Sire Denathrius by Lillmy

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Sire Denathrius

By: Lillmy
Last Updated: Dec 28, 2020
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Sire Denathrius

King of the Venthyr

Feedback & Constructive Criticism is appreciated :)


King of the Venthyr

HERO STATISTICS

GAMEPLAY IDEA

CHARACTER LORE

Health: 2200
Damange: 140
DPS: 112
Attack Speed: 0.8
Attack Range: 1.5
Unit Radius: 0.8125
In Heroes of the Storm, he is an agile bruiser, slicing his enemies with combos and in style whilst accompanied by his greatsword, Remornia. Togheter they pose as a large threat to anyone who wishes to enter his lane.
"Sire Denathrius is the creator and leader of the realm of Revendreth and its inhabitants, the venthyr people, which he rules from Castle Nathria. Calculating and methodical, Denathrius is ancient beyond measure and one of the most powerful beings in all the Shadowlands. He created the venthyr in his likeness, forging them from the souls of the redeemed."
Stat Reference

+ Strengths

- WEAKNESS'

+ Area Damage

+ Zoning Potential

+ Dueling

+ High Survivability
- Susceptible to Crowd Control

- Predictable Damage Windows

- Low Mobility

Combat Trait

1
Remornia, Greatsword of Denathrius
Sire Denathrius is accompanied by Remornia who fights by his side, attacking enemies near her. She can not be attacked, damaged or killed and she does not block movement.

Cost: 20 Anima
Cooldown: 3 seconds


Activate (Impale): Launch Remornia to the targeted location, dealing 90 damage and slowing all enemies she pierces through by 25% for 1 second.

Additional Information
2
Anima
Sire Denathrius uses Anima that caps out at 150, and is consumed to use abilities. Anima regenerates at the rate of 6 per second but is consumed very rapidly.

Primary Abilities

1
Ravage
Cost: 45 Anima
Cooldown: 3 seconds


After 0.3 seconds, Denathrius unleashes a torrent of anima in a cone ifront of himself, dealing 125 damage to all enemies hit.

Denathrius heals himself for 100 health for each enemy hero hit.

Additional Information
Heroic Upgrade
2
Shattering Pain
Cost: 50 Anima
Cooldown: 6 seconds


After 0.5 seconds, Denathrius strikes enemies in a cone infront of him for 40 damage.

If an enemy hero it by the first strike, he will slash a second time after 0.5 seconds, dealing 65 damage and slowing enemies by 50% for 0.5 seconds.

If an enemy hero is hit by the second strike, he will slash a third time after 0.5 seconds, dealing 90 damage and pulling all enemies hit towards Denathrius.

Additional Information
Heroic Upgrade
3
Fatal Finesse
Cost: 30 Anima
Cooldown: 7 seconds


Denathrius marks the targeted location, slowing enemies inside of it by 15%.

After 2 seconds it explodes, dealing 120 damage to all enemies in the area and stunning them for 0.5 seconds.

Additional Information
Heroic Upgrade

Secondary Abilities

1
Remornia's Attacks
Default

Unit Radius: 0.325
(For reference, Erik from The Lost Vikings has a Unit Radius of 0.5)
Damage: 35
Attack Speed (per sec): 1
Attack Range: 2
DPS: 35

After choosing Revendreth's Glory (Level 10 Heroic Ability)

Damage: 55
Attack Speed (per sec): 1
Attack Range: 2
DPS: 55

After choosing Jailor's Promise (Level 20 Heroic Upgrade)

Damage: 75
Attack Speed (per sec): 1
Attack Range: 2
DPS: 75

Heroic Abilities

1
Burden of Sin
Cost: 20 Anima
Cooldown: 80 seconds


Passive: Enemy heroes hit by Denathrius' abilities gain a stack of Burden of Sin for 6 seconds.
Enemies with Burden of Sin take 8 damage every 1 second per stack. Burden of Sin stacks 4 times.

Activate: Deal 100 damage to all enemies with Burden of Sin, and an additional 80 for each additional stack of Burden of Sin on them. Enemies with more than 4 stacks are stunned for 1.5 seconds.

Additional Information
2
(H2) Revendreth's Glory
Cost: 40 Anima
Cooldown: 40 seconds


Passive: Basic abilities are upgraded and enemies damaged by Remornia gain a stack of Carnage, causing them to take 10 damage every 1 second for 5 seconds. Stacks up to 5 times.

Activate (Massacre): After 1 second, Remornia releases 5 shadowblades around her that stop on the first hero they hit, dealing 190 damage to the target and afflicting them with 5 stacks of Carnage.

