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Tina is a pilot from meka universe. She designed to reward patience, thanks to her "heat" trait : her basic abilities are more powerfull if you wait to cast them. A secondary : round in the chamber, grants her one oportunity to deal a ranged basic attack. Her first heroic helps to store heat. The second one has an opposite philosophy : dealing a lot if damages but requires greqt sacrifices... Three small bars under her mana bar show heat status for each ability Statistics Health 2,000 Mana 500 Atk Speed 1 Damage 104 range 2 |
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improved heat generator Heat stores 30% faster Quest : deal basic attacks to heroes Reward : after 75 attacks, basic attacks grants 5% heat to each ability storing it |
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overheat Increase maximum heat up to 115% Quest : spend time with abilities above 100% heat (each ability count as 1 second) Reward : after 4 minutes, increase maximum heat up to 125% |
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heat boost 30 seconds cooldown Activate traits instantly grant 50 heat to abilities storing heat. Other abilities have theyr cooldown reduced by 2 seconds Quest : collect regen globes Reward : after collecting 20 globes, also restore 20% of maximum hp and mana. |
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ammo belt Reduce round in the chamber cooldown by 4 seconds and grants it a second charge |
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heavy shell Round in the chamber attack deals 50% more damages |
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perforating bullet Round in the chamber attack bounces up to one more enemy |
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hot rush Warm rush grants 30% move speed for 3 seconds. Up to 45% at 100% heat |
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blasing slash Flaming slash slows by 40% decaying over 3 seconds. Over 4,5 seconds at 100% heat |
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quick execution Remove warm rush and magma strike delay |
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sismic strike Magma strike grants a 60 hp shield for each affected enemy (120 for heroes). Up to 600hp shield. Last for 4 seconds |
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incapacitating round Enemies hit by round in the chamber have -50% spell power for 3 seconds |
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thermo armor Grants 5 armor for each ability storing heat, up to 10 for each ability at 100% heat |
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explosive rush Warm rush deals 120 damages on a medium aera at end of path (radius 4). Those damages are increased by 50% at 100% heat |
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burning sword Basic attacks deals 1% of maximum health as damages. Flaming slash deals 3%, and up to 6% at 100% heat |
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incineration Deals 20 damages per second to nearby enemies (range 2,5). Those damages are increased by 100% for each ability at 100% heat |
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heavy shotgun Increase hot-shot-gun range by 25% and arc by 10° Increase heat granted up to 75% and cooldown reduction up to 3 seconds |
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apocalypse canon Each enemy hero hit by ragnarok canon reduce its cooldown by 15 seconds |
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automatic rifle Gain all level 4 talents and reduce round in the chamber Channel time to 0,25 seconds |
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fiery temper Basic attacks against heroes reduce basic abilities cooldowns by 1 second Increase attack speed by 20% for each ability at 100% heat |
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