Vorazun by Who_You_Expect

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Vorazun

By: Who_You_Expect
Last Updated: Apr 24, 2016
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Vorazun

Nerazim Matriarch

More concepts.
You'd think I'd get tired of doing these at some point..
Nah.
Anyways; Vorazun may be similar to Zeratul, but I thought that a different(Mostly) kit would be enough to mitigate that; I'm probably wrong, though.
Level 1 Stats
Health - ~750
Shields - ~500
Basic Attack Damage - ~75
Attack Speed - ~1.25

Combat Trait

1
Permanent Cloak; Shielded
Permanent Cloak
Gain Stealth when out of combat for 3 seconds; Taking damage, attacking, using abilities, or channeling reveals you.
Shielded
Passively have shields equal to 2/5ths your maximum health(Counting the shields). Regenerate these at a rate of ~50 per second when out of combat for 3 seconds.

Primary Abilities

1
Blink
Active
Activate to teleport to the target location; This would essentially be Zeratul's blink.
The Shadow Guards blink next to you, or as close as they can get if they aren't within that range.
2
Darkcoil
Active
Activate to make your next strike deal increased damage and slow the target.
Stats
Damage - ~175(Total)
Cost - ~40
Cooldown - ~6 seconds
Slow Amount - ~40%
Duration - ~2 seconds
Shadow Guard Damage - ~75(Total)
If the Shadow Guards hit other targets; ~25% slow for ~1.5 seconds
3
Shadow Guard
Passive
Vorazun is followed by two Shadow Guards; They mimic her abilities(albeit weaker versions of them), and focus on her target.
Stats
Health - ~400
Shields - ~200
Basic Attack Damage - ~25
Attack Speed - ~1.5
When they die, they respawn 15 seconds later; If one dies later than the other, it is replaced when the first one is.
If Vorazun dies, they die as well.

Heroic Abilities

1
Shadow Fury
Active
Activate to begin teleporting around nearby enemy heroes, striking them for decent damage. Shadow Guards mimic this ability with lower damage. You are untargetable during this ability. Enemies may be struck any number of times by this ability. Vorazun returns to the casting point after the ability finishes.
Stats
Damage Per Strike - ~120
Number of Strikes - ~8
Duration - ~3 seconds
Cooldown - ~80 seconds
Shadow Guard Damage - ~50%
2
Black Hole
Active
Vorazun calls for the Spear of Adun; The target area slowly pulls enemy heroes into it. Enemy heroes are slowed, and the slow increases the closer to the center they are; while in the center they are stunned. The center of the Black Hole is roughly E.T.C's hitbox in size.
Stats
Damage - 100 per second
Duration - 3 seconds
Slow - Stacks up to 60%; 40% is enough to pull the hero in, even if they're moving away from the center.
Cooldown - ~100 seconds
Shadow Guards do not mimic this ability.
Has a 1 second build-up time(More akin to Purifier Beam; Instant cast, but still takes time to go off.).

Talents

More Talents may come at a future date; Suggestions and Feedback appreciated!
T1|L1
Nerazim Marksmen - Seasoned Marksman; Shadow Guards get 1/3rd the effect.
T2|L4
T3|L7
Dark Blast - Darkcoil now stuns the target for 1 second before slowing them.
T4|L10(Heroics)
T5|L13
T6|L16
Hastening Blows - Basic Attacks lower the cooldown of your abilities by 1 second.
Nerazim Fury - Berserk; Shadow Guard gain the effect as well.
Emergency Backup - Shadow Guard gains an active; Activate to call down replacement guards immediately. This ability has a 45 second cooldown.
T7|L20(Storm Talents)
Shadow Zeal - Casting Blink within 3 seconds of Shadow Fury allows you to instantly cast it again; This may only occur once per Shadow Fury cast.
Event Horizon - Black Hole now lasts for 4 seconds, and enemies take 25% more damage when caught inside any part of it.
Shadow Guard - Shadow Guard now passively grants 4 Shadow Guards that follow Vorazun.
Nexus Blades

Changelog

4/24/2016 - Uploaded; Balance Tweaks

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