lvl 1
1. W- Lower CD by 0,33s every time it heals an Hero
2. Q- Quest: Use 100 basic attacks on Heroes. Reward: Increase SERPENT WARD damage by
25 per attack and your basic attack damage by
15
3. E- Quest: For each Takedown increase CC duration by 0,05. Unlimited
lvl 4
1. 25% of damage dealt is coverted into heal to the friendly hero with lower health. Global range
2. 15% of healing done is converted into damage to the enemy Hero with Higher health. Global range (Wont reveal stealth)
lvl 7
1. W- Heal an additional of
2% maximum health of each allies inside per second
2. D- Now increase the target's regeneration a second based on missing health, up to 2000% increased regeneration. Reduces its CD by 5s
3. W- Grants
10 physical armor to allies inside the area. Also increased the area by 20%
lvl 13
1. Q- Serpent Ward now slows by 15% for 1.5s and deal a bonus of
1,5% of the target maximum health as damage
2. Q- Now Serpent Ward also stuns the enemy Hero hit for 1,5s. This effect has a 12s CD
3. E- Target affected by HEX receive
240 (+4%) damage at the end
lvl 16
1. D- Increase duration to 8s and movement speed to 35%
2. D- Basic attacks increase your and nearby allies movement speed by 50% for 0,5s
3. D- Every 5th consecutive basic attack against the same target applies a non talented HEX to him
lvl 20
1. R1- Decrese CD by 40s
2. R2- Now enemies CAN lose below
20% health. Resets its CD if the target enemy die 3s after
3. D- The ally target now became unstoppable during DA VOODOO SHUFFLE
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