Terra Branford by Kimahri

0 Votes
Rating Pending

Terra Branford

By: Kimahri
Last Updated: Sep 16, 2018
Quick Share

Terra Branford

Magitek Elite

At first Terra is confused, fearful and amnesiac. She is suspicious of anyone who wants access to her powers and not fully knowing what those powers are adds to her wariness. The few memories she has are disturbing and she is upset by reminders of the way her power was used. This allows her to sympathize with Celes Chere, another former Imperial. As she learns more about herself, Terra becomes assertive and determined and adds her opinions to the discourse or spurs the party onward. She shows an affinity for children.

HEALTH 1,400 (+4.0%)

HEALTH REGEN 3.00(+4.0%)

MANA 500 (+10)

MANA REGEN 3.00 (+0.098)

ATTACK SPEED 1.00

DAMAGE 75(+4.0%)

ATTACK RANGE Ranged

Combat Trait

1
Blood of Human and Esper
Activate that next spell you cast will heal Terra for 25% damage done to enemy hero and 10% from non-heroic enemy. Cooldown 10 seocnds.

Primary Abilities

1
Fire
Throw small fireball which travels in straight line dealing 185(+4.0%) damage to first enemy it hit and then explode and deal 156(+4.0%) aoe damage in small area around hit target. Cooldown 5 seconds 50 Mana
2
Holy
Fire 5 holy projectiles in cone shape dealing 135(+4.0%) damage to first enemy hit. Cooldown 8 seconds. 60 Mana
3
Thundara
Summon 4 lightning bolts which travels in X shape line to the middle where they meet dealing 30(+4.0%) of damage every 0.25 second to enemies hitet by lighning. (Each lighning bolt deal its own instance of damage so in middle they stack) Cooldown 9 seconds. 70 Mana

Heroic Abilities

1
Trance - Esper Form
Enter into Trance and unleash Esper power within Terra. While in trance Terras damage is increased by 75% and have 50 spell armor. Duration 15 seconds. Cooldown 600 seconds. (This heroic ability is avaiable to Terra from begginig of match but when match start this ability is set in cooldown). When in Human form cooldown for trance is decreased by 0.5 second every instance of damage against enemies dealt by spells. Repeatable Quest: Decrease Cooldown of Trance by 600 seconds. Reward: Obtain one charge of Trance every time you complete quest.

Level 1 Talents

(Q) Ifrits Magicite - Deal 50% more damage to non-heroic enemies.

(W) Alexanders Magicite - Every succesful hit with holy gives Terra 75(+4.0%) shield. Maximum shield 750(+4.0%).

(E) Ramuhs Magicite - Once Lightning bolts get to middle then travel back.

Level 4 Talents

(Q) Firaga - Quest: Deal 175 damage instances with explosion after hiting enemy. Reward: Increase area of explosion by 200%.

(W) Homing Projectiles - Quest: Hit 20 times enemy Hero with Holy or 30 times minions. Reward: After hitting enemy heros 20 times you have option to target one enemy hero and Holy projectile will focus on targeted hero. Reward for hitting 20 minions became unavaible. Reward: After hitting enemy minions 30 times with Holy, Holy projectiles will try change trajectory to hit minions if there will be any enemy minions around. Reward for hitting 20 heroes became unavaiable.

(E) Static Charge - Quest Catch enemy hero with all 4 lighning bolts 15 times. Reward: When lightning bolts meet at middle they will explode dealing 195(+4.0%) damage.

Level 7 Talents

(Z) Pilot of Megitech - Mounting time is halved and movement speed when mounted increased by 10%.

(Passive) Empire Army Training - When slowed duration of slow is decreased by half.

(Passive) Follow Through - After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.

Level 10 Talents

(R) Soul of Esper - Cooldown is reduced by 300 seconds and Damage buff is increased to 150%.

(R) Ex-Mode - Cooldown Reduction from Trait is increased to 1.5 seconds and Duration is increased by 5 seconds. Also basic abilities are replaced with new and stronger abilities for duration of Trance.

Q) Meltdown - Charge to maximum 3 seconds and then release big flaming ball dealing 120-450(+4.0%) damage to first enemy hit and around targeg which got hit. Meltdown can be released sooner than 3 seconds but longer the channeling is higher damage it will deal, longer distance it will travel and faster it will travel. If spell is channeled over 1.5 second ball will bounce from unpathable terain.

W) Flood - After 1.5 second deal 350(+4.0%) damage in targeted area. If enemy was in center of Flood it get stuned for 0.75 second.

E) Tornado - After 0.5 delay summon 3 tornados rotating around Terra for 3 seconds and dealing 100(+4.0%) damage around Terra every 0.5 second and when those 3 tornados combine in center to one knockbac enemies away from terra.

Level 13 Talents

(W) Light of Divine Jugment - Damage of Holy is increased by distance which it travel. 0.1 distance = 1% bonus damage.

(E) Lightning of Jugment Bolt - Enemy hero hit by all 4 Lightning Bolts of Thundara get stunned for 1 second.

(Active) Essence of Esper - Activate to restore 150 Mana but increase cooldown of Trance by 50. in case Trance was not on cooldown set it on 50 seconds cooldown. Cooldown 60 seconds.

Level 16 Talents

(Q) Flames of Hellfire - Fire deal additonal damage equal to 4% of enemy max HP.

(Passive) Natural Magic User - Decrease cooldown on basic abilities by 1 second.

(Passive) Protection of the Moogles - When Stuned, Rooted, Silenced, have 15 Armor for duation of debuff.

Level 20 Talents

(R) Maduin's Horn - When enter into Trance gain shield equal to half of maximum HP for whole duration of Trance.

(Active) Ultima - After a 2 second delay deal 500(+4%) damage to selected area. Cooldown 60 seconds.

(Active) Vanish - Became Invisible for 5 seconds while invisible restore 5% of maximum HP every second. Cooldown 45 seconds.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved