WARLOCK by ganker13

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WARLOCK

By: ganker13
Last Updated: Jan 27, 2022
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WARLOCK

FALLEN CELESTIAL

Fallen Celestials are a rare paradox; by all conventional rules of cosmology, they should not exist, as they are divine entities of the heavenly realms. Although fallen from heavenly realm they are not necessary evil. True neutrals with own agenda. Extremely dangerous when double crossed.

Almost unheard-of in the mortal world, Fallen are typically the result of a Celestial who has betrayed their heavenly duties or the edicts of the Celestial realm. Said creatures are cast out of the heavens, never to return, though the actual extent of their punishment atop this differs dramatically. Some are simply sent to the mortal world and observed; some are even ordered to serve a penance which could revoke their fallen status. The worst offenders are often sent straight to the lower planes.

They are mortal in a way - they can be destroyed if they lose control over their mana pool, yet technically immortal if other life exists which they can harvest to prolong their existence. Sufficient supply of alive creatures is necessary for their own survival, thus paradoxically defending it from destruction before they can consume it themselves.

Combat Trait

1
Solarion's Fire
Release a fiery shock wave that deals fire damage. Targets hit by the center take bonus damage.
2
SHOCK RAY
After a .375 second cast, channel a fast moving electric beam that deals significant electrical damage.

Primary Abilities

1
DRAIN LIFE
Drain the life from the victim. Instantly heals wounds or generates mana.
2
MOLTEN ARMOR
Shrouds Warlock in flames, striking a nearby enemy with fire damage. Melts physical projectiles. Lasts until mana is depleted.
3
Mana Stasis
Puts Warlock into a stasis that will generate mana. Warlock is vulnerable if in Stasis unless he activates Santification first. Yet, Santification consumes mana, that is generated by the Stasis. Warlock uses Stasis only if in complete safety.
For fast mana gain (if completely healthy) Drain life is used instead.

Secondary Abilities

1
SANTIFICATION
After 0.5 seconds create a field of holy energy that makes Warlock Invulnerable. Lasts until mana is depleted.
If the Warlock does not move and mana is generated, it can last indefinitely. If Warlocks moves or attacks, it can be sustained for one minute.
2
TELEPORTATION
Initiates heartstone that will teleport Warlock to imagined destiantion.

Heroic Abilities

1
ARCHON
Transform Warlock into a powerful Archon, gaining 50% of maximum health as a shield and empowering Basic Attacks. Empowered Basic Attacks deal more damag. While in Archon form, Resonance Beam is fully charged and Cloak can be acitvated.
2
RAVENOUS SPIRIT
Channel a Ravenous Spirit that deals damage. Spirit can move through solid objects. Consumes significant portions of mana, that limits its effective range (usually less than 100 meters. Cannot move while channeling

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