Timmy the Cruel (v3.8) by Therson

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Timmy the Cruel (v3.8)

By: Therson
Last Updated: Jul 30, 2023
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Timmy the Cruel (v3.8)

The Cruel Ghoul of Stratholme

Once upon a time, in a land once flourishing with life, Little Timmy looked up to famous Paladins such as Uther the Lightbringer and his student Prince Arthas. Little Timmy was even able to meet the lucky prince! What a surprise! Meeting the Prince would surely influence him and change him forever! 

Little did he know that the change was not a good one. Timmy was caught up in the purging deaths near Stratholme, and like many who died in Stratholme he did not stay dead long. Timmy was risen from the dead with one goal as a ghoul: Be vicious.

His cruelty was even recognized within the Nexus. Within the Nexus, Timmy was free to go crazy, run wild, be cruel! No one is safe from the vicious Timmy the Cruel!

Stats

Health: 1450 (+3%/level)
Health Regen: 12.5% (+1.5%/level)

Mana: 500 (+10/level)
Mana Regen: 3 (+0.0975/level)

Attack: 137 (+4%/level)
Attack Speed: 1.45
Attack Range: 1.5

Difficulty: Hard

Pros:

-Greater chaser
-Good escape and initiation
-High mobility
-High damage output 

Cons:

-Easy to kill
-Cannot mount
-Can only self-heal in lanes

Role in Team:

Timmy is meant to be a dive-style assassin who excels in keeping on his target and utterly terrorizing them. With Timmy's Galoshes, he is able to keep up with any normal hero's walking speed to keep up his attack, building his hero trait Cruel Hand of Timmy. This makes anyone he is assaulting and unable to escape relatively quick in a bad situation fast, as he ends up becoming relentless.

In team fights, Timmy's objective should be to dive onto squishy assassins or supports with Ghoul Frenzy, such as Jaina, Lt. Morales, or Chromie. Should the target begin escaping, Latch On is good to stay on them for damage, but beware of using Latch On and being put in a bad situation. Taking the ult Spreading the Plague would be good for taking down heroes you have isolated.

If you find your team fighting more in lanes, or at objectives such as Infernal Shrines, Not Quite Dead Yet! would be the better ult to go, as eat minion you devour would heal Timmy due to Cannibalize. This should help keep Timmy alive as he continues to narrow in and completely harass the enemy's squishy heroes.

Best Paired With:
-Lt. Morales
-Medivh
-Jaina

Countered By:
-Nova
-Butcher


Color Scheme:

1: Timmy the Cruel
2: Scourge Timmy the Cruel
3: Stratholme Timmy the Cruel
4: Lordaeron Timmy the Cruel
5: Plagued Timmy the Cruel

Combat Trait

1
Cruel Hand of Timmy
Repeated Basic Attacks on the same target causes Timmy's attack speed to stack, increasing it all the way up to 50% extra attack speed. If Timmy has not attacked the target for 3 seconds, or switches targets, the bonus attack speed is lost. 

Primary Abilities

1
Ghoul Frenzy
Timmy leaps to a target, slashing at them for 190 (+4% per level) damage. You can reactivate this ability again within 5 seconds to have Timmy leap back to where he was. 

Mana Cost: 60
Cooldown: 9 Seconds
2
Cannibalize
Timmy can target an ally minion and devour them, restoring 15% of his max health.

Mana Cost: 50
Cooldown: 15 Seconds
3
Latch On
Timmy leaps onto a target enemy hero and latches onto them with his powerful jaws, dealing 145 (+4% per level) damage a second for 3 seconds. The target is slowed by 25% during this time. At the end of the 3 seconds, Timmy unlatches. Activate again during Latch On to detach early. This ability automatically detaches if cannot enter an area like through an enemy gate or into the enemy fountain.

Mana Cost: 70
Cooldown: 10

Heroic Abilities

1
Not Quite Dead Yet!
Timmy runs to a target point, slashing at everything in his way with his claws, dealing 302 (+5% per level) damage to all targets in his path. Timmy Cannibalizes any minions caught in this affect. 

Mana Cost: 140
Cooldown: 90 Seconds
2
Spreading the Plague
Timmy bites down hard on a target enemy hero, inflicting them with the plague, dealing 410 (+4% per level) damage and an additional 400 (+4% per level) damage over the next 12 seconds

Mana Cost: 100
Cooldown: 120 Seconds

Special Mount

1
Timmy's Galoshes
Due to Timmy's feral nature, he cannot use mounts. Timmy passively runs 10% faster than normal. You can activate this ability to have a burst of speed, increasing his movement speed by 65% which deteriorates over 3 seconds.

