Ysendra by Porco

16 Votes


By: Porco
Last Updated: Aug 30, 2018
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Adapt your gameplay.

Ysendra is the sorceress from Diablo 2 :

She can do many things on the battleground, adapt the element to the situation.
Want depush? Choose fire.
Want to kill? Choose lightning.
Want defence and control? Choose ice.
Arcane power make three elements active for a short burst (make this burst longer with arcane mastery)
Magic wall can be really playmaker, but its effects sightly depends on your active element. Choose well!

Note : skills icons changes with the selected element :

HEALTH 1,302 (+4.0%)
REGEN 2.71 (+4.0%)
MANA 490 (+10)
REGEN 2.90 (+0.098)
DAMAGE 122 (+4.0%)

Combat Trait

Ysendra can switch between 3 elements (see secondary abalities), once you choosed one, others choices have a 6 seconds cooldown.

Primary Abilities

Magic bolt
Mana : 40
Cooldown : 6 seconds
Launch a magic bolt, exploding on first enemy hit, dealing 115 damages on a small aera. (long range)
Magic nova
Mana : 50
Cooldown : 9 seconds.
Launch a magic nova around you, dealing 100 damages to nearby enemies and push them back on a short distance (medium range)
Magic armor
Mana : 50
cooldown : 18 seconds.
Grants a 200 HP shield and deals 50 damages per second to nearby enemies (small range). last 6 seconds.

Secondary Abilities

While fire is active, your skills deals 150% more damages to non-heroic (exept structures).
While lightning is active, your skills deals 100% more damages to enemy heroes.
While ice is active, you have 20 armor . Your skills deals 50% more damages to structures and slow their fire rate by 50%. Enemies hit by your skills when ice is active are slowed by 20% for 2 seconds.

Heroic Abilities

magic wall
Mana : 90
Cooldown : 80 seconds
create a large magic wall, depending on your active element :

-Fire : Wall of fire, dealing 50 damages per second to enemies on it. last 10 seconds.

-Lightning : after one second, cast a wall-like aera of damages, dealing 300 damages to enemy heroes in it, and stun them for 1 seconds.

-Ice : Create an ice wall that blocks all units from moving through it, and deals 40 damages per seconds to enemies near it. last 4 seconds.

Select center and direction of the wall when casted
Arcane power
Mana : 20
Cooldown : 50 seconds
Refresh all your basic skills cooldown.
For 10 seconds, the three elements are active.

level 1

level 4

level 7

level 13

level 16

level 20

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yoru | August 28, 2018 2:04pm
I really like your idea, it looks like a very fun experience playing with her!
Theres just one thing that bothers me: The Lightning and Ice version Magic Wall ability. Lightning is instant cast so I find that a stun is way to powerful there as it has no counterplay - I think an instant cast burst damage is strong enough. Ice sounds like basically a small Tassadar wall with dot, I'd keep the dot exclusive to the Fire version and make it a stun (kind of an ice prison makes sense) or root instead - just as suggestion. But really nice work on the concept there, keep it up! =)
Porco (1) | August 30, 2018 12:03am
Thanks for your reply. I like the lightning wall to not "just" be a damage aera, and give it more playmaker potential, but your right, it seems a little powerfull compared to other one, maybe give it a one second delay? Concerning ice wall, dont see it as a "small" tassadar wall : its bigger, longer, has vectorial target and a very longer cooldown. The damages it deal are just here to proc ice effects, especially slowing enemies near it. I think its way more playmaker than tassadar's one!
Da Huuuuuudge (1) | August 25, 2018 7:38am
A fantastic concept! A few suggestions just to help polish it off:
*Specify that an element is chosen upon casting an ability.
*Magic Nova could use a bit more base line utility, like a pushback effect, or a special bonus derived from whatever elements your using.
Porco (1) | August 28, 2018 12:23am
I like the idea, increased its cooldown by one second and gave it a push back effect.
Doomscream | November 29, 2017 6:49pm
This possibly the best concept for Ysendra. This really captures the fantasy of an Elementalist and it feels like building up a character in D2. Well done!

I have a few suggestions that might improve on your concept:

Magic Nova needs a few more talents or quests (up to you to decide which)

In my opinion the 16 lvl talent (Static Pulse) could be baked in as a baseine quest for the ability.
- Hit 2 or more Heroes (if you hit more than 2 heroes you get extra quest progression) X number times.
Reward 1: Increases the radius of Magic Nova by Y yards.
Reward 2: Magic Nova cooldown is reduced per enemy/hero hit.

Magic Nova Talent:
- Magic Nova can now be cast at a targeted location.

Magic Echo (Magic Nova Talent:
- Magic Nova is cast again automatically after 1 second for free.

Magic Armor Talent:
- Magic Armor is cast for free automatically (with the currently selected element) when your health drops below 40%. 45 seconds CD.

Enchant (Magic Armor Talent):
- Nagic armor can be cast on allies as well. Magic Armor also increases AA damage by X%.

Also Warmth should give mana regen as well.

Also a VERY IMPORTANT design and gameplay question:
Do you think that switching between elements should happen with the D key? And if yes, do you think the order of the elements is important for the balance AND do you think it might be better to ***ing the elements on 1,2 and 3 in order to have more control for your elemental rotation and basically to make it more on demand?
Porco (1) | December 6, 2017 1:56am
Thank you for your reply!
I like most of your suggestion.
Im just not agree with warmth giving mana because there is already a mana regen talent (lvl 4), and, this concept has a powerfull basic attack build, dont need to be up in my opinion.
To answer your last question, i think changing element on 1 2 3 is way better!
MagicPants (1) | November 27, 2017 2:33am
I like it. She would bring an interesting change to the meta being a specialist that can deal decent damage to heroes when needed. I would suggest toning down her lightning build just a little, as 240 damage at level 1 for a single skill every 6 seconds is kind of crazy damage. Other than this, I think it is a very good hero concept.
Porco (1) | November 27, 2017 7:34am
Your right its a lot of damages (im not confortable with balance i confess!), but not so easy to deal : skillshot exploding at first hit, including minion, and, deal lot of damages to heroes means deal less damages to minions, so , that skill is really easy to avoid by hidding in a minion pack ! the aera of damages should be very small (a kind of kael'thuzad Q, dealing more instant damages, but less on duration)
In addition, if you just have changed your active element for ice or fire, you'll have to wait 6 seconds to choose lightning again, its a thing enemies should observ to counter Ysendra !
Excuse my english.
Porco (1) | November 21, 2017 9:12am
Some talents have been reworked.
New lvl 20 talent : Convention of elements.
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