The Butcher Rework V2 by Arvallen

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The Butcher Rework V2

By: Arvallen
Last Updated: Jun 24, 2019
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The Butcher Rework V2

Flesh Carver

Health: 2170

Health Regen: 4.51

Mana: 500

Attack Speed: 1.20

Attack Range: 1.5

Attack Damage: 200

Combat Trait

Fresh Meat
Nearby Enemy Minions and Heroes drop Fresh Meat upon death. Each Fresh Meat collected heals the Butcher for 1% of his maximum health.

Minions drop 5 Fresh Meat. Heroes drop 20 Fresh Meat.

The Butcher's Basic Attacks cleave in an arc.

Primary Abilities

Mana: 15

Cooldown: 2 seconds

Deal 30 (+4% per level) damage in a line. The Butcher's next Basic Attack will strike

If Hamstring hits a Hero, leave a Fire Grate on the ground that lasts for 10 seconds.

Buff: Hamstring has 20% additional range.
Furnace Blast
Mana: 50

Cooldown: 8 seconds.

Erupt all active Fire Grates, each dealing 170 (+4% per level) damage over 3 seconds, slowing for 10% and healing the Butcher for 35% of the damage dealt.
Ruthless Onslaught
Mana: 60

Cooldown: 17 seconds

Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If the Butcher reaches the target, they are Stunned for 1 second, have Butcher's Brand applied to them and take 119 (+4% per level) damage.

Butcher's Brand: Enemies under the effect of Butcher's Brand heal the Butcher for 50% of the damage dealt to them by the Butcher. Lasts 4 seconds and Basic Attacks increase the duration by .75 seconds.

The Butcher gains 15% movement speed towards Branded targets.

Heroic Abilities

Bloodcrazed Charge
Mana: 100

Cooldown: 80 seconds

Activate to start dashing in the targeted direction, ramping up in Movement Speed by 10% per second, capping at 50%. Turn slowly by moving the cursor. Upon hitting a wall, enemy Hero or pressing the button again, slam into the ground and stun nearby enemies for 1.5 seconds, dealing 400 (+4% per level) damage to them.
Lamb to the Slaughter
Mana: 75

Cooldown: 90

Throw a hitching post that attaches to the 2 nearest enemy Heroes after a 1 second delay. This deals 171 (+4% per level) damage and causes the enemy to be chained to the post and Silenced for 3 seconds.

Level 1

Abattoir: The Butcher does 150% more damage to Minions and Mercenaries. Mercenaries now drop 20 Fresh Meat and Minions drop 10 Fresh Meat.
Bloodlust: Quest: Kill 5 enemy Heroes under the effect of Butcher's Brand.
Reward: gain 20% Attack Speed during Butcher's Brand.
Flesh Wall: Regen Globes grant 10 Fresh Meat.
Quest: Collect 20 Regen Globes.
Reward: Gain 15 permanent Armour and increase the healing gained from collecting Fresh Meat by .5%.

Level 4

Victuals: Dropped Fresh Meat grants 4 Mana per Fresh Meat and lowers the Butcher's Basic Ability cooldowns by .15 seconds per 5 Fresh Meat.
Unrelenting Pursuit: Reduces the cooldown of Ruthless Onslaught by 35% on impact. The Butcher gains an additional 10% Movement Speed towards Branded targets.
Invigoration: If Hamstring hits a Hero, the Mana cost is refunded and the cooldown is reduced by .5 seconds.

Level 7

Insatiable Blade: If a Hero under Butcher's Brand dies within 1.5 seconds of it being applied, spread Butcher's Brand to all nearby enemy Heroes.
Heat Wave: Fire Grates stun enemy Heroes for .5 seconds and slow them by 20% for 2 seconds afterwards.
Meat Shield: When Ruthless Onslaught impacts an enemy Hero, The Butcher gains 50 Spell Armor for 2.5 seconds, reducing Ability damage taken by 50%.

Level 13

Seared Flesh: Basic Attacks against enemies set on fire by Fire Grates do 15% more damage.
Savage Charge: Ruthless Onslaught deals bonus damage to Heroes equal to 10% of their maximum Health, but increases to 15% if the Butcher charges for at least 2 seconds.
Blood Frenzy: Basic Attacks against enemy Heroes grant 5% increased Attack and Movement Speed for 5 seconds, up to 20%.

