Tassadar by Dr. Logan

1 Votes
New Concept

Tassadar

By: Dr. Logan
Last Updated: Jul 15, 2021
Quick Share

Tassadar

The Savior of Protoss Kind

Protosses are quite unique. They are highly intelligent, advance race with a feeling of honor and responsibility for the safety of their fellow people and land. They fear no man and even the Zerg didn't bring them down because they had one unique Protoss, who managed to save all Protoss kind from extinction and unite different kinds of Protosses - Tassadar.

Tassadar joins the Nexus to unite his people against the darkness who is going to consume this unique universe and he will use both Khala and Nerazim energies to either destroy his enemies or save his men from death.

Base stats

Attack Type - Ranged
Health - 1290 (reduced from 1620)
Health Regen - 2.8131 (reduced from 3.4375)
Resource - 500 Mana
Unit Radius - 0.8125
Attack Speed - 4.00
Attack Range - 6.5
Attack Damage - 18 (increased from 14)

Combat Trait

1
In unity, there is strength
Passive

Grants aliied heroes 10% of damage dealt from Basic Attacks and Abilities to heroes as Shields for 4 seconds. Allied heroes maximum amount is equal to 450 (+4% per level), Tassadar's - 550 (+4% per level).
Radius - 6.5

Doesn't stack with shields, granted by Oracle.

Resonance Beam

Tassadar's Basic Attack is a Channeled beam.

Primary Abilities

1
Shock Ray
55 Mana
8 seconds cooldown (increased from 7 seconds)

Channel a beam of Psionic energy, dealing 200 (reduced from 280) damage and Slowing enemies in a line by 15% (reduced from 30%) for 2 seconds. Deals 25% more damage vs non-heroic units.
2
Psionic Storm
60 Mana
9 seconds cooldown (increased from 8 seconds)

Create a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 30 (decreased from 38) damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage up to 100%.

Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: 0.1 + 0 seconds
Range: 8.0
Area of Effect: Circle
Radius: 2.75
Tickrate:
- Damage: 2.0 per second (x6)
- Target search: 4.0 per second (x11)
3
Dimensional Shift
75 Mana
30 seconds cooldown

Tassadar becomes Unrevealable and Invulnerable for 1.5 second and moves 40% faster.

Type: Status effect
Affects: Self
Targeting: No target
Properties: Invisibility, Invulnerable
Cast time: Instant

Secondary Abilities

1
Oracle
45 seconds cooldown.

Activate to greatly increase sight range for 5 seconds and reveal enemy Heroes/units in the area for 5 seconds.

Radius - 15

Oracle grants allied heroes 60 (+4% per level) shields in ability's radius. Shields persist for 5 seconds after exiting the Oracle's radius or after duration of ability ends.

Doesn't stack with shields, granted by "In unity, there is strenght".

Heroic Abilities

1
Black Hole
60 Mana
110 seconds cooldown (increased from 60 seconds)

After a 0.75 second cast, launch a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled toward its center. Touching the center deals 310 damage and Stuns for 1.25 seconds. Heroes cannot use movement abilities if they are in radius of Black Hole.

Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Point target
Properties: Area of Effect, Channeled cast (stationary), Displacement, Stun
Cast time: 0.75 (ch) + 0.125 seconds
Range: 24
Area of Effect: Circle
Radius:
- Inner: 1.00 (increased from 0.75)
- Outer: 3.50 (increased from 3.25)
Missile speed:
- Min: 1.25 (increased from 1.0)
- Max: 5.5
Pull speed: 1.8
2
Archon
100 Mana Cooldown
90 seconds

Tassadar transforms into an Archon, gaining a Shield equal to 40% of maximum "In unity, there is strength" shields and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 100 (reduced from 140) damage to the target and splashes 50 (reduced from 70) damage to nearby enemies. Heroes hit have their Armor reduced by 5 for 2 seconds, stacks up to 10.

Type: Physical Damage, Defensive damage modifier / Shield
Scaling: 4.00% (damage) / - (Shield)
Affects: Enemies / Self
Targeting: No target
Properties: Attack Modifier, Spell Armor reduction, Physical Armor reduction, Splash
Cast time: Instant
Area of Effect: Circle (splash)
Radius: 2.5 (splash)
Archon Attack Speed: 1.00
3
Force Wall
25 Mana
9 seconds cooldown (reduced from 18)

After a 0.25 (reduced from 0.5) second delay, create a wall that blocks all units from moving through it for 2.5 (increased from 2) seconds. Can be cancelled after 0.5 second by pressing an ability again.

Type: Pathing blocker
Scaling: 4.00%
Affects: All units
Targeting: Point target
Properties: Area of Effect
Cast time: 0.0525 (reduced from 0.0625) + 0 seconds
Range: 12.0 (increased from 9.0)
Area of Effect: Rectangle
Width: 6.125
Height: 2.125

Talents (level 1)

Talents (level 4)

Talents (level 7)

Talents (level 10)

Talents (level 13)

Talents (level 16)

Talents (level 20)

Changes

1.1 (15.07.2021)

Oracle was moved into the Secondary Abilities section from In unity, there is strength. Can be activated by pressing 1 button.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Dr. Logan | July 15, 2021 8:58am
I am trying to make a possible "multiclass" from Tassadar, because he is both good as a support and an assassin.

If you have ideas to add or suggestions about balancing - be welcome to comment. I may use some of them.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved