Snotspill (wip 60%) by beargeist

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Snotspill (wip 60%)

By: beargeist
Last Updated: Oct 9, 2026
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Snotspill (wip 60%)

D1 Dark one

found below Tristram's cathedral he wields a spear and Ogden's Sign

HP: 1450
atk/spd: 1
dps: 140

Snotspill has a low base life regen. increased by 100% when in range of the banner

Combat Trait

1
Magic Banner (D)
No Cooldown, delay between activations

Activate to place Ogden's Sign ("magic banner"). Re-activate to pick up the Banner.

While holding the Magic banner Snotspill has alternate abilities and cannot basic attack.
If snotspill dies while holding the Banner it will automatically be dropped.
(B) Hearthing returns both the Banner and Snotspill to the Nexus.
2
FALLEN ONE (Passive)
Upon death
after a 4s delay, Snotspill is resurrected at his banner as a "Fallen One"(black Tint).

As a Fallen One
His movement is restricted to banner range.
Dying increases the resurrect delay.
Cannot interact with the banner
Cannot be displaced outside of banner range.
Cannot deal dmg to structures.
The death timer continues to count. Ogden's Sign respawns at the Nexus with Snotspill.
3
Retreat Always! (passive)
Snotspill cannot mount, he instead uses his banner to augment movement speed.

While Holding the Banner, Snotspill gains 20% movement speed.
While the banner is deployed, moving in its direction grants 20% movement speed.

This bonus is increased to 30% for 5s, While below 40% health. (this effect can occur once every 10s, or by entering the nexus)

Primary Abilities

1
Big Ugly Gash (Q)
While banner is deployed.
Cooldown 4s, Cooldown recharges 30% slower while outside of banner range.

Auto target the closest heroic enemy (Withering arrow). A circular hit box will appears around your auto target, allowing Snotspill to hop in the cast direction.

Snotspill stabs immediately when within range, Dealing 130 dmg and bonus dmg equal to 4% current life over 4s.

The distance Snotspill can hop is fixed relative to his position rather then the target position.
His trajectory is magnetic in relationship to your starting position from the target.

Meaning, you have to be closer to the auto target to hop behind them, then you do to hop to their side.
if you hop directly in front of them, you can do it from a greater distance.
If you are already ontop of the target, you can end up a step back from where you started.
2
Big Magic Mortar W)
Can be used in both states
Cooldown 15s
Duration 5s

Ogden's Sign barrages Mortar fire (mortar punisher) at an AoE target location, with 1s between volleys.

Mortar fire's impact area deals x dmg to enemies and heals Snotsplill for x life.
Mortars can target up to three different enemies within the fire radius, each additional shot adds 0.2s delay between mortar volleys. (max 1.4s)

Distance from the banner effects projectile travel time. Mortar range far exceeds the range of the banner effects.
3
You no leave (E)
Cooldown 18s
Duration 5s, The Banner gains a breakable life bar, destroying it will end the skill's effect.

A magic barrier surrounds the Banner preventing enemy heroes from exiting its radius. Snotspill gains 25 spell armour within the its radius. automatically deploys banner, if not already.

Secondary Abilities

1
Snotput (1)
While Carrying Banner
Hurl your banner, giving it a ranged deployment.
But disables Retreat Always!for 4s, and places You no leave(E) on a 4s ability delay.

Heroic Abilities

1
Kill All (R1)
Passive
Snotspill resurrects with three fallen ones to fight by his side. The Allied Monsters have individual resurrect timers and will copy casts of "Big ugly Gash"(Q).

Active ability
Cooldown 25s, using this ability permanently adds 15s to its cooldown.
Snotspill can channel his own death. Dying this way denies enemy XP and caps his death timer at 25s.
Snotspill immediately dies if the channel is "interrupted."
2
Fallen Shaman (R2)
Cooldown 50s
1700 life, unlimited duration.

Summon a Fallen Shaman to carry your banner and follow you on the battlefield. Can move with your "Fallen" form.

The Shaman periodically casts fireball at nearby enemies.
The Shaman channels resurrection, removing its penalty and reducing its cooldown by 40%.

Magic Banner(D) causes Snotspill to jump on the shamans back for "mount speed," triggering any active talents.
Snotput(1) becomes leash and hold commands

Description

Talents

T1
Danger ahead (passive)- Ogden's Sign periodically launches a Mortar at a nearby minion, merc and monster.
Shoot on sight (E) - You no Leave fires a barrage of mortars at heroes inside its barrier radius.
Cover Fire (W) - Mortar fire also strikes Snotspill's location.

T2
Sign says: Beef (trait) - regen an additional 1% missing life, this bonus is doubled while holding the banner.
Sign says: Spirits (trait) - Regen globes duration is increased by 3s,and Fountain cooldown recharges 25% faster during globe effect.
Sign says: Inn (trait) - picking up your banner grants unstoppable for 2s. Hearth becomes uninterruptable and can be used while moving.


T3
T5
T6

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