The Sidekicks - Complete Concept by Eldender

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The Sidekicks - Complete Concept

By: Eldender
Last Updated: Oct 28, 2015
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The Sidekicks - Complete Concept

The Followers of the Nephalem

Combat Trait

1
Hire
Cooldown: 16 seconds

After 1 second, cycle through the followers, swapping position between your current Follower and the next.
The cycle order is Templar, Scoundrel and Enchantress.
The Followers death grants only 75% of a Hero's experience, when killed you pick the following follower from the cycle and start at the Nexus. Hire is automatically used. 
When killed if all Followers are resurrecting or Hire is on cooldown, you must wait all Followers resurrect in order to return.
2
City Benefits
While not hired, the followers increase they life regeneration by 0.5 (+0.5 per level) and reduce the cooldown of their follower skills by half.

Primary Abilities

1
Heal
Cooldown: 48 seconds
Templar skill.

Heal an ally for 115 (+15 per level) Health.
2
Intervene
Cooldown: 60 seconds
Templar skill.

Minions and Mercenaries next to the Templar start to attack and chase the Templar for 20 seconds.
3
Charge
Cooldown: 44 seconds
Templarskill.

Charge an enemy, knocking them back, dealing 30 (+4 per level) damage, and then stunning them for 0.5 seconds. 
4
Poison Bolt
Cooldown: 48 seconds
Scoundrel skill.

Deals 20 (+5 per level) damage and an additional 30 (+8 per level) damage over 4 seconds to target unit.
5
Dirty Fight
Cooldown: 52 seconds
Scoundrel skill.

Cause Minions and Mercenaries to miss Attacks for 3 seconds.
6
Vanish
Cooldown: 80 seconds
Scoundrel skill.

Become invulnerable and fully invisible for 1.5 seconds and healing 20% of Scoundrel maximum life.
7
Force Push
Cooldown: 48 seconds
Enchantress skill.

Hurls an force explosion that deals 60 (+10.25 per level) damage, knocking enemies away.
8
Powered Armor
Cooldown: 50 seconds
Enchantress skill.

Grant a Shield that absorbs 110 (+18 per level) damage over 5 seconds. 
9
Erosion
Cooldown: 60 seconds
Enchantress skill.

Conjures a pool of energy that deals 30 (+3 per level) damage over 2 seconds. Minions and Mercenaries affected enemies also Vulnerable over the duration of the spell taking 10% additional damage.

Secondary Abilities

1
Mass Hex
Cooldown: 40 seconds.
Tier 5
Enchantress skill.
Active to polymorph all minions and non-boss mercenary into chickens for 5 seconds. 
2
Unity Ring
Cooldown: 60 seconds.
Tier 6
Active to split damage between you and the target friendly hero by half for 4 seconds.
3
Hellfire Amulet
Tier 6
The Followers gain a random trait.
4
Immortal Relic
Cooldown: 60 seconds.
Tier 5
Active to turn the Followers immune to all sources of damage for 1.5 seconds.

Heroic Abilities

1
Ashera's call
Cooldown: 60 seconds.

Summon all remaining followers for 8 seconds, when killed the summoned follower, give only half amount of experience and have no resurrection timer.
2
Endless Cycle
Cooldown: 70 seconds.
When you die, automatically cast hire. The dead follower has it own resurrection cooldown, when all followers are killed you must wait for the longer cooldown to respawn.

Special Mount

1
Run after your master
The followers gain 30% increased Movement Speed for 4 seconds.

Talents

level 1- TIER 1

[ This will aid me ]
Health Globes picked affects all Followers at the same time and reduce the cooldown of Hire by 1 second.
[ Will of a Templar ]
Every 10 seconds, the Templar can block a Basic Attack, reducing it damage by 75%. Holds 2 charges.
[ Fast Portals ]
Reduce the cast time of Hire to 0.5 seconds.
[ Bribe ]
Kill enemy Minions or captured Mercenaries to gain stacks of Bribe. Use 20 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 50.

level 4 - tier 2

[ Multi Shot ]
The Scoundrel Basic Attack splits into 3 arrows, each arrow deal 30% less damage.
[ Hysteria ]
When the Scoundrel kills a minion or mercenary, his next Basic Attack within 3 seconds instantly kills any enemy minion or non-boss mercenary.
[ Mercenary Lord ]
Non-Boss Mercenaries near your hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

level 7 - tier 3

[ I do not fear pain ]
The Templar takes 50% less damage from non-heroic sources over the duration of Intervene.
[ Dirtiest Fight ]
Dirty Fight now also affects heroes for half amount of time.
[ Mind Fragmentation ]
Minions and non-boss mercenaries affected by Erosion now randomly attacks both allies and foe for 5 seconds.

level 10 - tier 4

[ Ashera's Call ]
Cooldown: 60 seconds.
Summon all remaining followers for 8 seconds, when the summoned followers are killed, they give only half amount of experience and are instantly resurrected.
[ Endless Cycle ]
Cooldown: 70 seconds.
When you die, automatically cast hire. The dead follower has it own resurrection cooldown, when all followers are killed you must wait for the longer cooldown to respawn.