Cooldown: 20 Seconds

Talents

Level 1:
Unholy Strength- Allows Cruel Hand of Timmy to be activated, allowing the next basic attack to deal an additional 25% extra damage. This can only occur while Cruel Hand of Timmy's passive is active.
Unholy Sacrifice- Decrease the max attack speed gain from Cruel Hand of timmy down to 35%, but increase his base movement speed by another 10%.
Crave- Cannibalize now restores an additional 10% health over the course of five seconds.

In-Game Quotes

Store Greeting - Pre-Purchase: "What you staring at?"
Purchase: "Errgghh! Me eat now!"
Store Greeting - Post-Purchase: "Wazzup?"
Ready: "Must...feed!"
Intro - Greeting Arthas: "Lich...King!?"
Intro - Greeting Johanna: "You...scary Paladin..."
Intro - Greeting Xul: "Are you my master...?"
Intro - Greeting Stitches: "You have something in teeth..."
Intro - Greeting Kel'thuzad: "Pa...pa?"
Intro - Greeting Positive: "Are you ready to eat!?"
Intro - Greeting Negative: "*Guttural Growl*"
Intro - Response Positive: "As long as me eat!"
Intro - Response Negative: "You're not my master!"
What 1: "Errghhh?"
What 2: "What...?"
Humorous 1: "Me eat dead people."
Humorous 2: "Me scary..."
Humorous 3: "No guts, no gorey...hehehe..."
Humorous 4: "Me constantly losing body parts..."
Humorous 5: "Can you give hand? Tehehehe..."
Humorous 6: "Hehe...what about lend ear? Tahahaha!"
Humorous 7: "That joke make me in Stitches...me don't like inside of Stitches..."
Humorous 8: "Is there something in my teeth?"
Humorous 9: "Are angels chicken people? Timmy like chicken! Especially chicken fingers..."
Humorous 10: "Is Medivh chicken person? Does he taste good?"
Move 1: "Ehheh."
Move 2: "Okay."
Move 3: "Rraahh..."
Hearthstone: "What this thing do...?"
Getting Healing: "Tasty healing..."
Attack 1: "Errraahhhh!"
Attack 2: "Feeeed!"
Attack 3: "Erahahaha..."
Casting Not Quite Dead Yet!: "Me not dead yet!"
Casting Spreading the Plague: "Delicious!"
Killing a Hero 1: "Errhehehe.."
Killing a Hero 2: "You dead now!"
Killing a Hero 3: "You tasty!"
Killing Murky: "Tasty murloc!"
Killing Leoric: "You no cage me!"
Killing Uther or Johanna: "Eraah! Me kill Paladin!"
Killing Auriel: "Hope delicious! Ehehehe..."
Killing Tyrael: "Taste like chicken!"
Death: "Uuhrreeaahh!"
Revived: "Me undead..."
Ping - Kill Hero: "Eat this hero!"
Ping - Capture Mercenaries: "Capture mercenary camp!"
Ping - Help Ally: "Help them!"
Ping - Help Me: "Help me!"
Ping - Destroy Fort: "Destroy fort!"
Ping - Defend Fort: "Defend fort!"

Skin Ideas

Death Squire Timmy: In order to serve the Scourge better as a terror of Stratholme, Timmy needed to become armored. After eating several adventurers who wandered near his view, he has gathered enough armor to (the best of his ability) protect himself. He now sports two dark Death Knight gauntlets, as well as a new (slightly rusted) chest plate. Even his lower jaw gets an upgrade, getting a steel lower trap, making it deadly for anyone caught in it.

Color Scheme:

1. Death Squire Timmy
2. Ebon Blade Death Squire Timmy
3. Stratholme Death Squire Timmy
4. Naxxramas Death Squire Timmy

Mechano-Ghoul Skin: 'We can rebuild him...we can make him harder...better...faster...stronger!' These words were spoken about Timmy-2000, as he was finally switched online! Instead of the ghoul-like shambling corpse, Timmy is now a hardwired, steel framed, robot (similar in style to Mecha-Dehaka and Mecha-Anub'arak)

Color Scheme:

1) Mechano-Ghoul Timmy
2) IC3-CROWN Mechano-Ghoul Timmy
3) SCAR-13T Mechano-Ghoul Timmy

Tim' the Reaper: Those who wander alone at night best beware...Tim' The Reaper stalks the streets, so you best hurry and shuffle yer feet...a reference off of Jack the Ripper, Timmy now gains a torn, brown overcoat unable to hide his claws and feet. While his words don't change, he gains a British-style accent. Finally to top off this dapper killer, he would have a dusty black tophat.

