Talandar by spyro2002

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Talandar

By: spyro2002
Last Updated: Sep 1, 2017
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Talandar

Commander of the Purifiers(Finished)

Talandar will be a Melee Warrior with a small healthpool when compared to others warriors.Talandar will be a counter pick against heavy crowd control focused teams thanks to his trait and his, kind of, global presence will make him very strong on maps like dragon shire.Talandar's heroics give him options for either a stronger global presence and team fight damage or increased survivability along side with the ability to support his team.

I fprefer to watch the concept in video form go here:https://www.youtube.com/watch?v=shqc_iVs9FU but I don't so talents in that video.

Stats:
Health:2052.34
Health regen:5.34
Mana:500
Mama regen:3
Attack per sec:1.1
Damage:90
DPS:99
Attack range:1.75

Combat Trait

1
SHIELD CAPACITOR
Upon being stunned, rooted or silenced shield capacitor is triggered giving Talandar 175 shields that last indefenently.

Maximum shields from trait:equal to 40% of Talandar's maximum health.

Primary Abilities

1
THUNDEROUS CHARGE
Cooldown:7 seconds
Mana:35
Talandar charges a short distance dealing 95 damage and silencing all enemies he passes through for 1 second, but if he collides with terrain he will imediately stop and become stunned for 0.5 seconds.Deals 40% bonus damage to non-heroes.
2
Summon SENTINEL
Cooldown:12 seconds
Mana:65
Summon a sentinel with 700 health that follows Talandar and attacks enemies near it for 60 damage per second for up to 5 seconds.You can reactivate the ability to command the sentinel to attack a specific enemy.When the sentinel is stunned, rooted or silenced it will trigger Shield capacitor.Sentinel cooldown starts after the sentinel dies or expires.Sentinel deals 50% bonus damage to heroes.
3
PURIFIER WHIRLWIND
Cooldown:12 seconds
Mana:45
Activate to have Talandar perform 3 swings over the next 3 seconds.Each swing deals 165 damage to all enemies near Talandar ,stuns them for 0.5 seconds and slows them by 10% for 2 seconds when the stun expires.Talandar becomes rooted for 3 seconds upon activation.You can reactivate the ability to to stop swinging early and remove all roots from you.

Heroic Abilities

1
GUARDIAN SHIELD
Cooldown:10 seconds
Mana:30
Activate to stun Talandar for 0.25 seconds.

Passive:Talandar gains a permanent guardian shield around him.When Shield Capacitor is triggered all allies within the guardian shield gain 60% of the shields that it gives to Talandar, but their shield only lasts for 8 seconds unlike Talandar's which lasts indefenatly.
2
Planet Cracker
Cooldown:90 seconds
Mana:100
After 0.5 seconds,fire a purification beam at a nearby area that deals 580 damage over 3 seconds and slows enemies in the area by 25%.When the beam expires it leaves behind a permanent crack on the ground that grants vision in its area and slows enemies in it by 20%.Talandar can also deploy on the crack.Only 1 crack can exsist on the battleground.Long range.(A little bit less than Azmodan's Q)

Special Mount

1
Place waypoint
Cooldown:4 seconds
No Cost
Talandar doesn't use a mount.Instead he can activate this ability to place a waypoint, at his location, that he can deploy on.Deploying on the waypoint will destroy it.You can only place 1 waypoint at a time.
2
Deploy
Instead of having Hearthstone Talandar has Deploy.Deploy does exactly the same as hearthstone, but before starting to channel he can choose if he wants to deploy on the Hall of storms or on the waypoint.

The instant health and mana restoration only applies when deploying on the Hall of storms.

LEVEL 1 TALENTS

Purifier shells(Passive):Every 8 seconds, reduce the duration of the next stun,root,slow or silence that affects you by 40%.Stores 2 charges.

Passive:When Shield capacitor is triggered gain 50 physhical armor against the next heroic basic attack.Stores 1 charge.

Expand Inventory(Trait):Quest:Gathering a regen globe increases the amount of shields Talandar recieves from all sources by 1.5%, up to 30%.

Reward:After gathering 20 regen globes, increase the maximum amount of shield capacitor's shields to 60% of your maximum health.

Sentinel Party(W):Quest:Sentinel attack speed is increased by 15%.
Reward:After having Sentinels attack 130 times, you summon a second Sentinel.
Reward:After having Sentinels attack 300 times, you summon a third Sentinel.

Purifier Commands(Active):Enemy Minions killed near Talandar grant a stack of Bribe.Also being stunned, rooted or silenced grants 1 stack of Bribe. Talandar can use 30 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 120 stacks.

LEVEL 4 TALENTS

Reconstruction(Passive):Upon being affected by any shield Talandar is healed for 124 health.

