Vol'jin by rgg138

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Vol'jin

By: rgg138
Last Updated: Mar 18, 2017
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Vol'jin

Chieftain of the Darkspear

Auto attack animation is the same as the Shadow Hunter in Warcraft 3, so he is ranged that throws a spear

Combat Trait

1
Da Voodoo Shuffle (d)
Target an ally to remove all disabling effects. For the next 5s, increase his movement speed by 25%

cooldown: 30s
cost: 0

Primary Abilities

1
Serpent Ward (q)
cooldown: 3s
cost:
6 mana

Summons an immobile SERPENT WARD that deals 80 (+4%) damage per attack to the closest enemy, preferring Heroes. It has 250 (+4%) health and is immune to spells. Last 6s. Only one Ward can exist at a time
2
Healing Rain (W)
cooldown: 8s
cost:
60 mana

Blanket the target area in healing rains, restoring 300(+4%) to all alies over 2.5s
area a bit smaller than Tyrande's R Starfall
3
Hex (E)
cooldown: 12s
cost:
50 mana

Polymorph an enemy into a frog for 2.5 seconds. If the target is attacked, he comes back to normal.

Heroic Abilities

1
Big Bad Voodoo (R1)
cooldown: 80s
cost:
100 mana

-Turns all friendly Heroes in a big area aroud Vol'jin Unstoppable and give them 25 armor, as long as they are in the range. Last 6s
2
Void Shift (R2)
cooldown: 100s
cost:
80 mana

Switch your percentage life with the target (ally or enemy). Enemies heroes can't lose below 20% maximum of health. When used on ally reduces cd by 20s

Statistics

Health: 1800 (+4%)
Regen: 9.10 (+4%)

Big regen due to be a Troll



Mana: 500 (+10)
Mana regen: 3

Basic attack
damage: 125 (+4%)
speed: 0,8
range: 5

(lower than normal ranged)

Talents

lvl 1


1. W- Lower CD by 0,33s every time it heals an Hero

2. Q- Quest: Use 100 basic attacks on Heroes. Reward: Increase SERPENT WARD damage by 25 per attack and your basic attack damage by 15

3. E- Quest: For each Takedown increase CC duration by 0,05. Unlimited



lvl 4


1. 25% of damage dealt is coverted into heal to the friendly hero with lower health. Global range

2. 15% of healing done is converted into damage to the enemy Hero with Higher health. Global range (Wont reveal stealth)



lvl 7


1. W- Heal an additional of 2% maximum health of each allies inside per second

2. D- Now increase the target's regeneration a second based on missing health, up to 2000% increased regeneration. Reduces its CD by 5s

3. W- Grants 10 physical armor to allies inside the area. Also increased the area by 20%



lvl 13


1. Q- Serpent Ward now slows by 15% for 1.5s and deal a bonus of 1,5% of the target maximum health as damage

2. Q- Now Serpent Ward also stuns the enemy Hero hit for 1,5s. This effect has a 12s CD

3. E- Target affected by HEX receive 240 (+4%) damage at the end



lvl 16


1. D- Increase duration to 8s and movement speed to 35%

2. D- Basic attacks increase your and nearby allies movement speed by 50% for 0,5s

3. D- Every 5th consecutive basic attack against the same target applies a non talented HEX to him



lvl 20


1. R1- Decrese CD by 40s

2. R2- Now enemies CAN lose below 20% health. Resets its CD if the target enemy die 3s after

3. D- The ally target now became unstoppable during DA VOODOO SHUFFLE

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