive healing regeneration while mounted
[E] Swashbuckler: Increases attack speed by 10% while Dueling
Vampiric Strike
[E] Sword Breaker: Upon applying Duel to an enemy hero, its Basic Attack Damage is decreased by 45% for the duration of the Duel.
[Q] Finesse: Charge cooldown reduced by X, and increases duration of Charge by 1 second.
[W] Improved Shields: Defend also grants a shield
Mercenary Lord
Battle Momentum
[E] Dueling Tactics: Adds a 25% chance to evade the enemy attacks while on Duel
Infantry Training: Increases basic attack damage by 25% when unmounted
[R1] For Lordaeron!
[R2] Taunt
Burning Rage
[W] Magic Shield: While Defending damage from enemy Abilities is reduced by 35%
[E] Arch-Enemy: Dueling duration increased to 5 Seconds
[E] Focus: While dueling, become Unstoppable
Blood for Blood
Imposing Pressence
[Q] Ramming: Enemies hit by Charge have their speed reduced by 25% for 2 seconds and receive additional X damage.
(Active) Gallop: Activate while mounted to gain 75% Movement speed for 5 seconds.
[R1] To Arms!: Calls 2 Knights to fight alongside your allies when casting "For Lordearon". The Knights may be targeted to a particular enemy. The Knights last for 7 seconds before departing.
[R2] Heroic Sacrifice: If Lothar is killed under the effects of Taunt, he respawns at half the time he should. Cooldown reduced by 10%
Hardened Shield
Master Horseman: Lothar may use his mount inmediatly. He also heals by 10% of his maximum health when doing so if he's below 50% max HP.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
I'd say that yes, Defend could do with a rework... I've been thinking something along the lines of " While activated Lothar's movement and attack speed are reduced, but he receives a 50% damage reduction. The first attack received is fully blocked"... So yeah, less of a chance thingy. (It also makes it more similar to Wc3 defend)
I'm not completely sure what you mean with the stances... Is the off-stance always active (unless defending)?
...
I guess we could make Duel "auto-target" AoE and skill shots. The problem I have with the target not being able of using that is that it could render some heroes helpless, could be a bit too harsh.
...
Agreed completely on the Taunt part. 4s sounds good.
...
Post duel debuff sounds nice... I was also thinking of adding a Level 1 talent called "Reflect" that gives a chance to reflect damage while defending.
I might have a few suggestions though :
- As far as I like "Defend"'s idea, wouldn't it be more appropriate to reduce a percentage of damage, than relying on luck here ? The drop in movement speed is a good enough handicap to make it similar to a permanent Block at 65% imo.
Since Defend is very situational (well, Duel+Defend), I'd say it'd be logical to have 2 stances on W. The "normal" one would give a passive bonus to either attack speed or attack damage. Switching to Defend would remove it ofc.
- For "Duel", I'd say the target can only use auto-attacks and single target (non skill shot) spells during that time. If not, aoe and skill shots would ruin this.
- If "Taunt"'s cast is instant, i'd say 4s and not 5s. The reason is Mosh Pit (ETC), it lasts 4s and has a 0.75s cast time, but the enemies won't attack him. The area of effect could be a bit more important, but 4s seems right to me.
- "Sword Breaker", I'd modify it a bit, because it seems overkill to me (moreover with "Dueling Tactics"), and the name indicates something else imo. How about applying a damage debuff (say 30 or 35%) for X second AFTER the duel ends ? Lothar breaks the enemy's weapon after winning the duel.
Here it is. Of course those are only ideas. The concept is really fun, and he might be one of the only warriors I'd like to play. :)