Level 16

Steel Cleaver: Cleaving Basic Attacks now deal 70% of the Butcher's Basic Attack damage.
Enraged: Cooldown: 25 seconds
While below 50% of his maximum Health, taking damage causes The Butcher to become Enraged for 10 seconds, gaining 40% Attack Speed and 25 Armor, reducing damage taken by 25%.
Crippling Slam: Heroes hit by Hamstring have their Armour reduced by 10. Fire Grates slow for 20% more.

Level 20

Nowhere to Run: Bloodcrazed Charge now refunds 15 seconds of it's cooldown per Hero hit and stuns for an additional second.
Slaughterhouse: Lamb to the Slaughter now chains all enemy Heroes in range.
Unbridled Fury: Cooldown: 60 seconds. Activate to gain 50% attack damage and 40% movement speed for 10 seconds.
Bloodcurdling Scream: Relentless Onslaught now applies Butcher's Brand to and Fears enemy Heroes near the target for .15 seconds.

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Arvallen | June 24, 2019 9:49pm
Decided to look towards completely reworking his kit to reduce reliance on Butcher's Brand and giving him a new ult. Stats are, again, completely unbalanced, but tell me if you see any major design flaws or if these things don't actually fix his issues.
Challenge (8) | June 24, 2019 11:50am
As an avid butcher player at high mmr, I gotta say I really hate the trait. Gonna go on a bit of a rant here, but I hate it on live. I hate this iteration too which seems like the other poster said, is very like dehaka's essence mehcanic. I HATE farming minions on a aggressive roam hero. Its counter intuitive and does not feel good. It feels good on dehaka because hes a global hero and not a roaming gank hero.

I like the cleaver benefit you added and I would aggree with that being baseline. Heres how i would make his trait

Fresh Meat
Enemy heroes who die drop meat, which will permanently increase butchers basic attack damage by 15 when picked up.

Butchers basic attacks cleave in an area around the target for 35% damage. This does not benefit from brand.

Boom. No more ****ty farming minions for half the game, the spirit of the mechanic is still there and fits the fantasy playstyle now. Adjust his baseline attack damage accordingly and be done with this cumbersome mechanic.

Hamstring change- I like it and I agree with it.

Brand change- aside from the new meat component, I like the added movement speed aswell.

Furnance Blast Change- I dont like it. I'd rather opt for different playstyles and furnace blast is a good way to open that avenue of something like a Mage/ability damage butcher. I wouldnt really change from how it is live, but if I did, I would just add a DoT component to it.

Lambs to the slaughter- I know you didnt change anything here, but I would just make the lvl 20 baseline but reduce both the cast range and size plus make the new 20 upgrade the way it is on live. The lvl 20 upgrade on live is such polarizing difference from a mediocire meh ult to a game winning ult. I would close the difference a bit so its not such an absolutely massive boost.

As a final note, I always wondered how funny a level 20 talent would be that made his E(Ruthless Onslaught) global range and have an unlimited speed increase and run time would be. The terror of not knowing where hes coming from or when he'll get to you, would be hilarious.
Arvallen | June 24, 2019 2:44pm
This makes a lot of sense. Thank you. I've been talking with a friend and have come to the conclusion that not only is farming minions still dumb even if you don't lose it upon death, but the heal I wanted to provide is also useless. I will rework things accordingly.
lucky-tiger (2) | June 24, 2019 3:38am
i think you made his trait too similar to dehakah's + valla's, and with decay mechanism it is impossible to gain meat from minions. and he will have to aa for quite time before doing anything impressive.

i would suggest a different change: increase his base aa, make meat consumable to increase aa speed (with no passive buff). so pretty much dehakah's trait but for damage instead of healing. this way meat is more of a special ability, and butcher can work without farming.
something like this: up to 30 meat, minions drop 1, enemy heroes drop 15. aa speed increased by 2% per meat for 5 seconds, 5 sec cd. collecting meat heals you for 2% max hp per meat.

[Q] HAMSTRING- no need for base quest, either make it on basic- the next aa after HAMSTRING also cleaves, or keep it a talent.

[R] FURNACE BLAST- reducing armor is a nice idea but, it seems a bit too much now. maybe make it reduce only physical armor.

overall great work on the talents!
Arvallen | June 24, 2019 5:00am
thanks for the response. My initial idea was to make his trait more like Tryndamere's from League of Legends, although I do agree that the decay might be a bit much. Increasing attack speed as a temporary buff is a nice idea, although I'm really fond of the extra survivability that the trait would bring, instead of focusing even more on his W, which is a very easy to counter ability. Q probably should just get a base range increase, and I agree that the -armour debuff is a bit too good, especially considering his damage lategame, but I really want it to compete with lamb. I'll make it physical armour reduction instead.
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