Ulrezaj by Demolij

26 Votes

Ulrezaj

By: Demolij
Last Updated: Mar 24, 2018
Quick Share

Ulrezaj

The Twisting Void

The twisted Dark Archon, formed from a ritual that fused 7 Dark Templar into one malicious being, with Ulrezaj being the dominant personality. An insane but very powerful being that once led the Tal'darim and took the combined powers of the 3 races to trap him in a crystal. He can hardly be called Protoss anymore, and with the power of the Void by his side he is nigh unstoppable. His newfound form takes a lot of energy however, so he must keep draining the power from Khaydarin crystals or the life of nearby organisms, else he'll burn out like a star.
l
HEALTH: 3600 +4.25% per level
HEALTH REGEN: 7.56 +4.25% per level
DAMAGE: 127 +4% per level
ATTACK SPEED: .91 per second
RANGE: 2
l
Ulrezaj is a very dangerous warrior to deal with, but doesn't work the same as other heroes. His damage output doesn't put him on the level of a bruiser and he doesn't provide enough cc to make him much of a tank, but he's a ball of health that does whatever the heck he wants to do, and his weird health system really emphasizes the chaos of his being. Your Trait makes it so that %health damage has almost literally no effect on you, making Giant Killer far less effective than it should be. It also naturally slows down enemies' damage as they kill you by granting armor for each portion of your health they kill, but this comes at the cost of greatly reduced effectiveness of healing on you, and if you get poked down and lose a segment then you have to wait a long time for it to come back, although not as long if out of combat. Although he seems like he could be OP, his lack of mobility engage damage and real utility makes him akin to a Cho without a Gall. Ulrezaj works poorly against poke but works amazing in dive comps and with lots of shields, and is a herd counter to percent damage.

Domination is a peculiar form of mounting. Being able to stealthily enter an ally can get you out of the base quicker, but it's also amazing at sneak attacks by letting you hop inside a hero off on their own or a sneaky invisible hero, then out you go, ready to wreak havoc. Ulrezaj can function as a main tank as long as he has an initiator on his side as well; you don't need a gapcloser if you can mount them as they dash into the fray anyways. He can also do well at backdooring, even though his raw damage isn't incredible he can still clear waves decently enough, and if he gets low he can hop inside an ally and speed away, all while stalling time for his segments to recharge. This comes at the cost of you being slower than everyone else's mounts, but it's worth the price of being able to drive a Catapult around like a toy car.

Chaotic Torrent is your only sustain and a nice source of poke, being your most reliable ranged attack, but is weak when it comes to waveclear. Landing it on 2-3 enemies is generally your best option, granting the most damage and shields. Feedback is a throwback to BW, and is a delayed form of hard cc that also deals high damage. It's functionally the opposite of Maiev's Umbral Bind, so if you cast it on an enemy they want to get away asap or be punched by a hard silence. Insanity is a very strong skill, instantly stunning enemies and dealing a bit of damage, and shutting down bad life choices. The range is really short though, meaning you need to get right up in the enemy's face to use it, which may not be too hard if you're Dominating an ally.

Confusion is incredibly potent against clumped enemies since it can cause them to deal a ton of damage and screw up their skillshots, and in the worst case it can force them to keep away from the afflicted ally. It is weak in some ways though, for example it's useless if the target is isolated from its allies in the middle of your team, and although the cooldown isn't very large unless the enemy has strong AoE abilities you're not getting the full value out of it, in which they can simply wait it out. The ability can have a very high impact but there's still counterplay involved so be smart about when you use it. Meanwhile Oblivion doesn't require a team to be useful, and can save your life or the lives of your allies. Using it during a teamfight is incredibly strong because it makes it impossible for enemies to really do anything, although unlike Isolation it doesn't silence the target and has a weaker effect. It has super long range but the effect falls off so use it whenever but don't whiff it!

