Valeera Sanguinar by Dxm619

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Valeera Sanguinar

By: Dxm619
Last Updated: Jul 15, 2015
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Valeera Sanguinar

Shadow of Stromwind

Awesome Rouge girl.



100 energy.

650 health +65 per level

1.5 auto attack speed per second. 

Combat Trait

1
Poison Arsenal
Activate to equip or change your poison. They last 1 minute and all have different affects. 

Primary Abilities

1
Backstab
30 Energy

6s cooldown 

Deal 50 damage only from the back (+26/level) and gain a combo point 1 combo point)
2
Sinister Strike
20 energy 

7s cooldown 

 Deal 54 damage (+21/level)  Gain 1 combo point.
3
Ambush
50 Energy

15s Cooldown

Deal 100 damage (+35/level) Only usable while stealth. Gain 2 Combo Points.
4
Eviscerate
Up to 5 Combo Points.

10s Cooldown

Deal 0 damage +35 per combo point (+10/level) Gain 100 Energy
5
Slice and Dice
Up to 5 Combo Points 

10s Cooldown 

Gain 0% attack speed +40% per Combo Point. Gain 100 Energy
6
Recuperate
Up to 5 Combo Points

10s Cooldown

Steal 2.5% health with basic attacks. Lasts 0s +1.5 per Combo Point. Gain 100 Energy.

Secondary Abilities

1
Deadly Poison
Basic Attacks deal an additional 10% damage over 10s.
2
Leeching Poison
Basic attacks heal for 5% damage dealt.
3
Crippling Poison
Basic Attacks deal a bonus 3% damage of target's health.

Heroic Abilities

1
Vendetta
100 Energy 

110s Cooldown

Activate all non-finisher abilities with no cooldown or energy cost.
2
Vanish
3 Combo Points

30s Cooldown

Instantly Hearthstone to the Altar of the Storm.

Special Mount

1
Shadow Step
Gain stealth and move at 75% speed.

Teir 1

Parry: Next basic attack against you Does 50% damage to you and the attacker. 

Silent Steps:Shadow Step now lets you move at 80% speed. 

Quickness: While uncloaked you moves 10% faster.

Teir 2

Shiv: Back stab can be done from any angle.

Illusion: Mount now Blinks with a 20s cooldown.

Knife Throw: Ambush now deals 35 damage (+15 per level) to up to 5 near by enemies.

Kidney Shot: Slice and Dice also stuns for 1s. 

Teir 3

Stalk: While immobile for 4s vision is increased by 50%.

Leeches:Leeching Poison is now is 10% of basic attack damage as healing.

Deadlier Poison: Basic attack damage does does 25% damage over 10s with deadly poison.

Adrenaline Rush: +50 Max Energy.

Teir 4

100 energy

110s Cooldown

Vendetta: Activate all non-finisher abilities with no cooldown or cost

3 Combo Points

30s Cooldown

Vanish: Instantly Hearthstone back to the Altar of the Storms 

Teir 5

The King's Guard: Gain +100 Max health and +25 health per level.

Sap: Prevent a Character from healing for 3s.

Pick Pocket: Steal 250 mana from a character and change it to 50 energy.

Teir 6

Outside Sources: Destroy 20 of nearby enemies's mana and deal 25 (+30 damage per level)

Mana Withdraw: When nearby enemies mana is above 75% full, gain 50% ability damage.

Demonic Influences: Damage over 1000 had a 50% chance to deal 10% damage and another 20% damage over 10s to a nearby enemy once per 30s

Kick: Root a target for 3s and silence them for 5s. 1min cooldown.

Use the Fear: While cloaked nearby enemies move 10% slower

STORM TEIR

Dimensional Speed: Gain another charge of all non-finisher abilities. Now are instant casts.

Smoke Screen: Blind nearby enemies when vanishing. Also send the highest health enemy hero to there Altar.

Unstable Poison: Enemies nearby heroes you've destroyed lose 20% of there mana.

A card to steal: Whenever a hero of any side dies add 1s to the duration of enemy cooldowns.

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1
[-]
Dxm619 (1) | July 16, 2015 10:52pm
I dont care any more i think it is cool
1
[-]
Siperos (9) | July 16, 2015 9:11am
The biggest problem I have with this hero concept is that it literally tries to be a rogue from WoW while having half of the rogue spell book's abilities and features (Stealth, Poisons, Energy & Combo Points) etc.. You can't just move a rogue class, or any other class from WoW, almost in its entirety to Heroes of the Storm and expect it to work as hero like that without making any radical changes and adjustments. Plus there's room for only 3 Basic/Primary Abilities (unless they get replaced by Stealth skills while in Stealth but I see only one ability that is usable only in Stealth) in your action bar.

You need to do two big changes for starters; firstly, choose only one Trait; Poisons, Energy resource & Combo Points or Stealth (even though we already got two stealthing Assassins in the game but whatever). Secondly; rework the abilities. Completely. The main reason why I linked those two concepts was to show you how their abilities were done. They're not just lazy and boring copy-pastes from rogues' spell book. Heroics also needs to be more personalized for the hero, interesting and fun overall. Right now they're underwhelming and un-Heroic like.

These changes need to be made if you want anyone to take your hero concept seriously.
1
[-]
Dxm619 (1) | July 15, 2015 11:13pm
None of those has any rouge finishers or anythang like that. we both have poison both damaage My finishers are the originality. I nerfed Stealth. What u want.

Oh wait vanesa has 5s of stealth.
1
[-]
Siperos (9) | July 15, 2015 5:05pm
Dxm619 wrote:

Fixed plz be happy.
It takes a hell of a lot more than this amount of rework to make me happy.

Want some examples of some really good and well thought of WoW rogue hero concepts? Well, here.
http://www.heroesfire.com/hots/concept/vanessa-vancleef-1025
http://www.heroesfire.com/hots/concept/garona-646

Check out those and maybe you'll get some inspiration.

[Edit]: Also, I forgot to mention that I find that 'Special Mount', Shadowstep, useless. Nova and Zeratul can get 100% more movement speed in stealth while riding a mount. How is that 'Special Mount' supposed to be useful compared to that? Also, if a hero is perfectly capable of riding a mount, like a horse or kodo, giving them any Special Mounts is pointless unless they're just optional cosmetic mounts or mount modes, like Diablo's Terror Charge.
1
[-]
Dxm619 (1) | July 15, 2015 4:41pm
Dxm619 wrote:

The second trait is just to explain and yes 1 switches to the finisher abilities. At least it not another global mengsk. Those are all the same.

Fixed plz be happy.
1
[-]
Siperos (9) | July 15, 2015 4:29am
Want me to be brutally honest? This Hero Concept is boring as f*ck. Two of our Assassin heroes (Nova and Zeratul) already got Stealth trait so I would rather see something different like say a trait that does something with different types of poisons. Or make the Energy resource as her only trait just like the Fury resource is Sonya's trait. Now she basically got two traits.

Pretty much all of the Basic Abilities here are just lazy copy-pastes from the Rogue class' spell book and the damaging ones just does nothing but pure damage and that's boring. The only difference being whether you can use them while stealthed or being behind enemy's back. The Heroics are also boring as hell.

And this is just my opinion but I prefer Garona Halforcen as the WoW Rogue hero simply because Garona is way more important rogue character lorewise than Valeera who I bet is known mostly because of Hearthstone (and the reason why she was added into Hearthstone in the first place was to balance faction and race representation of the heroes since we already got 4 orc heroes).

But anyway, overall no originality or real effort was put into this concept. This is simply bad and requires a complete makeover.
1
[-]
Masterjojojo (2) | July 15, 2015 4:28am
Before making a defenitive comment I would like some help.

Quoted:
Increase effects of finishers. Activate 1 for finishers.

How does this work? Do you select how many combos you want to use on a certain ability?
When you use [1], does it switch between the primary and secondary abilities?

From what I understand, she uses energy and combo points. You use energy to get combo points through abilities, and then you use the combo points to regain all the energy through other abilities.

Talents are easy to choose, because there's always 1 that is more useful: Silent Steps(1), Shiv(2), Deadly Poison(3), Vanish(4), Sap(5), Kick(6), Smoke Screen(7)

Smoke Screen is to OP, as you can just tank the enemy team, and when at low health instantly teleport back AND teleport their tank or support back too.
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