Tichondrius by rgg138

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Tichondrius

By: rgg138
Last Updated: Dec 9, 2016
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Tichondrius

the Darkener

stats:

Health: 1464(4%)
regen: 3,05(4%)
Mana: 500 (+10 per lvl)

basic attack
damage: 200(4%)
speed: 0,75 per sec
range: 2

pros:
burst basic attack damage
mobility and scape
high sustain

cons:
low hp
must attack to sustain
meele
low attack speed

Combat Trait

1
Vampiric Aura

While below 50% health, all damage you deal heal for 80% of damage dealt.

Primary Abilities

1
Carrion Swarm (q)
cd: 6s
cost: 40 mana

-Sends a horde of bats to damage enemies in a line, dealing 50(4%) damage and you keep channeling for 5s dealing 320(4%) damage during this period. You walk with 75% of your normal movement speed. You can still use others abilities or basic attacks while channeling


-same range and width as Valla RAIN OF VENGEANCE
-You can change the direction using Q

2
Finger of Death (W)
cd: 12s
cost 75 mana


-Deals 180(4%) damage for 6s to the target enemy. Basic Attacks on the enemy affected by FINGER OF DEATH deals a bonus of 60(4%) ability damage and slows by 30% for 1,5s


-Same range as Varian TAUNT

3
Vampiric Fly (E)
cd: 8s
cost: 55 mana


-Fly to the target location and increase your movement speed by 20% for 2s


-same range as Muradin DWARF TOSS

Heroic Abilities

1
Inferno (R)
cd: 20s - 2 charges
cost: 60 mana


-Calls an INFERNO from the sky, dealing 180(4%) damage and stunning enemies hit for 0,5s.
-INFERNO deals 25(4%) damage per hit and has 1000(4%) hp. Last 8s


-same range as Azmodan GLOBE OF ANNIHILATION

2
Sleep (r2)
cd: 60s
cost: 75 mana


-Puts a target enemy to sleep, stuning for 8s. If the target is attacked, he wakes up, but slowed by 60% for the remaining duration


-same range as Arthas Death Coil

Talents

lvl 1



1- ) QUEST: Every Takedown gives you 5 attack damage, up to 40. REWARD: Once you rearch 40 attack damage, your movement speed is increased by 10%.

2-Q) QUEST: every time CARRION SWARM hits a Hero, increase its initial damage by 4, up to 160. REWARD: after hitting 40 heroes, increase its damage by an additional 40

3-Q) each enemy hit by CARRION WARM, restores 5 mana. Also reduce channeling duration by 1s, but don't decrese the damage


lvl 4



1- W) attacking target affected by FINGER OF DEATH, increase your movement speed by 60% for 0,5s

2- E) basic attacks reduce its CD by 1,5s

3- E) upon flying, increase movement speed by 40% for 4s. Also increase its range by 25%


lvl 7



1- W) basic attacks heal for 150% of damage dealt on target affected by FINGER OF DEATH, even while above 50% health

2- Q) gain resistance while channeling, reducing damage taken by 50%

3- ) QUEST: Gathering a Globe increase your health regen by 3 per sec, up to 45. REWARD: also increase your Mana regen by 1 per sec


lvl 13



1- Q) the damage over time from CARRION SWARM deals an additional 1% of the target's maximum health damage every second

2- W) FINGER OF DEATH deals 60% more damage to heroes that are slowed

3- E) deals damage on the target area, dealing 300(4%) damage


lvl 16



1- ) passively burns nearby enemies for 45(4%) damage a second

2- Q) No longer decrese your movement speed. Now slows enemies hit by 5%, up to 25%

3- W) every third consecutive basic attack on target affected by FINGER OF DEATH, deals 200% more damage


lvl 20



1- R1) all charges are returned at once.

2- R2) target affected by SLEEP, both slow or stun, receive 25% more damage

3- D) Active to remove all disable effect on you. 20s cd. This ability will take over your trait buttom

4- ) Bolt of the Storm

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[-]
Mermeoth | December 7, 2016 6:45pm
Another boring concept for dreadlord hero.
1
[-]
rgg138 (1) | December 9, 2016 5:00am
why?
-1
[-]
uparrow (11) | December 9, 2016 6:33am
Well for me personally, where is the intrigue and deception Dreadlords are famous for? This Concept is a very basic Assassin Hero that brings nothing new or exciting in terms of mechanics or gameplay.
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