Vindicator Maraad by DoctorFoxman

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Vindicator Maraad

By: DoctorFoxman
Last Updated: May 2, 2018
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Vindicator Maraad

Hammer of the Light

A Melee Warrior protected by Holy Light and Armor while punishing foes.

A veteran of many Draenei campaigns against the orcs and the Scourge, Maraad's only regret was the pursuit of vengeance that cost his people their home. Now, he will be the one to deliver judgement and act when others will not.

Tips:
-Maraad's large Health pool pairs well with Vengeance. Keep it off until a priority target or weakened enemy tries to attack you, then lock them into a fight.
-Rebuke gets the most benefit when interrupting Abilities due to its silencing component. However, its still important for Maraad to initiate with due to his low range.
-Retribution is Maraad's best piece of CC. Keep enemies close to make the best use of its Armor bonus or lock down a target by following up with it after Rebuke.
-Lay on Hands can be used both offensively and defensively, but its delay can make it awkward to land. Be sure your intended targets stay in place with stuns if necessary.
-Redemption can make Maraad into a massive threat and secondary support. Make sure to try and save an ally earier rather than later to give them as much Health and Mana as possible.
-Reckoning is an incredibly powerful stun ability. Combined with his other abilities, Maraad can lock down a target almost indefinitely.


Strengths:
+Great self-sustain with Health and Armor
+Excellent CC
+Strong Heroic choices
+Good team support


Weaknesses:
-Mana dependent
-Very short range abilities
-Requires good timing/positioning to be effective

Combat Trait

1
Vengeance
Cooldown: 30 seconds

The next enemy Hero to attack Maraad becomes Taunted and Silenced for 1 second. Can be toggled on or off.

Primary Abilities

1
Rebuke
Mana Cost: 65
Cooldown: 10 seconds


Maraad charges forward a short distance, dealing 160 (+4% per level) to the first enemy hit and stunning them for .5 seconds. If this interrupts an Ability, that Hero is also silenced for 1.5 seconds after the stun fades.
2
Retribution
Mana Cost: 80
Cooldown: 12 seconds


Maraad swings his hammer in an arc, dealing 120 (+4% per level) damage and stunning enemies for 1 second. Each enemy Hero stunned this way gives Maraad 5 Armor for 3 seconds, up to 25.
3
Lay on Hands
Mana Cost: 80
Cooldown: 12 seconds


Maraad creates an aura of Holy Light in an area that, after 1 second, heals Allied Heroes for 250 (+4% per level) Health. Enemy Heroes hit are dealt 200 (+4% per level) damage.

Heroic Abilities

1
Redemption
Mana Cost: 120
Cooldown: 180 seconds


Maraad channels Holy energy for 3 seconds over an area, after which each dead allied Hero in it are brought back to life with Health and Mana equal up to Maraad's current Health and Mana. For each Hero revived this way, Maraad takes damage equal to 25% of his maximum Health. If he dies this way, his death timer is reduced by 50%.
2
Reckoning
Mana Cost: 80
Cooldown: 80 seconds


Maraad brings down his hammer on an enemy, dealing 300 (+4% per level) damage and stunning them for 3 seconds.

Level 1 Talents (Survivability)

Divine Protection (W): Retribution gives Maraad an additional 3 Spell Armor per enemy Hero stunned, up to 15.

Vindicate (D): Heroic Basic Attacks against Maraad reduce the cooldown of Vengeance by 1 second. This can only occur every 1 second. When Vengeance is activated, Maraad gains 2 stacks of Block for 6 seconds, reducing Basic Attack damage by 75%.

The Path of the Naaru (Passive): Quest: Gathering Regeneration Globes increase Maraad's Maximum Health by 20, up to 500.
Reward: After collecting 25 Regeneration Globes, Maraad gains an additional 500 Maximum Health and 100 Maximum Mana.

Level 4 Talents (BA Quests/Usability)

Passing Judgement (Q): Rebuke slows the target by 40% for 1.5 seconds after the stun fades.
Quest: Hit enemy Heroes with Rebuke.
Reward: After hitting 30 Heroes with Rebuke, increase the charge distance by 50%.

