Third Heroic Abilities (WIP) by VikingEagle

7 Votes

Third Heroic Abilities (WIP)

By: VikingEagle
Last Updated: Aug 7, 2015
Quick Share

Third Heroic Abilities (WIP)

Not an actual Hero Concept, but whatever

Heroes having a third Heroic Ability is an idea that has been talked about before, but i though it was worth bring up again, and where better to do that then here?

Obviously, this is going to take along time to complete, so any suggestions is be a great help.

Now, in no particular order:

Heroic Abilities

1
The Lost Vikings - Brotherhood of the Norse
(Passive) Summons Fang the Werewolf at your altar, allowing you to use his as an all new viking! Fang has slightly more HP and attack damage then Baleog, attacks 20% faster then other heroes and moves 10% faster! 

Level 20 talent summons Scorch the Dragon at your altar! Scorch has slightly less HP then Olaf, Slightly more attack damage then Fang, has 10% extra attack range, and his attacks deal AoE damage equal to his 50% of his attack damage in a small circle!

Scorch and Fang can cast Viking Bribery, Spin to Win, Jump, Impatience is a Virtue, and Norse Force as well as counting toward it's multiplier!
2
Leoric - Black Knights
(Passive) Leoric summons 2 Skeletal Knights to fight at his side. Black Knights have 455 (+105) HP, deal 28 (+12) damage and heal you for 25% of the damage they deal, even while you are Undying. When a Black Knight dies, it's wraith follows you. By activating this ability, You drain your own health to regenerate your Black Knights health, both Knights are healed at the same time. Knight Wraiths are healed at the altar, allowing them to quickly resurrect. Black Knights teleport to you when you are finished Wraith Walking.

Level 20 talent allows the Black Knights to cast weaker version of your basic abilities as you cast them, including your Undying abilities. The Knight's version of Skeletal Swing deals half the damage of yours and only slows by 20%, duration is the same. The Knight's Drain Hope only drains up to 5% of an enemy hero's HP. Knight's can use their version of Drain Essence to heal themselves so they can resurrect.
3
Kael'Thas - Banish
(Targeted) Turn a target Hero Etherial, reducing their movement speed by 50%, making them unable to use basic attacks, making them immune to basic attacks, and making them 25% more vulnerable to Spell damage. Banished units can still use their abilities. Can be cast on friendly heroes and yourself. Duration: 3. Cooldown: 50.

Level 20 talent removes the Movement speed penalty if cast on yourself or a friendly unit and reduces the cooldown by 10 seconds if the banished target was killed.
4
Uther - Devotion Aura
(Self AoE Buff) Gives you and all nearby Allies a shield equal to 20% of their max HP and making them Unstoppable. Duration: 6. Cooldown: 80

Level 20 talent makes this ability affects every allied minion, mercenary, and hero on the battlefield.
5
Illidan - Mana Burn
(Targeted) Destroy up to 100(+2) of an enemy hero's mana and deal damaged equal to mana destroyed. Cooldown: 30.

Level 20 talent also Silences the target for 2 seconds.
6
Arthas - Death Grip
(Targeted) Stun a target and drag them toward Arthas a high speeds. Cooldown: 20

Level 20 talent makes it so that if the target of Death Grip is killed within 6 seconds of being dragged to Arthas, the cooldown is reset. 
7
Jaina - Frozen Orb
(Skillshot) Launches a Frozen Orb that fires frostbolts at nearby enemies for 60 (+15) and applying Frostbite. Duration: 8 seconds, firing frostbolts every second. Cooldown: 120

Level 20 talent makes the Frozen Orb explode at the end of it's duration, dealing 250 (+50) damage and rooting enemies for 2 seconds.
8
Malfurion - Ironbark
(Targeted) Gives the target friendly hero a buff that reduces ALL damage by 25%. Duration: 12. Cooldown: 50.

Level 20 talent increase ALL healing effects on the Ironbarked Hero by 100%.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Arcane-Villain (3) | August 9, 2015 3:01am
Mermeoth wrote:

I see another heroic as pointless move, just wasting abilities space for other heroes.


Yeah, I feel the same.
While general concept of those abilities is really fine, I feel that it would unnecessary complicate the gameplay - and still most of people would use 1-2 builds. So it would be wasting potential for heroic abilities of new heroes.
1
[-]
Mermeoth | August 8, 2015 10:20am
I see another heroic as pointless move, just wasting abilities space for other heroes.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved