Tarquinn by tehdeef

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Tarquinn

By: tehdeef
Last Updated: Apr 1, 2017
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Tarquinn

Top Speed & Cornering Expert

STATISTICS
HEALTH 2038.61 (+0.03%)
REGEN 3.98108 (+0.03%)
MANA 0 (+0)
REGEN 0 (+0)
ATK SPEED 1.29 per sec.
DAMAGE 90.48 (+0.04%)
FEATURES & MECHANICS:
• Medium-ranged Multi-Class Warrior/Assassin
• Modular hero with a variety of upgrade paths, with customizable (E) talent
• No mana pool and unique charging tracking bar that activates after talent selection at level 10
• Charge based abilities that do not by default regenerate but are replenished at a fountain,
the Hall of Storms, and certain talent choices
• Alternate mount ability that requires timing to get the most of
• Movement does not disrupt his Basic Attack
• Increased base movement speed that is upgradable

Hailing from his homeland Aurora, Tarquinn has left retirement from racing across planets in the galaxy's most fast paced and deadly competition to enter the nexus to take first prize in an entirely new competition!

Combat Trait

1
Battle Trak
10% increased movement speed and basic attacks do not stop while moving. Fountains heal for half the amount but replenish all ability charges and have half their usual cooldown. This unit does not use mana and it's bar it replaced with a momentum indicator for use by it's Level 10 Abilities.

Primary Abilities

1
Rogue Missile (Q)
Cooldown: 4 seconds

Fire a missile in a line that detonates on the first target hit, dealing 154 (+4% per level) damage in the area of impact.

Stores up to 4 charges.
2
Bear Claw Mine (W)
Cooldown: 2 seconds

Drop a mine directly beneath you that deals 126 (+4% per level) damage and applies a 10% stacking slow to enemies for 1.5 seconds in a small area when stepped on. Mines within range of detonation are triggered as well. Lasts for 90 seconds and takes 2 Basic Attacks to destroy.

Stores up to 4 charges.
3
Custom Car (E)
Customize your artillery! This ability is replaced with the selected Level 1 Talent.

Heroic Abilities

1
Rock 'n Race (R)
Cooldown: 90 seconds

For 6 seconds you emit damaging pulses around you dealing 75 (+4% per level) damage per second and slowing nearby enemies attack and movement speed by 30%.

Passive: For every 0.1 ft. traveled, the Battle Trak gains a 0.1% health shield to a maximum of 25%.
2
First Place Finisher (R)
Cooldown: 90 seconds

For 7 seconds your Basic Ability cooldowns are halved and you immediately regenerate 2 stacks of each Basic Ability.

Passive: For every 0.1 ft. traveled, the Battle Trak gains a 0.1% damage bonus applied on your next Basic Attack to a maximum of 25%.

Special Mount

1
Locust Jump Lets (Z)
Cooldown: 30 seconds

Accelerate a short distance forward while springing into the air, becoming Unstoppable whilst airborne, and gaining a 40% Movement Speed boost that degrades over 4 seconds.

Level 1/Tier 1 Talents

1

LIGHTNING NITROS (E)
Cooldown: 10 seconds

Activate to dash forward, dealing 91 (+4% per level) damage, knocking enemies aside and stunning them for 0.75 seconds.

!Reward: After hitting 30 Heroes with Lightning Nitros, the range is increased and regenerates one charge every 45 seconds.

2

BF'S SLIPSAUCE (E)
Cooldown: 8 seconds

Activate to drop a patch of slowing guck on the ground directly beneath you that lasts for 10 seconds. An enemy who steps in it is slowed
by 20% and takes 10% more damage from Rogue Missile for as long as they stand in the area and 2 seconds after they leave it.

!Reward: After killing 5 Heroes affected by BF

Level 4/Tier 2 Talents

1

EXPANDED MISSILES

Increases the maximum charges of Rogue Missile by 2, and damage by 100% damage to minions and mercenaries.

2

EXPANDED MINES

Increases the maximum charges of Bear Claw Mine by 2, and damage by 100% damage to minions and mercenaries.

3

EXPANDED NITROS

Increases the maximum charges of Lightning Nitro by 2.

4

EXPANDED OIL CAN

Increases the maximum charges of BF

Level 7/Tier 3 Talents

1

SUPER CHARGER

Increases base movement speed by 5% and Locust Jump Jets movement speed is increased by 10%.

2

HYDRO TWINPACKS

Locust Jump Jet lasts for 2 more seconds with 1 additional second of Unstoppable duration at the end of the jump.

3

SABER TOOTH

Every 5 seconds, gain 50 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 50%. Stores up to 2 charges.

Passive: increases Physical Armor by 20 and Health by 250.

Level 10/Tier 4 Talents

1

ROCK 'N RACE (R)
Cooldown: 90 seconds

For 6 seconds you emit damaging pulses around you dealing 75 (+4% per level) damage per second and slowing nearby enemies attack and
movement speed by 30%.

Passive: For every 0.1 ft. traveled, the Battle Trak gains a 0.1% health shield to a maximum of 25%.

2

FIRST PLACE FINISHER (R)
Cooldown: 90 seconds

For 7 seconds your Basic Ability cooldowns are halved and you immediately regenerate 2 stacks of each Basic Ability.

Passive: For every 0.1 ft. traveled, the Battle Trak gains a 0.1% damage bonus applied on your next Basic Attack to a maximum of 25%.

Level 13/Tier 5 Talents

1

R.I.P. MISSILES

Increases the charges of Rogue Missile by 2, reduces the cooldown by 1 second, and regenerates 1 charge every 45 seconds.

2

K.OS SCATTERPACK

Increases charges of Bear Claw Mines by 2, enlarges the proximity of activation, adds a 0.5 second stacking stun upon detonation,
and regenerates 1 charge every 45 seconds.

3

SUNDOG BEAMS

Decreases Attack Speed by 10% but increases Basic Attack damage by 30%. Every 2nd Basic Attack against the same target deals an additional
3% of their maximum Health as damage.

Level 16/Tier 6 Talents

1

ATLAS POWER BOSS

Increases base movement speed by 5%. Locust Jump Jets cooldown is lowered by 5 seconds.

2

ATLAS POWER LIFTS

Locust Jump Jets lasts for 2 seconds longer and increases your Ability Power by 20% until the end of its duration.

3

ATLAS POWER PLATE

Every 8 seconds, gain 30 Spell Armor against the next Ability and subsequent Abilities cast against you for 1.5 seconds, reducing
the damage taken by 30%.

Passive: increases Spell Armor by 20 and Health by 250.

Level 20/Tier 7 Talents

1

ROAD RAGE (R1)

Rock n

Author's notes

Thanks for making it through! Comment with thoughts/suggestions as I'm looking to tweak this if there's enough feedback! I had a lot of fun trying to make this infamous (read: classic) title work for HoTS, and although I've seen a few incarnations of this done already, I thought I'd try my hand at it.

Changelog:


4/1/2017 - Tweaked some numbers, added mine health, cleaned up some wording.
3/31/2017 - Added hero!

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