The Ancients by Niko2913

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The Ancients

By: Niko2913
Last Updated: Apr 4, 2017
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The Ancients

The Ancient Ones

3 Heroes controlled like The Lost Vikings but can't split too far away from each other similarly to Rexxar/Misha.
Each Hero can be controlled manually and the rest will follow if you wander too far away from them.
The resurrected Ancients Stay immobile near your Core and you must go back for them everytime they resurrect or Use the mount described lower.

Madawc
Health: 800
HP Regen: 1,65

ATK per sec: 1,40
Ranged: 5,50
Damage: 55
DPS: 77


Korlic
Health: 1150
HP Regen: 2,40

ATK per sec: 1,00
Melee: 1,00
Damage: 75
DPS: 75


Talic
Health: 1500
HP Regen: 3,00

ATK per sec: 1,20
Melee: 1,00
Damage: 65
DPS: 78


All heroes uses standard +4% per lvl scaling attribute.

Combat Trait

1
Ancient Defenders
Ancients have +10 armor near your standing forts, keeps and Core.

This trait also forcibly teleports you to the core if it is taking damage, but not objective damage like Sky Temple, Towers of Doom or Blackheart's Bay damage.

Primary Abilities

1
War Cry
Madawc grants all Ancients 20 armor for 10 seconds.
CD: 30 seconds.
2
Leap
Korlic jumps towads the targeted area. Deals no damage.
CD: 12 seconds.
3
Whirlwind
Talic becomes unstoppable and spins towards the ability target in straight line dealing 250 damage to all enemies hit. You can't redirect his spin like Sonya can.
CD: 10 seconds.

Heroic Abilities

1
Battle Orders
For the 10 seconds grants Ancients and other allied heroes 20% Health bonus.
CD: 40 seconds.
2
Earthquake
Korlic uses another augumented Leap that after landing deals 400 damage in small area around him.
CD: 60 seconds.
3
Rend
Talic deals 500 damage over 10 seconds to enemies around him, healing him for 5% of his health per hero hit. Also making enemies receive 40% reduced healing for 4 seconds.
CD: 90 seconds.

Special Mount

1
Summoning Ritual
Teleports all Ancients to one of your targeted standing forts/keeps or one of destroyed ones (your or enemy).
CD: 45 seconds.

Talents

Level 1. Tier 1 Passive


1. Double Throw: Madawc deals double damage at the expense of reducing the range of his attacks by 1 and their speed by 0,30.
2. Cleave Attack: Korlic autoattacks cleave for 75% dmg.
3. Ignore Pain: Talic gains 15 armor.
4. Ancient's Blessing: Ancient's basic attacks heals them for 25% damage dealt.

Level 4. Ability upgrade


1. Threatening Shout: War Cry grants other allies 10 armor, while enemies takes 10% more damage.
2. Cave-In: Leap and Earthquake pulls targets towards the center (similar to Johanna's Condemn).
3. Brawler: As long as there are 2 enemy heroes near Talic, his attacks and basic ability deals 15% more damage.

Level 7. Tier 2 Passive


1. No Escape: Madawc gains +1 range and deals 25% more damage to targets far away from him.
2. Crushing Advance: Korlic constantly redirects 35% melee damage back to the attacker.
3. Bloodthirst: Basic Attacks heal Talic for 35% dmg dealt. Stacks with Ancient's Blessing.
4. The Council Rises: Each dead Ancient fastens up the ressurection of other Ancients by 10%.

Level 13. Ability upgrade


1. Ferocity: War Cry and Battle Orders grants you and your allies 15% movement speed for 3 seconds.
2. Deafening Crash: Enemy hero damage is reduced by 10% for 3 seconds after using Leap or Earthquake.
3. Blood Funnel: Whirlwind deals extra 4% Health damage and heals Talic for the same amount.

Level 16. Tier 3 Passive


1. Inspiring Presence: The Duration of your War Cry and Battle Orders are doubled. Also passivly you and your allies gain permanently +20HP regeneration bonus.
2. Iron Impact: Upon landing using Leap or Earthquake Korlic gains 25 armor for 4 seconds.
3. Juggernaut: Talic becomes permanently unstoppable and gains 10% movement speed but his attacks and all his abilities (Rend included) deal 30% less damage.
4. Together as One: Ancients share 10% damage received between them, making them harder to kill. This can also lead to accidental deaths of other Ancients.

Level 20. Like Alarak, Ancients can choose a second heroic ability or new trait upgrade.


1. Battle Orders: For the 10 seconds grants Ancients and other allied heroes 20% Health bonus. CD: 40 seconds.
2. Earthquake: Korlic uses another augumented Leap that after landing deals 400 damage in small area around him. CD: 60 seconds.
3. Rend: Talic deals 500 damage over 10 seconds to enemies around him, healing him for 5% of his health per hero hit. Also making enemies receive 40% reduced healing for 4 seconds. CD: 90 seconds.
4. Last Stand: When Fighting near your Core, Ancients gain +20% Health and +20% damage. (This effect is instantly lost when Ancients leave your Core vicinity.
They also immidietly revive if your Core is taking damage and all Ancients are currently dead, revive effect has 120 seconds CD.

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