Tichondrius by Xero

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Tichondrius

By: Xero
Last Updated: Jul 31, 2018
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Tichondrius

The Darkener

The Burning Legion, spanning the entire Great Dark Beyond, influences world after world to fall to their grasp... or be decimated. The Dreadlords - Cunning Demons originating from the planet Nathreza - are the Legion's agents, manipulating mortals to their will and subjucating entire worlds. As the leader of the Dreadlords, Tichondrius joins the Nexus to make sure he remains on the winning side.

"Your world is ours now!"

Tichondrius is a melee Assassin that spreads infections and prevent healing, planting the seeds of fear and despair into his targets.

Stats
Health: 1740(+4% per level)
Health Regen: 3 (+4% per level)
Attack Speed: 1.3 per second
Attack Range: 1.3
Basic Attack Damage: 85 (+4% per level)

Combat Trait

1
Vampiric Aura
Tichondrius heals for 30% of all damage done. Additionally, nearby allied heroes heal for 1-30% of their basic attack damage done, depending on proximity to Tichondrius, with heroes closest to him gaining more.

Primary Abilities

1
Carrion
Mana: 75
Cooldown: 3 seconds

Expands Tichondrius' wings to send forth a wave of corruption, inflicting enemies hit with a disease that deals 100 damage over 5 seconds and lowers their healing recieved by 5%. Stacks up to four times.
2
Feast
Mana: 80
Cooldown: 10 seconds

Gain 10% increased movement speed for 3 seconds. During that time, reactivate Feast to jump to the target, dealing 90 damage to them. Feast gains quadruple healing benefits from Vampiric Aura.
3
Darkness
Mana: 120
Cooldown: 20 seconds

Merges darkness into the target (Friend or Foe), transferring 50% of all healing they recieve within 2 seconds to Tichondrius. If the branded hero is an ally, they gain 10 armor for 2 seconds after ending. Tichondrius must remain stationary to channel this ability.

Heroic Abilities

1
Bloodbath
Mana: 50
Cooldown: 30 seconds

Leaps to an Hemorrhaging target, dealing 100 damage to them and refreshing the duration of Hemorrhage on them.

Passive: Tichondrius' basic attacks cause Hemorrhaging on the target, causing them to take 10 damage per second for 5 seconds. This ticking damage gains quadruple benefits from Vampiric Aura.
2
Illusionary Night
Mana: 80
Cooldown: 120 seconds

Wraps the battlefield in darkness for 4 seconds, transferring 50% of all healing done to enemy heroes to Tichondrius. During the Illusionary Night, Tichondrius' Vampiric Aura expands to twice the distance and grants 30% healing, no matter how close to Tichondrius.

Talents

Level 1

Unholy Infusion:
? Quest: Every time you hit an enemy Hero with Carrion, increase its damage over time by 5, up to 200.
? Reward: Upon reaching 200 damage, gain 10% spell power.

Blood Infusion:
? Quest: Enemies under 50% health take 75% more damage from Feast. Increased to 125% to enemies below 25%.
? Reward: After hitting 30 heroes under 50% health with Feast, increase the bonus to 100% and 200% respectively. Heroes hit under 25% health grant double for the quest.

Shadow Infusion:
Darkness lasts 1 second longer.
? Quest: Transfer 6000 healing with Darkness.
? Reward: Darkness transfers an additional 15% of healing done to the target, and grants allies 5 more armor.

Level 4

Intensify:
Carrion can stack up an additional time.

Plagued Claws:
Basic attacks increase the duration of Carrion by 1 second, up to 5 seconds.

Tainted Blood:
Feasting upon an enemy that is infected by Carrion deals an additional 30 damage and inflicts a stack of Carrion on them.

Level 7

Nathreza's Curse:
Darkness deals 20 damage per second to enemies inflicted by it.

Shadowsting:
Carrion's damage over time deals 50% more damage to enemies inflicted by Darkness.

Harvesting:
Cooldown: 45 seconds
Charges: 2
Heal Tichondrius for 10% of his maximum health. Charges cooldown twice as fast when channeling Darkness.

Level 13

Gift of Argus:
Tichondrius gains an additional 10% healing from Vampiric Aura.

Blood Red:
Feast heals Tichondrius for an additional 200 health over 8 seconds.

Open Wounds:
Feast leaves the target wounded, causing them to take 10% more damage from Tichondrius for 4 seconds.

Level 16

Infernal Presence:
Vampiric Aura also grants 1-5% spell power based on proximity to Tichondrius. Tichondrius gains the maximum effectiveness at all times.

Void Embrace:
Vampiric Aura also grants 1-5 armor based on proximity to Tichondrius. Tichondrius gains the maximum effectiveness at all times.

Demonic Clutch:
Vampiric Aura also deals 10-30 damage per second to nearby enemies, with damage increasing closest to Tichondrius.

Level 20

Blood Carve:
Tichondrius' basic attacks now also applies Hemorrhaging to enemies around the target and it stacks up to three times.

Moment to Midnight:
Reduce the duration of Illusionary Night by 2 seconds, but it now transfers all healing done to enemies.

Vampirism:
Cooldown: 30 seconds
Activate Vampiric Aura to double it's area and grant it's maximum effect (Both the standard healing aswell as the level 16 talent) no matter the proximity to Tichondrius.

Sudden Doom:
Darkness deals damage to the enemy equal to 300% of the healing transferred.

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