level 13 - tier 5

[ GLORIOUS charge ]
Templar's charge now holds 2 charges.
[ Mass Hex ]
Cooldown: 40 seconds.
Enchantress skill.
Active to polymorph all minions and non-boss mercenary into chickens for 5 seconds. 
[ Sister's blessing ]
Casting Powered Armor in a ally, spreads it to nearby allied minions for half amount of Shield over 2 seconds.
[ Heroes for hire ]
Reduce Hire cooldown by 6 seconds.

level 16 - tier 6

[ Unity Ring ]
Cooldown: 60 seconds.
Active to split damage between you and the target friendly hero by half for 4 seconds.
[ Hellfire Amulet ]
The Followers gain a random trait.
[ Immortal Relic ]
Cooldown: 60 seconds.
Active to turn the Followers immune to all sources of damage for 1.5 seconds.

level 20 - tier 7

[ BFFs ]
Increase the duration of Ashera's Call by 4 seconds for each hero taken down while the skill is active.
[ Ancestor's Grace ]
Reduce the cooldown of Endless Cycle to 40 seconds. Followers respawn 20% faster.
[ Sidekick Rewind ]
Cooldown: 60 seconds
Resets the cooldown of all Basic Skills from all Followers.
[ Sidekick's friendship ]
The Followers take no damage from enemy minions.

Stats

Crusader
Health: 700 (+80 per level)
Health Regeneration: 1.0 (+0.10 per level)
Attack Speed: 1 attacks per second
Damage: 40 (+7 per level)

Scoundrel
Health: 600 (+70 per level)
Health Regeneration: 1.0 (+0.10 per level)
Attack Speed: 1.5 attacks per second 
Damage: 32 (+6 per level)

Enchantress
Health: 500 (+60 per level)
Health Regeneration: 1.0 (+0.10 per level)
Attack Speed: 1.3 attacks per second
Damage: 41 (+8 per level)

HOW HIRE WORKS?

So Hire is the talent that make The Sidekicks a hero totally different. You start playing with a single hero of The Sidekicks specifically the Crusader (we will talk more about each of them later), the others heroes will not be seen for now, they will be safe back in town. When casting Hire the Crusader (or the current hero) will start to cast the town portal, like Diablo series, and after 1 second he will go town and the next hero will appear in the same place the Crusader was.
The Hire talent will always follow an cycle order, which means: The Crusader will always swap position with the Scoundrel which will always swap position with the Enchantress and then we are back to the Crusader.
Back in town the heroes will recovery life faster and recharge their skills cooldown twice as faster.
When one of The Sidekicks is killed it gives only 75% of the normal hero experience, also him has his on resurrection timer, which means you might not have to wait him resurrect in order to play.
WAIT.... MIGHT? What that means? 

Well let me explain, when the current hero is killed, his resurrection timer starts normally as any other hero, however if Hire is not on cooldown and if you have other heroes available (not resurrecting) Hire is automatically put on cooldown and you start with the next hero at the Nexus, otherwise you have to wait for the longer resurrection timer from all your dead heroes.

heroic abilities

Ashera's Call
The first Heroic Ability of The Sidekicks allow you to call the remaining alive followers to aid you, upon cast the alive followers back in town come for your help, they are AI controlled and keep following your current hero, they will attack the nearby enemies and use their skills for 8 seconds, also Hire skill will be unavailable over the duration of Ashera's Call
When one of your summoned heroes is killed they give only half amount of experience - they give something around 37.5% of normal hero experience - and have no resurrection time, which means they will be back in town able to be swapped if Hire, but beware if your current hero is killed, all of them will die and you will have to wait for the normal resurrection timer.

Endless Cycle
This Heroic Ability makes so when you die, Hire is automatically put on cooldown (if it's already on cooldown, it's refreshed) and the next hero is summoned in the place where your current hero died. The skill has it on cooldown and if you got killed while it's on cooldown you wont get it benefit. 

changelog

28/10/2015
Added section for both Heroic Abilities.

27/10/2015
Added section How Hire works?
Reduced the cooldown of Hire from 20 seconds to 16 seconds.
Fixed Mind Fragmentation text that could lead to believe that Mind Fragmentation would affect Bosses.
Included Secondary Abilities section.

14/10/2015
Polish talents structure.
Added Stats of the Followers.

12/10/2015
Improved visual.
Improved Hire description.
Fixed a few texts color.
Changed hero title.
Removed mana cost from all abilities.

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matheod (5) | October 27, 2015 10:03pm
Hi,

I love the idea.

Can you give more information about HELLFIRE AMULET ?

Also, can you try to explain better the two ulti, I am not sure to understand them.

Thanks !
1
[-]
Eldender | October 28, 2015 4:07pm
Sure I can! I'll add a section for both them shortly.

Thanks!
1
[-]
matheod (5) | October 29, 2015 5:50am
Oh okay, they are really nice ulti. I really love this hero. Just for ENDLESS CYCLE, I think summoning a portal at death location (and also one at the spawn) that last a few seconds. That's way, we can choose to return where we die or not, avoiding getting killed in a loop.
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