Ysera by TBK50

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Ysera

By: TBK50
Last Updated: Apr 14, 2017
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Ysera

The Dreamer

High health, low/aoe damage, aoe healing. Will always appear in Dragon form.

Combat Trait

1
Commune
Activating her trait allows Ysera to form a connection through the Dream with a targeted ally. 30% of the incoming damage to the target will be redirected to Ysera, though the commune link will allow Ysera to only feel half of that damage physically. The trait will automatically turn off and become unusable if Ysera drops below 25% health. There will be a small cooldown when Ysera switches targets before it can be activated again.

Primary Abilities

1
Dragon's Breath
30 mana, 7 second cooldown, up to 2.5 seconds channeled
Ysera breaths out Green Dragon Fire in a cone in front of her, healing allies and damaging enemies.
2
Slumber
30 mana, 15 second cooldown
Put a targeted enemy to sleep, causing them to be unable to act for up to 3 seconds. Any damage caused to the enemy will break this effect.
3
Renewal/Defile
30 mana, 10 second cooldown, 2 charges
Target an ally or enemy for this ability. If an ally is targeted, a small green pool will form below them, doing healing over time. If an ally remains in this pool, it will grow reaching maximum size at 5 seconds then expiring. If an enemy is targeted a small pool of nightmare energy will form below them, doing damage over time. If an enemy remains in this pool, it will grow, reaching maximum size at 5 second, then expiring.

Heroic Abilities

1
Enter the Dream
100 mana, 100 second cooldown, 5 second channel

Ysera channels, causing all allies to enter into the Emerald Dream. While in Dream State, allies are slightly phased out of the world, taking 50% reduced damage (50 armor) and allowing them to move through units. Allies that attack while in this state will be phased back out of dream state (small grace time may be needed to allow for attacking to stop, or stopping ally auto attacking when cast). Ysera must remain still and channel to maintain the effect, but also gains the reduced damage of dream state (can be canceled early).
2
Nightmare
50 mana, 70 second cooldown

The Dream's Nightmare consumes the enemy team, causing their vision to be plunged into darkness and reducing their sight to a very short distance around themselves for 4 seconds.

Special Mount

1
Green Dragonflight
Ysera uses her powerful wings to soar to a target area. Cooldown is based on distance traveled. (ex, across the map could be 60 or 70 seconds, whereas lane to lane could be 20 or 30 depending on map and formula for distance=cd time)

Level 1 Talents

1 - Ysera gains a shield for X that scales with distance traveled, after using Green Dragonflight that lasts for 5 seconds.

2 - Commune now absorbs 35% of targeted ally damage taken, and will no longer automatically turn off at 25% health remaining. Ysera can not fall below 1 health.

3 - Ysera now gains a % movement speed buff that scales with distance traveled, after using Green Dragonflight that lasts for 4 seconds.

Level 4 Talents

1 - Quest - Gather 20 regen globes to enable movement while channeling Dragon's Breath.

2 - Quest - Spend 80 seconds channeling on 2 or more allied heroes or 2 or more enemy heroes to increase the range and cone width of Dragon's Breath.

3 - Dragon's Breath now shoots in a long narrower stream, instead of a cone.

Level 7 Talents

1- Quest - Ally and Enemy Heroes much each spend 60 seconds standing in Renewal/Defile, and once complete, the speed at which the pool grows to its full size will increase.

2 - The power of the Nightmare (Defile) now drains shield energy, reducing raw damage by 50% but increasing damage to shields by 200%.

3 - Defile will now do bonus damage the longer enemy heroes are in it.

Level 10 Talents

Enter the Dream - Above

Nightmare - Above

Level 13 Talents

1 - A small buff will build up in power the longer allied heroes spend in renewal, granting movement speed and reduction in CC effects that lasts for 3 seconds after renewal expiration, or on leaving the renewal pool. Buff can not be reapplied for 15 seconds.

2 - If Slumber is broken early, the enemy hero will be slowed by 50% for 2.5 seconds. If Slumber finishes its full duration the enemy hero will be slowed by 25% for 2 seconds.

3 - Activate to increase the absorption of Commune to 25% and gain 50 armor for 3 seconds. Commune will automatically activate when this is used if it is not currently on.

Level 16 Talents

1 - If Slumber expires, the enemy hero will receive -25 armor for 3 seconds.

Level 20 Talents

Enter the Dream Upgrade - Allies can now do 50% damage while in Dream State

Nightmare Upgrade - Increase the duration of Nightmare by 1 second, and spawn a shadow copy of the player that only they can see that will AA them for a small amount of damage for the duration of the nightmare unless killed.

1 - Green Dragonflight receives a second charge.

2 - Renewal/Defile can now last, and scale, up to 7 seconds. Enemy heroes in Defile will be slowed by 10%, and allied heroes in Renewal will have their speed increased by 10%.

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