Divine Steed (Active) 60 second cooldown
You mount up and become unmountable and unstoppable for 10 seconds, as well as taking 80% reduced damage.
Divine Retribution (Active) 60 second cooldown
Pure retribution surges through you, destroying any non-heroic enemies, and deal 15% of all enemy hero's maximum health as damage.
Divine Hammer (Active) 60 second cooldown Hurls a Divine Hammer, dealing 288 (+4% per level) damage to the first 3 enemies hit, and dealing additional damage, equal to 10% of the hero's maximum health if less than 3 enemies are hit.
Divine Blade (Active) 60 second cooldown
Sends a surge of light through you, increasing damage dealt by 20% and basic attack speed by 50%.
Tier 2 Talents
Seal of The Crusader (W)
Crusader's Vengeance also increases damage done by 15% for 6 seconds after use.
Searing Light (E)
Light's Flame deals 50% less damage, but heals the target for the damage they deal.
Crusader's Guidance (Trait)
Reduces the movement speed bonus by 5%, but increases attack range by 5%.
Might of The Ashbringer (Passive)
Increases basic attack speed by 10% and basic attack damage by 20%.
Tier 3 Talents
Hammer of The Righteous (Q)
Basic attacks against enemies in Divine Ground also cleave to nearby enemies for 50% of the damage dealt.
Holy Fire (E)
Light's Flame deals 179 (+4% per level) damage after it expires if it dealt damage to only one enemy over the duration.
Crusader's Glory (W)
Crusader's Vengeance generates 50% less mana, but deals 150% increased damage.
Blessing of Resistance (Passive)
Reduces damage taken by abilities by 45%, but reduces ability damage dealt by you by 15%.
Tier 4 Talents
Holy Shield (R1) Passive
Reduces damage taken by 20%, and your trait can avoid abilities. Avoiding damage with your trait now deals (+4% per level) damage to the attacker.
Eye for an Eye (R2) Passive
Reduces damage taken by 15%, and causes 50% of damage taken to be dealt back to the attacker.
Sword of Light Passive
Gives you an 8% chance to avoid damage and deal it back to the attacker, and increases basic attack speed by 20%, and basic attack damage by 15%.
Tier 5 Talents
Crusader's Verdict (W)
Increases mana generated by Crusader's Vengeance hero kills by 200%.
Crusader's Flame (W)
Crusader's Vengeance increases the damage done by your next Light's Flame by 20%.
Crusader's Ground (W)
Crusader's Vengeance deals it's total damage dealt again to enemies in an area around you over 4 seconds.
Crusader's Blade (W)
Your basic attacks have a 20% chance to cast Crusader's Vengeance.
Tier 6 Talents
Avenging Wrath (Passive)
If an ally hero dies near you, your damage done, health, and healing done is increased by 100% for 5 seconds.
Hallowed Ground (Q)
Divine Ground no longer deals damage, but heals for 386 (+4% per level) over the duration.
Righteous Vengeance (W)
Increases the radius of Crusader's Vengeance by 20%.
Divinity (Passive)
Increases basic attack damage by 150% for 4 seconds whenever you cast a spell.
Tier 7 Talents
Righteous Shield (R1)
Increases the damage reduction of Holy Shield by 15%.
Righteous Wrath (R2)
If you die during the effects of Eye for an Eye, increases the damage of all allies on the battlefield by 25% until you're revived.
Ashbringer's Glory (R3)
Increases the damage dealt by the damage avoided by Sword of Light by 25%.
The Light's Will (Passive)
Increases damage, healing, health, attack speed, and movement speed by 5%.
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