Color Scheme:

1) Tim' the Reaper
2) Bloodied Tim' the Reaper
3) White Tim' the Reaper

Updates

v0.02: Added talents and quote
v0.03: Added a new skin concept to him
v1.00: Colored up the page, changed the Gravestone Talent to increase its cooldown from 90 to 120 Seconds.
v1.01: Added some more quotes
v1.02: Added two new skins, color-update, role in team, and best paired with / countered by.
v2.0: Minor update, despite the 2.0 call-sign on it. Changed Master skin name to 'Death Squire Timmy', edited a few typos and errors, making everything look pretty.
v2.01: Added quotes to keep up to date, changed Level 20 Gravestone Talent again to make it more attractive to pick. Also added Other Concepts by Therson section
v3.0: Nerfed Cannibalize by increasing its cooldown to 20 seconds (up from 12) and decreasing amount healed from 20% to 15%, edited Latch On to explain that Timmy will detach if he's dragged through an enemy gate, Crave talent nerfed from 10% to 5%, Feast talent nerfed from 35% to 30%, Feeding Frenzy talent buffed from 6 seconds to 10 seconds
v3.1: Changed role due to the 2019 Gameplay Changes to Melee Assassin, adjusted stats to better align with the current heroes in game, fixed broken picture links, lowered the cooldown of Cannibalize from 20 seconds to 15 seconds, Pinning Leap (Lv. 13 Talent) renamed Pounce, changed up Color Schemes to add names for his alternative colors
v3.2: Buffed the damage of Ghoul Frenzy and Latch On, buffed Not Quite Dead Yet! and made it consume all minions, not just allied ones, buffed Spreading the Plague, added functionality to Gravestone (Lv. 20 Talent) that makes the Gravestone invisible to enemies, added Potential Talent Builds
v3.3: After doing some calculations, I realized a lot of my number scaling was off. So I fixed it across the board. As a result, I buffed the damage on Ghoul Frenzy and Latch On as well as nerfed the damage on Spreading the Plague's bleed. Also fixed a few typos.
v3.4: To reduce the assumed over-powered ability to move on the map, Timmy is no longer allowed to mount, which is clarified in Timmy's Galoshes.
v3.5: Edited quotes to keep in line with theme of the character. Updated links to my other character concepts. Other little grammar mistakes.
v3.6: Basic attack buffed from 115 to 137 and scaling buffed 2% to 4%. Clarified Cruel Hand of Timmy. Ghoul Frenzy damage buffed from 160 to 190 and scaling nerfed from 5% to 4%. Reworded Latch On for clarity. Not Quite Dead Yet! damage buffed from 280 to 302.
v3.7: Nerfed Latch On movement speed slow from 35% to 25%. Buffed Timmy's Goulashes cooldown from 25 seconds to 20 seconds. Added clarification text to Unholy Strength (Level 1 talent). Buffed the movement speed of Unholy Sacrifice (Level 1 talent) from 5% to 10%. Buffed the heal on Crave (Level 1 talent) from 5% to 10%. Nerfed Scourge Rush (Level 7 talent) cooldown decrease from 10 seconds to 5 seconds. Nerfed Frenzied Retreat (Level 7 talent) movement speed from 20% to 10%.
v3.8: Unholy Strength (Level 1 Talent) clarified, Feast (Level 7 Talent) clarified, Tooth and Claw (Level 16 Talent) clarified

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Cimcia | June 19, 2022 4:09am
I remember Timmy from all the way back in Warcraft III. If there ever was a Ghoul who could join HOTS it would surely be Timmy the Cruel.
Looking at Timmis playstyle describtion i would like abilities like Corpse Explosion - dealing damage upon death and reducing his death timer/exp from killing Timmy. An ability like this or a talent around lvl 13/16/20 would be great (could even be a passive ult but you already have two).
I dont like Feast (killing allied Mercenaries - people would hate having Timmy on their team), Picky Eater (promote pve oriented playstyle for Timmy) and Gravestone (can backfire massivly and has 3 min Cooldown)
1
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PewPewspazlas | October 11, 2016 6:33pm
maybe change his name and backstory this character can go big places with a good enough name
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