His signature totem, the Serpent Ward can be placed to spit fire on enemies, prioritizing heroes. It is immune to magical damage and can only be destroyed by auto attacks or when it time expires.
4 serpent wards can be active at time. New serpents have less mana cost for remaining duration of the older active.
Talents are about increasing health and adding extra effects, like AOE damage around it for wave clear, DoT and Splash,true sight and range and a healing aura
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