Soldier 76 by GeorgeGaming

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Soldier 76

By: GeorgeGaming
Last Updated: Sep 7, 2017
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Soldier 76

Strike-Commander Morrison

While Soldier's true identity remains a mystery, he is believed to have been trained as a member of the American "soldier enhancement program." He possesses physical capabilities exceeding those of a conventional soldier's, as well as other augmentations that make him a peerless combatant. In addition, he utilizes a cutting-edge arsenal, much of it stolen in raids on Overwatch installations.

Stats
1457 (+5% per level) Health, 2.61 (+5% per level) health-regen
Deals 38 Damage + 0.4% of the target's Max Hitpoints in damage per basic attack, with 5 Attacks per second.
Ammunition replaces the mana bar, capped at 25. Each basic attack consumes one ammunition.

Combat Trait

1
Pulse Ammunitions (Passive)
After firing 25 rounds (which takes about 2.5 seconds), you have to reload, which takes 0.5 seconds.
Activate: Manually reload, which refills your ammunition.

Primary Abilities

1
Q: Helix Rockets (CD: 6 SEC)
Fire a cluster of Helix Rockets, dealing 316 (+5% per level) damage to the first hero hit.
2
W: Sprint (CD: 10 Seconds)
Increase your movement speed by 50% for 4 seconds, or until you take another action (That's not movement)
3
E: Biotic Field (CD: 18 Sec)
Place down a biotic field, which lasts for 4 seconds, and heals for 84 (+4% per level) health a second.

(rapid regeneration like Lucio)

Heroic Abilities

1
R: Tactical Visor (100% Charge)
Reveal all enemies in a large cone (100 degrees wide, 6.6 meters long) in front of you for 6 seconds. You may attack any hero in the cone, regardless if they are behind walls or structures.

To charge up your ultimate ability, deal damage with Basic Attacks and Helix Rockets, and heal allies with Biotic Field

(Each basic attack against an enemy hero generates 0.4% charge, Each direct hit with Helix Rockets generates 2% charge, Every 100 (+3% per level) healed with biotic field generates 1% charge, and every enemy takedown increases charge by 8%.) Additionally, one cannot generate charge while Tactical Visor is active.

Talents

Level 1:
Pulse Rockets (Q): Quest!: Every-time you hit an enemy hero with Helix Rockets, increase their damage by 5. Reward!: After Gaining 100 Extra Damage, gain an additional 50 damage, and increase the range by 40%.
Dash (W): Decrease duration by 1 second, but increase run speed by 10%.
"I Love The Smell Of Pulse Ammunition..." (D): Quest!: Empty your ammunition 50 times. Reward: Increase ammunition to 50 bullets.

Level 4:
Forceful Rockets (Q): The rockets deal an additional 10% damage, and knock the target hit backwards a fair distance
Regenerate (E): Quest!: Heal 25,000 damage with Biotic Field. Reward!: Double the duration of biotic field.
Vigorous Assault: Heal for 30% of all Basic Attack damage you deal.

Level 7:
First Aid: Generic Talent
Effortless Reload (W): When you end sprint, your gun is fully reloaded.
Focus Fire (D): If you empty your entire cartridge on one enemy, deal a bonus 201 (+3% per level) damage to them.

Level 10:
Helix Visor (R, Q): While Tactical Visor is active, Helix Rockets is a point-click on any target in the area.
Tactical Shield (R): While Tactical Visor is active, gain a shield in the front that soaks 50% of incoming damage.
Tactics and Vision (R): Tactical Visor charges 100% faster from basic attacks.

Level 13:
"We're all Soldiers now..." (D): Allies in a medium area around you gain +5% damage output.
Explosive Rockets (Q): Helix Rockets now explode in a small area around the target hit, dealing 50% damage.
"Damn it!": If Soldier gets stunned, immediately place down an untalented biotic field. This is on a separate 40 second cooldown.

Level 16:
Revenge (D): If an ally in a large radius around you dies, gain +30% damage for 4 seconds.
"...And stay down" (D): Anytime you get a kill, increase that death timer by 10 seconds.
Stabilize (E): If an ally stays in Biotic Field for at least 2 seconds, remove all conditions from them.

Level 20:
Target Rich Enviroment (R): When you attack someone somoene in Tactical Visor's aoe, hit another target (prioritizing heroes) for free.
Helix Barrage (Q): Helix Rockets gains 3 charges.
Nexus Fury: Generic
"The war goes on...": When an ally dies anywhere, either reduce either your death-timer by 15 seconds (if your dead), or grant yourself an extra 15% Charge for ultimate (if your alive).

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pringlepingel (2) | September 8, 2017 10:59am
Please give him a second ult and don't use ammo.

Those are the exact same mechanics as tracer and no other overwatch hero since tracer has had this. They've all had 1 new ult added on top of their existing one, and they all use Mana (except for DVA and Zarya) and DVA has her Overwatch ultimate as her E, and two brand new ULTS.

Get creative man!
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