Level 1
[Trait] Adapative Exoskeleton
Each stack of Adaptive Carapace also grants 2.5% additional Movement Speed.
[E] Rampage
Hitting an enemy Hero with Seismic Charge's eruption grants 30% increased Movement Speed for 5 seconds.
Each enemy Hero hit by Seismic Charge reduces its cooldown by 2 seconds.
[Passive] Blood Frenzy
Damaging enemy Heroes OR at least 1 non-Structure enemy increases Ultimaton's Attack Speed by 5%, up to 50%, and Movement Speed by 2%, up to 20%, for 5 seconds.
[Passive] Anabolitic Synthesis
❢ Quest: Gather Regeneration Globes to increase Ultimaton's Health Regeneration by 1 per second, up to 15 per second.
❢ Reward: After gathering 15 Regeneration Globes, Ultimaton's Health Regeneration is increased by an additional 15 per second.
❢ Quest: After gathering 15 Regeneration Globes, gathering additional Regeneration Globes permanently increases Ultimaton's Movement Speed by 1%, up to 10%.
❢ Reward: After gathering 25 Regeneration Globes, gain 10% additional Movement Speed.
Level 4
[Basic Attack/Q] Leeching Blades
Basic Attacks and Scissor-Slash heal for 5% of the damage dealt to non-Structure enemies, increased to 15% of the damage dealt to Heroes.
[W] Anodized Hide
Ablative Chitin makes Ultimaton immune to Armor reduction effects.
Ablative Chitin's Armor can no longer be reduced by DoT effects.
[Passive] Earthshaking Tread
While moving, Ultimaton Slows enemies within a radius of 3.5 by 10% for 0.5 seconds, increased to 20% for enemies within a radius of 2.
Level 7
[Q] Titanic Slash
Increases Scissor-Slash's delay to 1.25 seconds.
Increases Scissor-Slash's radius and inner arc by 50%.
[E] Soil Liquefaction
Ultimaton travels 50% faster during Seismic Charge.
Seismic Charge leaves an AoE in Ultimaton's wake for 2 seconds that continually reapplies its Slow.
[Passive] Walking Mountain
Ultimaton is immune to Displacements and can push non-Unstoppable enemy units.
Level 13
[Basic Attack/Q] Monarch Blades
Basic Attacks now deal full damage to all enemies in the area.
Hitting enemies with Scissor-Slash reduces its cooldown by 0.5 seconds, doubled against Heroes.
[W] Hardened Carapace
Attacks that deal damage less than 5% of Ultimaton's maximum Health no longer reduce Ablative Chitin's Armor.
[E] Undermine
Enemy non-Core Structures hit by Seismic Charge are stunned for 3 seconds.
Increases the duration of Seismic Charge's Slow to 3 seconds.
Enemy Heroes hit by Seismic Charge have their damage reduced by 40% and Armor reduced by 10 for 3 seconds.
[Passive] Razorhide
Ultimaton deals 15 damage per second, plus 50% of the damage blocked by its Armor, to enemies within a radius of 2.5.
Having 10 stacks of Adaptive Armor or at least 50 Armor increases Razorhide's radius by 1 for 2 seconds.
Level 16
[Trait/W] Ancillary Carapace
Adaptive Carapace's duration is increased by 1 second and its decay rate is reduced by 50%.
Ablative Chitin no longer has a maximum duration and lasts until all Armor is depleted.
[Q] Sundering Cleave
Scissor-Slash ignores Armor.
Enemy Heroes hit by both of Scissor-Slash's blades have their Armor reduced to -10 and are Slowed by 60% for 2 seconds.
[E] Seismic Upheaval
Seismic Charge Roots enemies for 1 second and its eruption Stuns enemies for 0.75 seconds.
[Passive] Adaptive Regeneration
Ultimaton heals for 50% of the damage blocked by its Armor over 6 seconds.
Level 20
[Passive] Tissue Assimilation
❢ Repeatable Quest: Killing an enemy Hero permanently increases Ultimaton's Armor by 1 and maximum Health and damage by 1%.
[Passive] Tyrant's Shadow
Allied Heroes within 6 range of Ultimaton gain 10 Armor, increased to 20 Armor if Ultimaton has 10 stacks of Adaptive Armor or at least 50 Armor total.
[R1] Endless Regeneration
If Reincarnation lasts its full duration, its cooldown is reduced to 15 seconds.
Regenerative Cocoon's Health and Mana Regeneration rates are increased to 20% of Ultimaton's maximum Health and Mana per second.
[R2] Caustic Spray
Increases Noxious Cloud's Mana cost by 50%.
While Noxious Cloud is active, Basic Attacks release bursts of acid that deal 40 damage and reduces enemy Armor by 5, up to 25, for 2 seconds.
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