Tina by Porco

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Tina

By: Porco
Last Updated: Sep 27, 2026
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Tina

Blazing assassin

Tina is a pilot from meka universe.
She designed to reward patience, thanks to her "heat" trait : her basic abilities are more powerfull if you wait to cast them.
A secondary : round in the chamber, grants her one oportunity to deal a ranged basic attack.
Her first heroic helps to store heat.
The second one has an opposite philosophy : dealing a lot if damages but requires greqt sacrifices...

Three small bars under her mana bar show heat status for each ability

Statistics
Health 2,000
Mana 500
Atk Speed 1
Damage 104
range 2

Combat Trait

1
Heat
When theyr cooldown ends, basic abilities begins to store heat, 10% per second, up to 100%
Use an ability consumes heat to increase its power.

Primary Abilities

1
warm rush
CD 8s , mana 40 , range 4

after a 0.25 seconds delay, charge in target direction, dealing 100 damages to the first enemy hit, stopping the charge.
Range is increased by the amount of heat consumed.
At 100% heat, also stuns the enemy for 0,75 seconds
2
flaming slash
CD 6s , mana 30 , radius 3 , arc range 6 , arc width 4

slash on small half circle, dealing 150 damages
Damages are increased by the amount of heat spent
At 100% heat, also fires an arc of fire forward, dealing 150 damages on a medium aera
3
Magma strike
CD 10s, mana 50 , radius 3

Channel for 1,5 seconds, Sticking the sword in the ground.
When channel ends, unleash a nova of energy, dealing 150 damages on a medium aera, slowing enemies by 20% for 2 seconds
Slow effect and duration are increased by the amount of energy spent.
At 100% heat, also increase radius by 100%.

Secondary Abilities

1
Round in the chamber
CD 20s

Channel for 1,5 seconds to charge a round in the chamber.
The next basic attack is distance (range 6,5)

Heroic Abilities

1
Hot-shot-gun
CD 60s , range 6 , arc 55°, KB distance 3

Fire a shotgun strke, dealing 250 damages and a cone, knocking back enemies.
Each enemy hero hit grants 50% heat to all abilities storing heat, and reduce cooldowns by 2 seconds.
Instantly charge a free round in the chamber.
2
Ragnarok canon
CD 70s , range 22 , width 3

consume a round in the chamber and all heat stored.
After a 0,75 seconds delay, deals 400 damages on a long line. damages are increased by half of the total amount of heat stored.

Note : a visual effect prevents enemies from the aera.

Level 1 - heat

improved heat generator
Heat stores 30% faster
Quest : deal basic attacks to heroes
Reward : after 75 attacks, basic attacks grants 5% heat to each ability storing it
overheat
Increase maximum heat up to 115%
Quest : spend time with abilities above 100% heat (each ability count as 1 second)
Reward : after 4 minutes, increase maximum heat up to 125%
heat boost
30 seconds cooldown
Activate traits instantly grant 50 heat to abilities storing heat. Other abilities have theyr cooldown reduced by 2 seconds
Quest : collect regen globes
Reward : after collecting 20 globes, also restore 20% of maximum hp and mana.

Level 4 - round in the chamber

ammo belt
Reduce round in the chamber cooldown by 4 seconds and grants it a second charge
heavy shell
Round in the chamber attack deals 50% more damages
perforating bullet
Round in the chamber attack bounces up to one more enemy

Level 7 - mobility

hot rush
Warm rush grants 30% move speed for 3 seconds. Up to 45% at 100% heat
blasing slash
Flaming slash slows by 40% decaying over 3 seconds. Over 4,5 seconds at 100% heat
quick execution
Remove warm rush and magma strike delay

Level 13 - defense

sismic strike
Magma strike grants a 60 hp shield for each affected enemy (120 for heroes). Up to 600hp shield.
Last for 4 seconds
incapacitating round
Enemies hit by round in the chamber have -50% spell power for 3 seconds
thermo armor
Grants 5 armor for each ability storing heat, up to 10 for each ability at 100% heat

Level 16 - damages

explosive rush
Warm rush deals 120 damages on a medium aera at end of path (radius 4).
Those damages are increased by 50% at 100% heat
burning sword
Basic attacks deals 1% of maximum health as damages. Flaming slash deals 3%, and up to 6% at 100% heat
incineration
Deals 20 damages per second to nearby enemies (range 2,5). Those damages are increased by 100% for each ability at 100% heat

Level 20 - storm

heavy shotgun
Increase hot-shot-gun range by 25% and arc by 10°
Increase heat granted up to 75% and cooldown reduction up to 3 seconds
apocalypse canon
Each enemy hero hit by ragnarok canon reduce its cooldown by 15 seconds
automatic rifle
Gain all level 4 talents and reduce round in the chamber Channel time to 0,25 seconds
fiery temper
Basic attacks against heroes reduce basic abilities cooldowns by 1 second
Increase attack speed by 20% for each ability at 100% heat

Skins : kill bill / ghost / kart pilot

Military / mechanician / western

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