Symmetra by uparrow

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Symmetra

By: uparrow
Last Updated: Dec 31, 2016
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Symmetra

Vishkar Architect

Ranged Specialist

Health: Low
Health Regeneration: Average
Mana: Average
Mana Regeneration: Average
Attack Damage: Low
Attack Speed: High

Combat Trait

1
Photon Projector (D)
Trait

Your Basic Attacks deal 50% additional damage each second, up to 200%. Damage bonus lost when you attack a different target. Additionally, you can use Basic Attacks while moving.

Primary Abilities

1
Energy Ball (Q)
Mana: Low
Cooldown: 4 seconds

Fire a slow moving ball of energy in a straight line, dealing moderate damage to all enemies in connects with. Energy Balls break upon colliding with impassable terrain.
2
Photon Barrier (W)
Mana: Moderate
Cooldown: 10 seconds

Create a barrier of energy that absorbs high damage and travels slowly forward. Photon Barrier lasts until destroyed or collides with impassable terrain. Only one Photon Barrier can be active at a time.
3
Sentry Turret (E)
Mana: Low
Charge Cooldown: 10 seconds
Maximum Charges: 6


Create a low Health turret at the target location that deals low damage to nearby enemies, prioritizing Heroes, and Slows its target by 15% for 1 second. Slow stacks with other Sentry Turrets. Only a maximum of 6 Sentry Turrets can be active at one time. Sentry Turrets last until destroyed.

Secondary Abilities

1
Restore Structure (#)
Cooldown: 60 seconds

Recreate a Fort or Keep on the site of a destroyed Fort or Keep that fights for you with 25% of its maximum Health. Restoring a Keep does not prevent enemy Catapult Minions from spawning in that lane. Cooldown starts once the restored Structure is destroyed.

Heroic Abilities

1
Teleporter (R)
Heroic Ability

Mana: Moderate
Cooldown: 45 seconds

Create two Teleporters, one at the target location and one at your base. Allied Heroes can use the Teleporter at your base to instantly travel to the other Teleporter's location. Teleporter lasts until destroyed or it has teleported 5 Heroes. Cooldown starts once Teleporter ends.
2
Shield Generator (R)
Heroic Ability

Mana: Moderate
Cooldown: 90 seconds

Create a Shield Generator at the target location, granting nearby allied Heroes a Shield for 10% of their maximum Health every 2 seconds. Shields last until the Hero dies, and they regenerate 10% of their amount each second after the target has left combat for 3 seconds. Shield Generator lasts until destroyed. Cooldown starts once Shield Generator ends.

Talents

Level 20
Improved Teleportation (R)
Teleporter grants Heroes 30% Movement Speed for 6 seconds and Resistant, reducing all damage they take by 25% for 4 seconds.
Shield the World (R)
Shield Generator grants Shields to nearby allied Minions for 100% of their maximum Health and to nearby allied Towers, Forts, and Keeps for 25% of their maximum Health.
Unstable Connection (D)
Your Basic Attacks deal 50% of their damage to enemies between you and your target.
Restore Structure (#)
Recreate a Fort or Keep that fights for you.

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