Warbringer by Who_You_Expect

0 Votes
Rating Pending

Warbringer

By: Who_You_Expect
Last Updated: May 5, 2017
Quick Share

Warbringer

Colossus|Reaver Hybrid

Warbringer is a long-ranged Specialist, taking the form of a Colossus with Reaver traits, as well as a few extras.

Rough Level 0 Stats

Health - 1950
Health Regeneration - 4.06/s

Attack Damage - 140
Attack Speed - 0.72

Combat Trait

1
[D] - Colossus
Passive; you must be this tall to not care
Warbringer passively ignores unit collision, stepping over everyone.
Warbringer may walk over terrain, moving 20% slower while doing so.
Warbringer may attack while moving, but moves 30% slower while doing so. Warbringer will not automatically lock onto targets unless it is not moving, and will only continue firing while moving if a unit was targeted directly. If an enemy leaves Warbringer's attack range, targeting resets. Activate [D] to reset targeting manually.

Attack Range - 5.5.

Primary Abilities

1
[Q] - Thermal Lance
Active; lol minions
Vector Target a thermal beam from your side, which deals 100 damage to all enemies in its path. Additionally, a second thermal beam fires from the other side, intersecting the first beam at a certain point. Enemies caught in the center of both beams take an additional 60 damage(100+100+60, or 260 total.). Beams travel over 1 second.

Passive - Thermal Lance deals 50% increased damage to minions.

Targeting Range - 5.5.
Beam Range - 3.5.
Beam Radius - 0.75.
Charges - 2.
Cooldown between Casts - 1 second.
Charge Cooldown - 10 seconds.
Cost - 35 Mana.
2
[W] - Disruption Web
Active; NOT TODAY, AA ASSASSIN
Cover a targeted area with a Disruption Web. Enemies inside are Blinded while the web lasts. The web lasts 3 seconds.

Radius - 2.0.
Range - 5.0.
Cooldown - 12 seconds.
Cost - 40 Mana.
3
[E] - Scarabs
Active; Homing Banelings
Fire a scarab at target enemy, which will lock on and follow them for up to 4 seconds, moving at 110% speed. If the scarab reaches its target, it explodes, dealing 140 damage to its target and 40 damage to nearby enemies. If it does not, it explodes where it currently is, dealing 40 damage to all nearby enemies. Scarabs ignore unit collision.

Passive - Scarabs deal 25% increased damage to structures.

Targeting Range - 7.5.
Charges - 4.
Cooldown between Casts - 0.25 seconds.
Charge Cooldown - 7 seconds.
Cost - 25 Mana.

(Yes, that's a disruptor. Colors, man. Gotta have matching colors.)

Secondary Abilities

1
[7] - [1] - Disintegration
Active; die structure die
Deal 800 damage over 10 seconds to target enemy Hero or Structure.

Cooldown - 20 seconds.
2
[7] - [1] - Chrono Beam
Active; Support... Somehow.
Link a beam to target allied hero, increasing their attack and movement speeds by 25%. Reactivate to end. Can target Warbringer.

Cooldown - 15 seconds.
Cost - 5 Mana/s.
3
[7] - [1] - Target Lock
Active; This Person Must Die
Mark target enemy hero; For 3 seconds, their armor is reduced by 15.

Cooldown - 30 seconds.

Heroic Abilities

1
[R] - Purify
Active; Kill. Maim. Destroy.
Channel for 0.75 seconds, before firing a massive Thermal beam for the targeted enemy hero. The Thermal Beam deals 100 damage per second to its target, and additionally lights them on fire every second, dealing 80 damage per second to them for 2 seconds. The burning effect stacks; Stacks are counted separately, and do not refresh each other when applied. The beam may be channeled for 4 seconds. You may move at 70% speed while channeling.

Targeting Range - 4.5.
Cooldown - 80 seconds.
Cost - 90 Mana.
2
[R] - Chronal Distortion
Active; Sloooow Dooooown
Enhance your damaging abilities and basic attacks for 8 seconds. During this time, every time an ability deals damage or you basic attack a target, you apply a 10% movement speed and 5% attack speed slow for 3 seconds, stacking up to 60% movement speed slow and 30% attack speed slow.

Cooldown - 60 seconds.
Cost - 80 Mana.

Special Mount

1
[Z] - Nothing
Passive; you're special enough
Warbringer has no special mount, or even a normal mount, as it can walk over terrain.

Talents

Level 1|Tier 1
-


-


-


Level 4|Tier 2
-


-


-



Level 7|Tier 3
Disintegration - Apply high damage over a long period of time.
See 'Disintegration' under Secondary Abilities above.


Chrono Beam - Increase an ally's attack and movement speeds at the cost of mana.
See 'Chrono Beam' under Secondary Abilities above.


Target Lock - Mark an enemy, increasing damage dealt to them.
See 'Target Lock' under Secondary Abilities above.



Level 10|Tier 4
Purify - Channel pure damage on a target enemy hero's face.
See 'Purify' under Heroic Abilities above.


Chronal Distortion - Massively slow enemies you damage.
See 'Chronal Distortion' under Heroic Abilities above.



Level 13|Tier 5
-


-


-


-



Level 16|Tier 6
-


-


-


-



Level 20|Tier 7
Incineration - Purify lights nearby enemies on fire.
Purify additionally lights all enemies within range 1.5 of the targeted enemy on fire. In addition, Purify may be channeled for 1 second longer.


Chronal Halt - Chronal Distortion stacks higher.
Chronal Distortion now stacks up to a 100% movement speed and 50% attack speed slow. Enemies slowed to this point are stunned for 1.5 seconds. Can only be applied to an enemy hero once per cast.


Scarab Bays - Scarabs holds more charges.
Scarabs holds 4 more charges. In addition, charges return two at a time.

Skins

Base Skin
Purifier Colossus. Possible Alternates: Base Colossus, Taldarim Colossus.

Ancient of Purity Warbringer
Night Elf Ancient inspired design, most closely resembling the Ancient of War. Thermal Lance and Purify take on a blueish color, and Scarabs become wisps. Possible Alternates: Corrupted Ancient, N/A.

Changelog

5/5/2017
Uploaded.

Numbers changed.
Thermal Lance damage reduced to 100, and 60 extra(was 140/80), but damage to minions and mercenaries increased.
Disruption Web now specifies non-structure enemies.
Scarabs damage reduced to 140 and 40 AoE(was 160/60), but damage to structures increased.
Disintegration damage increased to 800(was 600).
Purify DoT increased to 80 damage(was 40).
Cooldown of Chrono Beam decreased to 15 seconds(was 20).
Added Skins section.
Added Changelog.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved