The adventurers by Porco

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The adventurers

By: Porco
Last Updated: Jun 25, 2026
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The adventurers

diablo 1 characters

Some nostalgia ?
The adventurers are the 3 original diablo characters.

Designed to be a fun "grouped vikings like" characters.
Tryed to make them :
- Strong when they are 3
- balanced when they are 2
- weak when alone.

Statistics :

Aidan
Health 1500
Atk Speed 1 per second
Damage 65
Range 1,5

Moreina
Health 1100
Atk Speed 1,2 per second
Damage 55
Range 5,5

Jazreth
Health 800
Atk Speed 0,75 per second
Damage 125
Range 4,5

Combat Trait

1
Group makes the strengh
Adventurers revive cooldowns are half than usual. as long as there is at least one living adventurer, the other ones revives next to him.

All Cooldowns runs 10% faster per living adventurer.

Activite to switch between tight or spread formation.

Primary Abilities

1
vengeance
cooldown : 14 seconds, range : 1,5

aidan perform an attack that deals 200 damages to targeted enemy.
cooldown is reduced by 0.5 seconds when aidan is hit by a basic attack

Passive effect : as long as Aidan is alive, adventurers have 10 physical armor
2
cold arrow
cooldown : 10 seconds. Range : 7

Moreina lauches a cold arrow, dealing 100 damages to targeted enemi and slow him by 30% for 2 seconds

Passive effect : as long as Moreina is alive, adventurers have 10% move speed
3
fireball
cooldown : 13 seconds. range : 5,5, radius : 2

Jazreth lauches a fireball in target direction. on impac, fireball explodes, dealing 150 damages on a medium aera

Passive effect :As long as Jazreth is alive, adventurers have 10 spell armor

Heroic Abilities

1
Apocalypse
Cooldown : 90 seconds. Radius : 7,5

Deals 50 damages to non heroic and 100 damages to heroes on a large radius. Damages are increased by 100% per living adventurer.
2
Fallen adventurers
Mana : 30, cooldown : 30 seconds.

Double basic abilities passive effects for 5 seconds

Passive effect : adventurers becomes fallen adventurers :

Aidan becomes the dark wanderer. His basic attacks decrease armor by 10 for one second. (Doesn't stack)

Moreina becomes blood raven. Her basic attacks cast a lighting on nearest enemy (basic attack bounce)

Jazreth becomes the summoner. His basic attacks deals 50% more damages as spell damages

Special Mount

1
Sprint
30 seconds cooldown.
Increase move speed by 30% for 3 seconds.

Level 1 - main character

Avenger
Vengeance deals an additional amount of damages equal to 2,5% of enemy's maximum health

Freezing arrow
cold arrow stuns rhe target for one second

Fire mastery
Increase fire ball range by 30% and its radius by 50%

Level 4 - group

Scroll of resurection
Revive cooldowns runs 30% faster if 2 adventurers are alive

Frenzy
Adventurers gain 20% attack speed as long as all of them are alive

Regeneration
As long as there is only one adventurer alive, heals him for 10% of his maximum life every second

Level 7 - mobility

No mount but...
Increase sprint move speed bonus up to 40% and increase its duration by 2 seconds

Evade
Secondary - 60 seconds cooldown.
Grants unstopable to adventurers for one second per living adventurer.
Regen globes reduce cooldown by 10 seconds

Something special
Vengeance teleports to the target on a small distance.
Increase cold arrow slow duration up to 3 seconds.
Fireball decrease sprint cooldown by 5 seconds for each enemy hit

Level 13 - tankyness

Purify the fountain
Collecting a Regen Globe instantly heals adventurer for 7% of theyr maximum Health and reduces the cooldown of Healing Fountain by 5 seconds per living adventurer

Potions belt
Secondary - 50 seconds cooldown
Heals adventurers for 20% of theyr maximum life over 4 seconds. Basic attacks against heroes decrease cooldowns by 1 second

Energy shield
Each basic abilty grants an amount of shield equal to 30% of missing life to its caster. Shield last 3 seconds.

Level 16 - damages

Inferno
Deals 10 damages per living adventurers around each of them every second

Unique items
Increase aidan's basic attacks damages by 20%
Increase moreina's basic attacks range by 2
Increase Jazreth's basic attacks damaged by 10% and theyr range by 1

Inner sight
Basic attacks against heroes decrease heroic ability cooldown by 1%.

Level 20 - storm

End of world
Increase apocalypse base damages by 50%

Cursed heroes
Fallen adventurers effect is permanent.
Now activate to :
- increase dark wanderer armor reduction up to 15.
- makes blood raven's attacks bounce up to 2 more enemy
- increase the summoner attack damages up to 100%

Group makes everything
Increase "group makes the strengh" cooldown acceleration up to 15%, and increase every adventurer maximum hp by 10%

Multiplayer
When an adventurer revives, an other adventurer revives too.
Adventurers deals 10% more damages per dead adventurer.

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