Additional Information

Talents

Talent Tier 1 (Level 1)


(D) Leeching Edge
Heal for 25% of damage dealt by Remornia's Impale.
? Quest: Deal damage with Remornia's Attacks, Impale, Massacre, or Carnage.
? Reward: After dealing 1500 damage with Remornia, increase the leech effect by 25%.
? Reward: After dealing 3000 damage with Remornia, increase the leech effect by another 50%.

(Passive) Dire Measures
While below 50 Anima, your attacks deal 30% more damage and heal you for 100% of the bonus damage dealt.

(Passive) Fittest Shall Prosper
While above 75 Anima, gain 25 Armor and 100% increased health regeneration.



Talent Tier 2 (Level 4)


(Q) Flamboyant Moves
Gain 30% increased movement speed that rapidly decays over 0.3 seconds upon activating Ravage.

(Q) Desolation
Ravage leaves behind lingering anima inside the impact area for 3 seconds. Enemies inside receive 50% less healing and take 20 damage every 0.5 seconds.

(Q) Lingering Apetite
Healing from Ravage is increased by 50%, but the healing is done over 3 seconds.



Talent Tier 3 (Level 7)


(W) Harsh Lesson
Enemy heroes hit by Shattering Pain lose 8 armor for 3 seconds, stacking up to 3 times.

(W) Intermission
Hitting an enemy hero with all 3 strikes of Shattering Pain makes you unstoppable and increases your movement speed by 30% for 3 seconds.

(D) Feeding Time
Gain 5 Anima for each enemy damaged by Remornia's Impale.

(D) Rancor
Enemy heroes damaged by Remornia lose 3 armor for 5 seconds, stacking up to 5 times.


Talent Tier 4 (Level 10)

(Heroic 1) Burden of Sin
Cost: 20 Anima
Cooldown: 80 seconds


Passive: Enemy heroes hit by Denathrius' abilities gain a stack of Burden of Sin for 6 seconds.
Enemies with Burden of Sin take 8 damage every 1 second per stack. Burden of Sin stacks 4 times.

Activate: Deal 100 damage to all enemies with Burden of Sin, and an additional 80 for each additional stack of Burden of Sin on them. Enemies with more than 4 stacks are stunned for 1.5 seconds.

Additional Information

(Heroic 2) Revendreth's Glory
Cost: 40 Anima
Cooldown: 40 seconds


Passive: Basic abilities are upgraded and enemies damaged by Remornia gain a stack of Carnage, causing them to take 10 damage every 1 second for 5 seconds. Stacks up to 5 times.

Activate (Massacre): After 1 second, Remornia rushes towards the targeted location, dealing 190 damage and slowing all enemies she comes in contact with by 90% for 1 second. Enemies hit also gain 5 stacks of Carnage.

Additional Information



Talent Tier 5 (Level 13)


(E) Uncooperative Extraction
Gain 15 Anima for each enemy hero hit by Fatal Finesse's explosion.

(Passive) Strut
Hitting an enemy with a basic ability increases your movement speed by 20%, decaying over 1 second.

(Passive) Arrogant Advance
Gain 15% increased movement speed while moving towards enemies with lower % health than you.

(1) Door of Shadows
Activate: After 0.3 second, teleport to the target location.
Additional Information


Talent Tier 6 (Level 16)


(Q) Echoes of Sin
Enemy heroes hit by Ravage summon an Echo of Sin that chases them for 3 seconds.
Additional Information

(Q) Losing Patience
Gain a stack of Rage for each enemy hero hit by Ravage. Upon reaching 5 stacks, your next Ravage does not cost Anima and has 100% increased damage and healing.

(E) Gargoyle Plates
When Fatal Finesse explodes, ally heroes inside gain a shield that absorb 350 damage for 3 seconds.



Talent Tier 7 (Level 20)


(Heroic 1) Fatiguing Burdens
Enemy heroes deal 5% less damage for each stack of Burden of Sin. Maximum stacks of Burden of Sin increased to 8 stacks.

(Heroic 2) Jailor's Promise
Basic abilities are upgraded even further and Remornia's attacks slow enemies by 15% for 1 second.