Swift Retribution (W): Quest: Hitting Heroes with Retribution increases its damage by 4, up to 100.
Reward: After hitting 25 Heroes, increase the arc and length of Retribution by 25%.

Faith in the Light (E): Reduces the cooldown of Lay on Hands by 1 second for each Hero hit.

Level 7 Talents (Utility/Punishment)

Guilty Verdict (Q): Interrupting an Ability with Rebuke silences the target for 2.5 seconds after the stun fades.

Holy Brilliance (E): Lay on Hands blinds enemy Heroes hit for 2 seconds.

Vengeful Strikes (D): Attacking a Hero Taunted by Vengeance increases Maraad's Basic Attack damage by 40% for 3 seconds.

Level 13 Talents (Blessings)

Blessing of Protection (Passive): Whenever a nearby Allied Hero is damaged, Maraad and that Hero gain 3 Armor for 3 seconds, up to 15 Armor.

Blessing of Freedom (Passive): Whenever a nearby Allied Hero is damaged, Maraad and that Hero gain 4% Movement Speed for 4 seconds, up to 20%.

Blessing of Wisdom (Passive): Whenever a nearby Allied Hero is damaged, Maraad and that Hero gain 20% bonus Health and Mana Regeneration for 10 seconds, up to 100%.

Level 16 Talents (Pay-offs)

Sentence Delivered (Q + W): Heroes hit by Retribution within 2 seconds of being hit by Rebuke take an additional 160 (+4% per level) damage.

Waves of Light (E): Lay on Hands makes Heroes healed Unstoppable for .5 seconds. If Maraad is healed by the first Lay on Hands, it is cast again at the same location 2 seconds later.

Crusader (D): Vengeance gains a second charge. There is a 3 second cooldown between charges.

Level 20 Talents (Storm Tier)

Presence of the Light (R1): Resurrected Allies gain 25 Armor for 5 seconds and gain a shield equal to the difference between Maraad's current Health and their maximum Health.

Templar's Verdict (R2): If a Hero hit with Reckoning dies within 3 seconds, its Cooldown is reduced to 20 seconds.

Greater Blessing (Passive): Increase the bonus of Maraad's Blessing by 50% and increases the healing received by Heroes affected by Maraad's Blessing by 10%, up to 50%.

Hammer of the Light (Passive): Stunning enemies with your Abilities reduces their Armor by 10 for 3 seconds, up to 30.

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Korthrax (6) | October 19, 2017 4:29am
I really love this concept, especially the Q ability and it's counter to castable heroics. I don't agree with "Poobut" about the trait, although it is very similar to varian's taunt, just with a longer cool down. Perhaps since it is his trait make it so that it only taunts but doesn't silence? just so there is some counter play to it, and making it different to Taunt. Maybe also reduce the cool down to say 30 -35 seconds, as 45 is quite long. Although i must say while Redemption is a bit different to Resurrect, it is overall very very similar, and quite boring. I think that changing it would allow for a much more unique heroic that fits into Maraad's kit. Although it is your concept, so at the end of the day it's your decision, great work!
1
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DoctorFoxman (1) | October 19, 2017 12:09pm
Thanks! It's funny you mention the cooldown, I just changed it from 30 seconds based on Poobutt's comment! As for taunt, I've never really seen it without the silence aspect (I think it's supposed to be that way so skillshots don't break the effect), but I'm definitely up to changing it. It's supposed to act like a spell shield, where you need to time it right so you taunt the right person. Lastly, Redemption, I agree it needs more unique a feel, and I think I finally have the answer, so come back to see the change!
1
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Poobutt (2) | October 13, 2017 6:33am
I really like his design, but I'd change Vengeance and Redemption. They are very interesting abilities, but seem much too powerful, especially with one being baseline and the other being functionally Auriel's Resurrect. Maybe you could add a mechanic where he sacrifices some of his own health to use the abilities? Overall super rad idea!
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