Todd - Not a Complete Concept by Necron

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Todd - Not a Complete Concept

By: Necron
Last Updated: May 20, 2015
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Todd - Not a Complete Concept

A yearning minion.

Born the the village of <>, Todd was born a warrior. Skilled in the way of the sword, bow and had an understanding of magics, he soon found himself before the Nexus portal. Many battles after his entrance, he grew tired of begin "just a minion", just running his assigned lane and attacking the enemy forts and towers while watching those giant heroes fight for glory. Now he has mutated and plans to reach his goal and be one of them.

Combat Trait

1
Transform
Active

Cooldown: 20 Seconds
Mana Cost: 300 Mana

Todd is able to switch between 3 states. Warrior, Archer and Mage. 

Primary Abilities

1
Charged Thrust
Warrior Exclusive Q

Cooldown: 15 Seconds
Mana Cost: 60 Mana

Todd charges at a target, piercing them for 200 dmg (+20 per level). After Thrusting, Todd is slowed for 2 seconds.
2
Protection Of The Army -Name Change?
Warrior Exclusive W

Cooldown: 10 Seconds
Mana Cost: 65 Mana

Give 4 nearby allies a permanent shield that absorbs 500 damage (+100 per level). Prioritizes Heroes first, then Mercs, then Minions.
3
Wrath Of The Arrow -Name Change?
Archer Exclusive Q

Cooldown: 12 Seconds
Mana Cost: 70 Mana

Increases basic attack damage by 20% and lasts for 6 Seconds.
4
Dash
Archer Exclusive W

Cooldown: 30 Seconds
Mana Cost: 55 Mana

Increases movement speed by 35%. 
5
Heal -Needs a (better) name
Mage Exclusive Q

Cooldown: 9 Seconds
Mana Cost: 70 Mana

Heal a target for 170 health (+10 per level) instantly, and another 590 health (+25 per level) over a period of 12 seconds.
6
Poisonous Wither
Mage Exclusive W

Area Of Effect

Cooldown: 12 Seconds
Mana Cost: 80 Mana

Deal 230 damage per second (+10 per level) to enemies in a targeted area for 6 seconds.  
7
Rise of the Minions
All Mode E

Cooldown: 20 Seconds
Mana Cost: 100 Mana

Periodically empower nearby minions, 1 at a time starting with the Footmen first and so forth, increasing their attack damage by 20% and health by 10%. Each empowered minions gives Todd a shield equal to 2% of his max health. This empowering effect lasts for 8 seconds. 

Heroic Abilities

1
Commander of the Wave
Heroic Ability

Cooldown: 120 Seconds
Mana Cost: 10 x #of Minions being affected by the ability

Take control of nearby minions. STARCRAFT STYLE. Minions affected are now under your control and can attack any enemy fort/minion/hero/objective (eg. skeletons) nearby.

-You can choose to have them surround you, and follow you as you move.
-You are able to split them into groups.
-You can send them off the lane. (eg. Send them to get Mercs, Send them to another lane, etc)
-This ability can stack with your E

Whilst using this ability, you are able to move, however you are vulnerable until the Heroic is on cooldown, or all the minions die.
2
To yet be thought of
Heroic Ability

Cooldown: <> Seconds
Mana Cost: <> Mana


<>

Warrior Mode Statistics

Health: 1000 (+215 per level)                         Mana: 500 (+10 per level)
Health Regen: 2.168 (+0.4 per level)               Mana Regen: 3 (+0.098 per level)
Damage: 33 (+4 per level)
Attack Speed: 1.25

Archer Mode Statistics

Health: 720 (+140 per level)                         Mana: 500 (+10 per level)
Health Regen: 1.461 (+0.3 per level)               Mana Regen: 3 (+0.098 per level)
Damage: 34 (+6 per level)
Attack Speed: 1.67

Mage Mode Statistics

Health: 835 (+135 per level)                         Mana: 500 (+10 per level)
Health Regen: 1.738 (+0.281 per level)               Mana Regen: 3 (+0.098 per level)
Damage: 30 (+6 per level)
Attack Speed: 1.1

Talents Coming Soon.

Please note

This concept was based on the idea of using the Minions more. As well, it is just for fun, as I don't believe that it would actually be used. It is not based off of anything so far as I'm concerned so for now it's 100% original.

If you have any concerns or have some changes for this concept, please do leave some criticism. Also provide reasoning, if possible.

Right now, I am working on the Talents, Descriptions, Thumbnails and the Second Heroic Ability.

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Icejumper4 | December 18, 2015 8:13am
Awesome Concept!! I love it :). If this guy would ever come to the nexus, I would certainly get it.

Btw, not all heroes need a second heroic. Abathur, for example, used to have only 1 heroic until he was changed. Just a little thing to have in mind, if you dont figure out a second heroic.
1
[-]
Necron | May 20, 2015 5:26pm
Yeah, it was just an idea that came to mind. All for fun.
1
[-]
Severage (29) | May 20, 2015 5:23pm
Haha, as much as I'd imagine this concept would be fit for a different MOBA (One that doesn't draw off pre-created Heroes), I think the concept is pretty funny and awesome.
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