Combat Trait

1
Being of Madness
Ulrezaj's health bar is segmented into 7 parts with 514 (+4.25% per level) health each. Percent health damage is only applied to each individual segment, and gain 30 armor for 1s each time a segment is destroyed. Cannot heal destroyed segments, and segments regenerate every 20s, reduced by 100% when out of combat for 4s.

Primary Abilities

1
Chaotic Torrent
5s cooldown

Deal 141 (+ 4%lvl) damage to all enemies in the target ranged cone AoE, granting shields equal to half the damage dealt for 5s. Each additional enemy hit reduces the damage dealt by 10% to a minimum of 50%.
2
Feedback
14s cooldown

If the target enemy doesn't get out of range within 2s they take 286 (+ 4%lvl) damage and are silenced for 1.75 seconds.
3
Insanity
11s cooldown

Deal 50 (+4% per level) damage to all nearby enemies and stun them for .75 seconds, then generate a DoT field dealing 101 (+4% per level) damage over 2 seconds to nearby enemies.

Heroic Abilities

1
Oblivion
50s cooldown

Ulrezaj channels for 1 second causing all enemy heroes in a massive AoE to lose their allied vision and 50%-100% of their own vision depending on proximity to Ulrezaj lasting 4s.
2
Confusion
40s cooldown

All enemies in the target AoE can now take damage from their allies and will block skillshots for 4 seconds.

Special Mount

1
Domination
15s cooldown

Enters the mind of the target allied hero, minion, or non-boss mercenary, becoming untargetable while being able to cast abilities. Turns an undamaged segment into a shield on the ally, if the shield is destroyed or reactivated Ulrezaj instantly exits taking damage equal to the damage the shield took. If the target is not a hero he can take complete control of them.

Talents

[Level 1]
- Void Rift:

Counters and Synergies

Works well with:

Notes

Oh boy, I can't wait for Blizzard to release missions involving this guy. LotV Dark Archons talk about how Ulrezaj lives and stuff when pissed, and since he essentially ruled the Tal'darim for a while, I am super hyped for the interactions between him and Alarak. Heck, even though I love them both to death, I think we could do with him BEFORE Alarak, since his silhouette is so much stronger and we need more Void energy representation. I guess we'll just have to see what Blizz does with him when they give the Tal'darim a campaign to show what's going on with that. ALSO! I found a way to make him not totally crushed by Varian and shield-breakers! Yaaaaaay

If you want to see more of my designs, here is a list of all the designs I've made.

EDIT 1: I changed Mind Control to a different ability since Sylvanas got Mind Control. It's okay because dominate fills that purpose fine.
EDIT 2: With the announcement of Alarak I adopted some of my old Alarak design into this one. Replaced Chaotic Torrent and both Heroics.
EDIT 3: Reworked Confusion from an OP single-target deletion spell to an AoE counter-wombo tool, and tweaked some cooldowns.
EDIT 4: Domination now Mount mechanic, added Psionic Orb, changed talents again.
EDIT 5: Health mechanic now a unique shield, Insanity and Feedback added, Oblivion changed.
EDIT 6: Shield system taken by Fenix, so now there's a cooler way to deny %health damage. Talents changed accordingly.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
2
[-]
Numnzel | August 16, 2017 6:50am
IMHO:
It's pretty nice overall speaking, but I don't like the concept of (R)Confusion, it feels like it gives a frustrating and strange experience to enemy players. It's just not fun.

Also, I don't like the concept of (E)domination: You are Ulrezaj, a really powerful being, why do you 'stop', potentially dying as you put yourself in a bad situation for just controlling an allied hero/minion/mercenary? Not even granting them damage feels useful nor appealing to the character, you can just do more without risking. I would prefer to have a 'mind blast' or something more agressive.

There are also some talents just too more powerful, Fist of Ulrezaj just not only renders you invulnerable to Tychus/Dva or other speed-buffed heroes, but makes them heal you at a surprisingly fast rate.

