Spiritborn by rgg138

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New Concept

Spiritborn

By: rgg138
Last Updated: Oct 18, 2026
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Spiritborn

Spiritborn

Gameplay:

Melee assassin. Deals most of his damage through basic attacks

He has good mobility, self healing, tankness and single target damage, but cant have all of that at the same time. He has to choose one during the battle, and can switch, but at the cost of a long CD.

His abilities (D, Q, W, E) has long CD. Each ability affect basic attacks in a different way, and this effects last until he uses another ability. He can lower CD of the last used ability by auto attacking

Combat Trait

1
Spirit Hall
Abilities (D, Q, W or E) grants the power of a Spirit Guardian, empowering every 2nd basic attacks
Every 2nd Basic attack reduces CD of the last basic ability used by 10s
2
Armored Hide (D)
Cooldown: 70s
cost: 20 mana

Gains 50 spell armor for 1.5s.

Every 2nd basic attack smash down the target, dealing 50% of its damage in area. Gains 25 spell armor for 0.5s, +0.1s for each Hero hit

Primary Abilities

1
Thunderspike (Q)
Cooldown: 45s
cost: 20 mana

Charge foward in the chosen direction, dealing 120 (+4%) damage

Every 2nd basic attack charge a short distance towards the target and grants 20% movement speed for 1s
2
Rake (W)
Cooldown: 40s
cost: 20 mana

Rake through enemies in front of you, dealing 180 (+4%) damage

Every 2nd basic attack deals bonus 50 (+4%) spell damage
3
Scourge (E)
Cooldown: 40s
cost: 30 mana

Call forth a wave of insects around you, dealing 160 (+4%) damage over 4s, healing for the damage done

Every 2nd basic attack poisons the target for 51 (+4%) damage over 2s and slows by 25%

Heroic Abilities

1
Summon Guardian Spirit
Cooldown: 60s
cost: 100 mana

Summon a spirit guardian according to the last ability used

The Protector

The Gorilla Spirit protects the targeted area for 6s, smashing enemies for 140 (+4%) a sec. While inside the area, gains Armored Hide

The Seeker

The Eagle Spirit travels foward, dealing 200 (+4%) damage to enemies in the path. He deals 300 (+4%) damage at the end of his path after 1s

The Hunter

The Jaguar Spirit strikes the target dealing 80 (+4%) damage each attack. He burns, dealing 20 (+4%) damage to nearby enemies. Last 10s

The Devourer

The Centipede Spirit spits a target, applying poison dealing 150 (+4%) damage over 6s. Spitting the same target refresh duration of the poison and apply a new one, accumulating. Last 6s
2
Incarnate
Cooldown: 30s
cost: 50 mana

Activate an Incarnate ability for 5s, according to the last ability used. Cannot use basic abilities or basic attacks, and gain 25 armor

Strength of the Forest

The act of walk stomps the ground, dealing 120 (+4%) damage to enemies in front of you and slowing them by 50% for 0.25s. You move 25% slower

Soar

Break free from all CC and gain 200% movement speed. The first time you touch an enemy Hero, they take 180 (+4%) damage.

Counterattack

Dodge all basic attacks and targeted abilities. When dodge, Retaliate against the closest enemy, dealing 80 (+4%) damage

Tosic Skin

Can move through enemies, damaging nearby enemies fo 33 (+4%) damage a sec, applying poison to them for 165 (+4%) damage over 10s.

Your Chapter Title

Some talent ideas

Tier 4, 7, 13 and 16 are gonna have talents that encourage use abilities one after another, without basic abilities

Example:
lvl 1: Using an spirit ability right after another reduces the CD of the one used first by 10s
lvl 4: Using Armor Hide after another ability (without AA between) grants armor for double the duration
lvl 7: Using Thunderspike after another ability (without AA between) increase its damage by 50% and range by 20%
lvl 13: Using Scourge after another ability (without AA between), the poison slows for 75% decaying over the duration
lvl 16: Using Rake after another ability (without AA between), deals 50% more damage

Some lvl 16 talents ideias
- Active to make every basic attack activate the special effect for the next 6s. 30s CD
- Every 6s, the next basic attack activate the last 2 spirits used

Lvl 20:
The next Ult after taking this talent, and every third ult, summon all guardian spirits / activate all incarnates

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