The Overmind by Klank92

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The Overmind

By: Klank92
Last Updated: Nov 8, 2019
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The Overmind

The Great Hungerer

Your Hero Description

Combat Trait

1
Manifested Hunger
Your hero replaces the core.

The Overmind starts with the same hp of a normal core but without shield.
To compensate you gain a stack of 'Enhanced Regeneration' per 33% of hp you have, each stacks grants more hp regen.

Since the Overmind can't be slain like a normal hero during the match, every structure the Overmind infests, when destroyed, gives the enemy team an amount of xp equal to the amount of a normal hero kill (in addition to the base passive bonus.

Starting Stats (scaling stats):
21000 Health Points (+600hp/min)
0 Shield Points (no scaling)
100 hp/s (+6hp/min)
0 Attack damage (no scaling)
2
Infinite Hunger
The Overmind continuosly generates creep which spreads from him to the enemy core.

The Overmind Creep buffs allied zerg unit on it and damages enemy structures.

The further the creep goes, the slower the spread will be.
(In other words, at min 0:00 you have 100 spread speed while at min 20:00 you have like 40 spread speed)
3
Overmind's Pawn
You will control a Changeling during the match.

Primary Abilities

1
Mutate Changeling
4s cd.

Mutate the Changeling into the selected enemy hero, gaining all his basic abilities for a one-time-use-only.
The mutation ends after 5s or when you use all of your basic abilities.
Copied abilities deal 50% of the original damage
2
Spawn Overlord
50s cd.

Spawn an Overlord (50% movement speed) and send him to the selected allied fort/keep. Once arrived he starts to Generate Overlord creep beneath him preparing the structure to be infested.
When a structure with an Overlord over it gets in contact with the Overmind creep it gets infested and gains 1 stack of Enhanced Regeneration.

When the Overlord creep enters in contact with the Overmind creep, it automatically becomes the Overmind creep.
3
Spawn Zerg Wave
30s cd.

Spawn a Zerg wave down to a lane, growing stronger for every infested structure down to that lane.

Wave Composition:
6 Zergling (+3 per infested structure)
3 Roach (+1 per infested structure)
2 Hydralisk (+1 per infested structure)

Secondary Abilities

1
Changeling
HP: 1000
ATK: 50
Mana: Manaless
2
Parasite
Addition Ability (1)

Throws a parasite to the target enemy, granting vision around him for 10s.

30s cd.
3
Enhanced Regeneration
Grants the Overmind increased health regeneration:

Above 66% hp: +100%hp regen
Between 33%hp and 65%hp: +50%hp regen
Below 33%hp: +0% hp regen
4
Overmind Creep
Base Spread speed: 100 (scales -4% per level)

Buffs allied over it:
+20% movement speed

Damages enemies structure over it:
10dmg per second.
5
Summon's Statistics
Overlord
HP: Invulnerable
Movement speed: 50
Attack damage: 0

Zergling
HP: 400
Movement speed: 110
Attack damage: 40
Attack Speed: 1.2

Baneling
HP: 800
Movement speed: 110
Attack damage: 100

Roach
HP: 900
Movement speed: 90
Attack damage: 40
Attack Speed: 0.9

Ravager
HP: 1200
Movement speed: 90
Attack damage: 60
Attack Speed: 1
Passive Ability: Corrosive Bile (10s cd, 200 dmg)

Hydralisk
HP: 600
Movement speed: 80
Attack damage: 80
Attack Speed: 1
6
Infested Structure
HP regen: 20hp/s

Heroic Abilities

1
Ultimate Abduction
120s cd per enemy hero.

Copy the Heroic ability of the target enemy hero for a one-time-use-only. It can have two states, Charged and Uncharged

Uncharged: Grant a one-time-use-only copy of the selected enemy heroic, becomes charged.
Charged: Cast the ultimate for 50% of the original damage
2
Morph Cerebrate
60s cd.

Passive: Increase creep spreading speed by 50,
Increase Zerg hp and Attack damage for every allied cerebrate on the map.
Hp and Damage increase: 10%

Allied Fort/Keep Cast: Morph an infested structure into a Cerebrate.
Terrain cast:
Idea 1:
Summon a Nydus worm at the target visible location which periodically spawns zerg: 2 Zergling and 1 Hydra every 10s
Idea 2:
Bombard the target zone with 4 vile drops and spawn a little zerg force
Zerg force:
5 Roaches
6 Hydras

Special Mount

1
No Mount
The changeling has no mounts since he benefits from creep bonuses.

Talents

Level 1:
(Q) Essence Harvest - Gain 5 gauges of essence, one per enemy hero; when an enemy heroes dies, he drops a stack of essence. Each stack of essence for that hero increase the damage you deal copying his abilities by 2%
(W) Pneumatized Carapace - Increase overlord movements speed to 75% and reduces Spawn Overlord cooldown by 10s
(W) Ventral Sacs - Overlords spawn 2 zergling every 30s and 1 hydra every 60s


Level 4:
(1) Parasite - Throws a parasite to the target enemy, granting vision around him for 10s
(W) Corruption - Grants the infested structure 10 armor
(E) Cannibalize - The summoned zerg heal for 10% of their total hp per enemy killed

Level 7:
(W) The Swarm Consumes - Increase the damage of all structures nearby an infested one
(E) Swarm - Increase the amount of zerg spawned
8 Zergling
4 Roaches
3 Hydralisks
(E) Siege Tactics - Improve the zerg spawned (Lings -> Bane, Roach -> Ravager, Hydra -> None)

Level 10:
Heroic Abilities

Level 13:
(W) Metabolic boost - Grants infested structure and additional stack of Enhanced Regeneration
(P) Corrosive creep - Increase creep damage against enemy structures by 30%
(P) Armored Changeling - Doubles Changeling hp

Level 16:
(Q) Perfectioned Mutation - Changeling damage increased from 50% to 75%.
(W) All your base belongs to the swarm - You can send your Overlord to destroyed Fort/Keeps (allied or enemy). Once over the rubbles he drops a drone wich morphs into an hatchery. Hatcheries spawns 6 lings, 2 roaches and 3 hydras every 40s.
(E) Fury of the swarm - Increase creep bonuses to zerg allies (heroes or minions alike)
+10% move speed
+10% damage

Level 20:
(R1) Perfect Abduction - Increase the damage of the copied heroic dealt to 100%
(R2) It's Raining Roaches - Doubles the spawned zerg
(Q/R1) Assimilation - Becomes a copy of the target enemy hero for unlimited time, and unlimited use of his abilities. Q and R1 now shares cooldown which is set to 30s.

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