(2) Shadow Mirror
Activate: Summon a mirror at your location. If 2 Mirrors are active, clicking on one teleports you to the other. Maximum of 2 Mirrors active.
Creating a mirror when 2 already exist will destroy the oldest one.
Additional Information

(2) Anima Drought
Activate: You abilities have no cost and cooldowns regenerate 100% faster for 7 seconds.
Additional Information

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1
[-]
FidgetingFly (1) | December 27, 2020 1:25pm
What do you use for recolour-scheming ability icons, like in all the level four talents?
2
[-]
Lillmy (2) | December 27, 2020 1:44pm
I used www.imgonline.com.ua/eng/replace-color.php which works well for these types of icons. However you can see on the edges that there are some white spots, that's because I don't think the website supports transparency. (I don't know if it's a safe website but it worked :P)

Then I used imgur.com to get a link for the image by uploading it to the website.
1
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FidgetingFly (1) | December 27, 2020 5:42pm
Thanks so much! I've been wondering about this for a while, it's actually the only thing that's kept me from putting pictures of talents in the talent section xD
EDIT: Sorry (I'm very much a noob at coding), but I have another question, how do you make borders? I'm assuming it's with the [border][/border] feature, but that never shows up as anything for me.
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JLE1138 (1) | December 27, 2020 6:24am
This really does have a lot of promise, mainly by the fact that your formatting is really really good, helping to make it easy on the eyes, and most importantly, easy to digest the info! Props on that! The only gripes I have are very minor, and if you would like, I can go into detail on a few of them so that you can take them into consideration. You may not agree with what I suggest, but I really wanna try to help to make this concept special.
1
[-]
Lillmy (2) | December 27, 2020 7:40am
Go ahead, any help is appreciated. :D
1
[-]
JLE1138 (1) | December 27, 2020 9:18am
One of those tiny nitpicky things I was mentioning earlier is just the name of his Passive: Anima Energy. I think Anima is a superior alternative name (I know it's the name of the Winter Queen Concepts' resource that you made, but it's still a better name IMO). A very personal take here, but I think it reads better, and also Heroes such as Morales already have resources called Energy as it is.

You should probably place the Ult ability upgrades from Revendreth's Glory into a new spoiler/Additional Info tab on each ability, as, for example, people reading it may be confused as to what 'Jailor's Promise' is, until they read the Level 20's.

Just a question, does activating Burden of Sin remove the stacks of Sin, or do they remain after the damage is inflicted? If it does or doesn't, I would suggest mentioning in the Additional Info tab.

I think the idea of Revendreth's Glory passive component, namely: Remornia's Attacks, should be baked into the baseline Trait. I feel it's so much cooler to have a more active FLYING SWORD PET currently instead of Burden of Sin, just like Samuro having parts of Illusion Master baked into his Trait because of its pick-rate. Just like Samuro, I feel Revendreth's Glory offers so much compared to its alternative. Additionally, giving it an active component, whereby you can order Remornia where to move (akin to Rexxar's Misha, Focus!) might be an idea. This would allow it to act as a baseline zoning tool, dealing moderate damage to enemies who are, let's say, channelling objective early game, but adding Health to Remornia, which, when depleted, would cause her to return to Denathrius for a certain amount of time, putting the movement ability on cooldown, but still acting like one of the 'Rage' talents ( Bronzebeard Rage), dealing damage to enemies near Denathrius instead. This would still allow Impale to occur, but maybe it could return back to its original position after it occurs, or something like that. I just think currently, as cool as it is, it just functions as additional damage whenever he deals damage, similar to Nature's Toxin, until the Ultimate comes in. It could have a much more satisfying Micro-managing feel, as well as having the additional damage. It would also capture more of the flavour of the blade literally flying around everywhere, really hard to hit, like it is in WoW, especially the Revendreth ending cinematic.

On the note of ending cinematics, I was just thinking of an ability that would use the Castle Nathria's cinematic, whereby Denathrius could take direct control of Remornia by going inside it, giving a new moveset based on Remornia, a bit like Feign Death. Please stop me if it feels like Rexxar 2.0. Like really.

Balancing is never a concern of mine, so I won't comment on numbers and things (I mean, my own concepts are probably BUSTED, so it'd basically be like the pot calling the kettle black :D), but they all look pretty reasonable damage-wise.

One last thing is that Talent tiers usually have an order to them; Ult, Q, W, E, Trait, Passive, Active. I noticed a couple of the tiers out of order, but it honestly doesn't matter all that much, but it can help people to immediately know what ability a talent corresponds with (BTW, your talent section is really nicely formatted, it maaaaay have inspired me to change my own a bit lol).

As I said before, this concept is really good already, like the Unit Radius and Hitbox info (like who puts in THAT much research, it's seriously impressive!) just wanna try to help as much as possible to make it the best it can be :D

(p.s. Sorry if some of them are way TOO nitpicky, feel free to literally ignore anything I say lol)
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2
[-]
SMILE (1) | December 26, 2020 9:18am
This is...actually good!
1
[-]
Lillmy (2) | December 26, 2020 1:00pm
Thank you, really great to hear that you like it!
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