If you want to counter Varian just make a 16 talent that gives some damage max income, but only from AA to not make it OP like ("max 100 damage from AA") or else a 'burst-resistance' or 'push-force' ability could work.

And I feel like there are some missing parts of his representation as a character, I mean, I would like to feel like I'm burning out, and that I need to replenish myself. Or an ability that consumes his shields like the original Dark Archon.

Also for the sake of fun having a bit of health, (like 1/2 of Murky or so) could make situations where it is exposed and damaged.

If you don't mind, I may make a version based on yours.
1
[-]
Demolij (1) | August 23, 2017 1:27am
Thanks for the reply, I really appreciate it! I'm totally fine with you making your own version, the ultimate goal is to get this guy in the game after all.

I'm not sure how Confusion wouldn't be fun to play with. In SC2 the animation is very clear, and it could very clearly make enemy health bars appear hostile so you know that there's something wrong. It would be really interesting how players would need to position to get the best value out of their abilities, while allied players would want to move around to make Confusion not be wasted. There are strong abilities in the game that can punish your team (like Divine Storm or Horrify), while this ability is literally just a counter to those powerful abilities. It can't kill anyone by itself!

The whole point of Domination is that Dark Archons have always been able to mind control, and it is done by (lorewise) putting a piece of their psionic essence into the target. Unfortunately, Sylvanas got Mind Control as her own heroic, which sucks because Banshees are the ones who leave their own bodies to Dominate the target's body, so Dominate would have made more sense on her! I also was at a loss as to how Ulrezaj would have a mount, since he's a ball of energy and I don't want him to just float a little higher, so Domination is a way to give him an escape and a form of mobility, sorta. Plus it's a really cool mechanic to control a non-hero, like Lifestealer in DotA.

You also misread the Fist of Ulrezaj talent. He restores shields based on his own basic attacks, not attacks that hit him XD

I'm kinda struggling with the whole anti-shield mechanic. Sure, limiting basic attack damage would be cool, but he can activate it to deal half Ulrezaj's health in damage too, and Kel'thuzad and Morales both have anti-shield options on spells. Giving him some baseline health isn't as thematic imo but Idk. I'm open to suggestions.
1
[-]
ZeppelinKing | June 16, 2017 1:21am
Increase health to 100(+4% per level), and make Soul Shred cancel only when Ulrezaj casts an ability or even implement it into his passive. Otherwise, great concept.
5
[-]
rgg138 (1) | January 15, 2017 7:12pm
actually varian would make this Hero useless
1
[-]
HiperionBR (1) | January 17, 2017 2:31pm
Sad but true.
1
[-]
GeorgeGaming (3) | January 16, 2017 3:02pm
lol shattering throw
1
[-]
GeorgeGaming (3) | November 9, 2016 3:31pm
Domination. First of all, allows clearing of merc camps as soon as their up. Controlling the Boss seems a bit unfair. Suggestion alone makes him into a trade winning monster, if he's inside of a knight merc. No. I would say maybe convert an enemy non-heroic unit (not bosses) into your team, and mercs cost 3 charges.
1
[-]
Demolij (1) | December 22, 2016 3:01pm
Shoot, I forgot to mention it doesn't affect bosses or monsters... thanks for reminding me. I'm not concerned about it being strong for trades because mercs are generally pretty clunky and don't deal a ton of damage, plus they can get destroyed by stuff like anti-nonhero damage. I'm going to add a cost to it though, so if they do kick you out of the Dominated minion you're not just at full health.

I don't really like the idea of it being essentially a Sylvanas Possession as a basic ability because that removes the whole flavour of the ability. I'd love to be able to pilot a Knight mercenary around, or walk unseen through a minion wave only to pop out and destroy an enemy.
1
[-]
Icejumper4 | December 8, 2015 12:14pm
Awesome! I would love to see him in the nexus. Im looking forward to seeing him develop. :D
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved