
"Pleasure of Sufferings" (Trait) - Ghosts generated by the passive effect of the "Stigma", dealing damage to enemy heroes, replenish Talnos's mana reserve at the rate of 75% of the damage done.
"Masochism" (Passive) -
"Energy Vampire" (Trait) - If the "Stigma" effect on an allied hero, then Thalnos gets mana regeneration equal to that of the chosen ally. Does not apply to characters without mana or with a different resource (for Example: Auriel, Junkrat, Valeera, etc.).
"Dark Mark" (Q) - When dealing damage, the "Brand of Darkness" also reveals the target's location for 2,5 seconds. Increases the damage from the "Brand of Darkness" by 20%.
"Anguish" (W) - After the last damage received from the "Soul Torments" ability, the enemy is dealt an additional damage of 50% of the damage caused by the "Soul Torments".
"Weakening Field" (E) - Enemies deal 10% less damage from autoattacks and spells within the "Purification", and they slow down by 15%, as well as reducing the effectiveness of enemy healing by 20%.
"Unholy Touch" (Trait) - If a minion (friendly or enemy) dies near Thalnos, the damage from ghosts generated by the passive effect of the "Stigma" ability increases by 0,5% up to a maximum of 100%.
"Explosion Of Darkness" (Q) - The "Brand of Darkness" explodes upon contact with an enemy, causing damage to surrounding targets (Area of damage: 2 meters).
"Maestro of Torture" (W) - "Soul Torments" gets a second charge and also slows the target by 15%. It is not possible to re-use the ability on a target that has already been hit by "Soul Torments".
"Anathema" (E) - "Purification" reduces the armor of enemies hit by 10% and duration of the ability increases by 1 second.
"Schadenfreude" (Passive) - Every fifth auto attack will summon four ghosts. Ghosts are influenced by talents that enhance the "Stigma".
"Army of the Fallen" (R) - Thalnos creates a small grave, from which the dead go to the nearest line: zombies (appear every second; 25 (+4% per level) damage, 750 (+4% per level) Health and attack range: 0,9) and a mighty zombie appears at the last second; 135 (+4% per level) damage, 1000 (+4% per level) Health and attack range: 1,25). Duration of the ability: 10 seconds. Grave health = 700.
"Agony" (R) - Thalnos curses the target enemy, dealing continuous damage in the amount of 2,5% of max health every 1 second. To avoid the effect of the curse, you can only use stasis (Ice block, etc.) or abilities that allow to avoid damage (Divine Shield, Recall, etc.). The effect of the ability is not limited by time.
"Infallibility" (Trait) - Allies with "Stigma" deals 15% more damage from auto attacks and abilities.
"Zeal" (Trait) - Allies with "Stigma" gain 10% movement speed and 20% attack speed.
"Pain Resistance" (Trait) - Allies wuth "Stigma" grants mana at the rate of 30% of the damage received from enemy heroes.
"Heart of Darkness" (Q) - "Brand of Darkness" restores Thalnos's health at a rate of 40% of the damage dealt. If an enemy hero dies from this ability, then the next use of it will occur without spending mana and with increased damage by 50%.
"Psychosis" (W) - "Soul Torments" get a mass effect of application (become a mass spell). Area of damage: 3 meters. The duration of the ability increases by 1 sec.
"Cursed Land" (E) - "Purification" deals 50% more damage to enemies that move within the radius of the ability's damage . No additional damage is done to stationary enemies. The damage radius of the ability increases by 30%. Reduces the mana cost of "Purification" by 20.
"Leech" (Trait) - Ghosts generated by the passive effect of the "Stigma" deal additional damage to enemy heroes equal to 1% of their maximum Health. Also, when dealing damage, the ghosts restore Thalnos's Health reserve of 100% of the damage done.
"Legion of the Fallen" (R) - "Army of the Fallen" gets an extra charge. Zombies get the "Rebirth" ability, which allows them to resurrect 1 time after 2 seconds. after death. Mighty zombies get the ability to "Absorb", which allows them to heal when minion die nearby (1 creep - 4% of the maximum health reserve). Also powerful zombies every fifth second (i.e. 2 times).
"Evict Soul" (R) - "Agony" deals damage in the amount of 5 % of max health every 1 second. If enemy hero is killed while this ability is active, the cooldown is reduced by 50%. If enemy hero is killed by this ability, their respawn time will be increased by 20%. Additional effect: "Brand of Darkness" stuns opponents for 0,75 seconds.
"Rotting of Soul" (W) - Damage per second and an increase to this damage are increased by 50% for "Soul Torments".
"Soul Control" (Trait) - Ally with "Stigma" survives death damage and gains a shield with a strength of 25% of the target's maximum health for 4 seconds. Cooldown: 90 sec. Additional effect: As long as the "Stigma" is applied to an allied hero, Thalnos gets 25 armor points.
"Emptiness" (E) - In the range of the "Purification", enemies are affected by the mute effect. For each enemy hero hit by "Purification", the ability's recovery time is reduced by 1,2 second.
Alarak is a very dangerous opponent whose basic ability ("Telekinesis" and "Discord Strike") is able to terminate the mortal existence of Thalnos.

For Thalnos are dangerous mobile heroes such as Zeratul, Genji, Illidan, etc., because he has no escape abilities. In turn, these heroes can minimize the distance using their abilities ("Blink" Zeratul, "Cyber Agility" and "Swift Strike" Genji, "Dive" and "Sweeping Strike" Illidan).

Characters with strong burst damage or damage from a heroic ability are dangerous, as Talnos lacks any saving abilities or stasis.
Thalnos easily deals with stationary or slow- moving characters, such as Sgt. Hammer and Azmodan.

Talos is able to resist pusher heroes due to the passive effect of the "Stigma" and basic abilities.
Malfurion is able to replenish Talnos's mana by using the "Innervate".


Heroes-tanks are very useful Thalnos as they are the main source of mana due to the "Stigma".|
Easily adapts to the needs of the team
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High cost of basic and heroic abilities
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Significantly enhanced throughout the game
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Dependence on allies, as they are a source of mana
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Various weakening of the enemy team
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Does not have mana regeneration
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Good waveclear
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Limited mobility
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Good teamfighter
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Vulnerable to Melee Assassins
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Strong heroic abilities
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Vulnerable to control effects
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Strong DoT (Damage over Time)
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Proper positioning is necessary in a teamfight
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Strong in mid and late game
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No self-healing (only possible on Tier 6)
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