Phase cannon(Active):Cooldown:10 seconds
Fire a bolt that deals 103 damage to enemies in the target area and reveals them for 3 seconds.Deals 100% bonus damage to non-heroes and destroys 2 ammo from structures.

Heavier whirlwind(E):Increase Purifirier Whirlwind radius by 30% and its damage by 20%.

Thunderfast(Q)Talandar and all allies he passes through with thunderous charge gain 25% increased move speed for 3 seconds.

LEVEL 7 TALENTS

Purifier's Cleanse(Active):Cooldown:60 seconds
Activate to make target ally hero unstoppable for 1.5 seconds, but all effects that would have affect them are expirienced by Talandar.

Can't be used on Talandar.

We are the firstborn!(Passive):After using an Ability, your next 2 Basic Attacks within 6 seconds occurs 100% faster.

Power shield(Trait):When shield capacitor is triggered restore 20 mana.

Sentinel's Momentum(Passive):Sentinels' basic attacks reduce basic ability cooldowns by 0.4 seconds. Summon Sentinel's cooldown is reduced by 4 seconds.

LEVEL 10 TALENTS

Guardian shield(Heroic):Cooldown:10 seconds
Mana:30
Activate to stun Talandar for 0.25 seconds.

Passive:Talandar gains a permanent guardian shield around him.When Shield Capacitor is triggered all allies within the guardian shield gain 60% of the shields that it gives to Talandar, but their shield only lasts for 5 seconds unlike Talandar's which lasts indefenatly.

Planet Cracker(Heroic):Cooldown:90 seconds
Mana:100
Fire a purification beam at a nearby area that deals 580 damage over 3 seconds and slows enemies in the area by 30%.When the beam expires it leaves behind a permanent crack on the ground that grants vision in its area and slows enemies in it by 20%.Talandar can also deploy on the crack.Only 1 crack can exsist on the battleground.Long range.

LEVEL 13 TALENTS

Thunderous Deployment(Passive):Thunderous charge can be used while chanelling deploy without interupting it and you can move while channeling deploy at 25% move speed.

Faster Deployment(Passive):Reduce the channel time of deploy by 50%.

Protective Deployment(Passive):While channeling deploy gain 35 spell armor.After deploying gain 50 spell armor for 4 seconds.

Orbital Deployment(Passive):Deploy doesn't have to be channeled, if it's used while in the hall of storms.

LEVEL 16 TALENTS

Purifirier hurricane(E):Activating purifirier whirlwind no longer roots Talandar, but he is becomes rooted for 0.25 seconds after each swing that hits at least 1 enemy.

Executor(Passive):Being stunned,rooted or silenced or basic attacking an enemy hero who is stunned,rooted or silenced increase Talandar basic attack damage by 40% for 3 seconds.

Thunderous discharge:All enemies you pass through with thunderous charge have their armor reduced by 15 for 2.5 seconds.

Sentinel training(W):Talandar's and sentinels' basic attacks against heroes deal an additional 1% of their maximum health as damage.

LEVEL 20 TALENTS

Guardian Shell(Heroic):Increases guardian shield radius by 20% and makes the shields given to ally heroes last 100% longer.Also enemies standing in the Guardian Shield take 31 damage per second.

Purification(Heroic):Increase the damage of planet cracker by 20%.The crack created by it now reveals stealthed heroes in its area and allies that stand in it gain 10 armor.

Shield Capacitor Deluxe(Trait):Shield capacitor now triggers from blinds and slows greater than 34% as well.

Artanis Blades(W):Talandar's basic attacks reduce the cooldown of summon sentinel by 1 second.Additionally sentinel attacks slow enemies by 30% for 2 seconds.

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AoiMizune | August 20, 2017 6:35pm
I really like this concept especially the Waypoint mount~ The abilities also look pretty interesting though I kind of am seeing some problems. I'll be saying a lot of negative feedback but I only wish to help so I hope you don't feel bad~

First, it's hard to imagine how effective the abilities would be without information on their ranges and AoE. With how he works, Hitbox will play a major role on his effectiveness in combat so adding that information would be cool~

As for the talents,

    - Purifier Shells looks too strong for a Level 1 talent. It is basically Block but 3x more effective. It's at a powerlevel that deserves to be moved to Level 7. Or even 13 just because it exists with the CC reduction as well. I think you should nerf it, bring to Lv 7. Nerfing it to Lv 4 would basically kill the talent so it probabbly should be 7 or 13(Though Block at 13 is too late and pretty bad). Additionally, consider adding a number of how much Block charges he can hold at once. The snowball potential seem really high without one.

    - Purifier Commands. Again, a Lv 1 talent that I think needs to be pushed to Lv 7 unless it is nerfed. Considering Talandar's wave clear ability roots himself, it's probably one of the strongest bribe talents if it is added to the game. And, he has a 2nd... 3rd self stun. Pretty Strong I should say. Move it up a tier and/or nerf.

    - Reconstruction looks insane actually. The amount of synergy and snowball potential is really high that it should be a lv 13, 16 or 20 talent. Lv 4 seem really generous. Again with the same reason, 3 self CC. 2 of which is reliable. Though in this case, Sentinel contributes to it as well.

    - Phase Cannon is a really interesting talent and I really like it! Though I think it's a bit weak for Lv 4. It would work better as a Lv 1 Talent :)

    - A Speed Buff utility talent, especially one that affects multiple allies usually are valued highly. These talents usually come online at Lv 13+ (ex. Tyrande, Varian). Though this may not be true to heroes that are already capable of it in their basic abilities, those who do not already hold this utlity (speed buffing allies) usually have theirs locked past Lv 10. [Just an observation I've noticed from Blizz' balance design]

    - Purifier's Cleanse. Interesting Flavorful Synergistic Cleanse actually. Really like it~ Nice one!

    - Power Shield is an interesting talent~ Considering its on a high tier and clashes with cleanse, I think this is interestingly designed. Aimed towards maxing out his shields while outside of fights.

    - Orbital deployment is interesting and clever but Im not quite sure if I want it to exist in the game. A hard to lockdown warrior that can hearth and back within seconds sounds really unhealthy for the game. I dont think it can even pass for a Lv 20 talent. Lv 25 maybe? haha

    - Purifier Hurricane would make me quit the game lol. Just kidding. Considering the numbers, it doesn't seem as broken as it sounds. Though it requiring at least 1 enemy hit makes it seem really clunky to use. But then again, it also slows enemies so I guess it's fine, opening a form of counterplay.
    Though I feel like his trait's shield amount is really low and this talent and reonstruction could be the culprit. I understand if you were afraid of the snowball potential and the synergy with Guardian Shield but GS' numbers can be adjusted. I just feel like, with how low the shield amount is, he'd get locked into a niche where he can only perform well as a 2nd warrior vs teams with mass CC and nearly garbage against those that don't. I think this talent and reconstitution should be scrapped, GS nerfed and trait be buffed. :D

    - Sentinel Training. I don't think he should have % damage. Considering he's generally up in the frontline, with frontlines that dont want to use their stuns on him to control him, this talent would be too strong. He'd force enemy tanks to use their CC on him, giving him shields, or he continues to chunk them for free unless they have an escape or a slow. Also, I think this is important, what is Sentinels' Basic Attack range? A full list of the Sentinels' Stats would be great~

    - Shield Capacitor Deluxe. RIP Jaina. :(

    - Artanis Blades looks really packed. Summoned units slowing enemies by 30% for 2 seconds is really strong actually. By comparison, Nexus Blades, also a Lv 20 talent slows enemies by 20% for 1 second.
These are just my thoughts after reading your concept~~ I actually really like the idea behind the concept so~ Good Job!
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spyro2002 (6) | August 21, 2017 3:07am
I can answer most of your questions (I think):
-First of all Purifier Shells:Although it provides the CC reduction the fact that he has 3 self CC would actually lead him to waste it most of the time.As far as the block goes it only has 1 charge which should be clear since I didn't so charges(for exaple jaina's Frost armor is a 1 charge yet it says nothing about charges), but I think you are partially right with this one so I will nerf it to 50 armor.

-For Purifier Commands I think you are completely right, I'm nerfing it to1 stack per CC and the requierments to 30.

-Reconstruction I think it's fine overall, a little nerf it would take but it isn't too broken, his health is very low for a warrior.

-the speed buff actually I think is justifiable due to his lack of mobility.

-Orbital Deployment will rarely be frustrating.I feel like you haven't understand how it works.Basically if you are IN the Hall of storms you can go to your waypoint or crack instantly if you have 1.It've designed it in a way so he can only get on the battleground quicker, not escape quicker(since aren't IN the hall of Storms) so at most he could get in a fight at just the right time to defeat everyone which is still very unlikely.

Sentinel Training:Their range is the same as Talandar's.I don't think it is too bad.The only way to become strong is if you the Sentinel Party quest, but even then Sentinel's have a 12 second cooldown.

-Shield Capacitor Deluxe says that it requires a slow GREATER than 34% did you slipped past that.And Jaina slow by 25% or 30% with a talent.Show Jaina will be just fine.

-Artanis Blades again doesn't have 100% uptime so it OK.Xul has his skeleton 30% slow which a lot more frequent.

I hope I cleared up some of your problems.Thanks for your feedback:)
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