Zarya by Porco

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Zarya

By: Porco
Last Updated: Sep 8, 2026
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Zarya

Deep rework

Rework of a rework of an old rework.

Zarya has, in my opinion, one of the most "frozen" gameplay in the the game.
This rework attempt to make her more skilled, interesting and polyvalent.

-Shields are now a unique 2 charges skill that can be casted on herself or allies. (Self cast is still better).
-Expulsion zone is now baseline, but have an energy cost.
-New heroic grants shields charges, for more defensive builds
-Particle grenade can be used to improve other abilities
-Graviton surge's upgrade have been redesigned too, it now allow to catch more heroes into it, giving a global control on the map.
-added an option to choose basic attack direction using trait for better targeting.
-less talents, but more interesting
Main abilities changes are shown in blue,

Combat Trait

1
Energy
Each time Zarya's energy Barrier absorbs 9 damages, her Energy is increased by 1. Each point of Energy increases Zarya's damage by 2%. After 0.5 seconds, Energy decays by 3 per second.

Activate trait to force basic attack chaneling in targeted direction instead of usual enemy target.
In this case, can move while chaneling at 50% move speed. Reactivate to stop effect.

Primary Abilities

1
Particle Grenade
CD 8s per charge. 4 charges

Launch a particle grenade that deals 75 damages to enemies within the area. Deals 50% damages to Structures
2
Energy barrier
CD 10s per charge. 2 charges

Grants an allied Hero a shield that absorbs 420 damages for 3 seconds
If energy barrier is self casted, decreasese its cooldown by 2 seconds, and increase its shield amount by 140.

Hit an shielded ally with particle grenade charges the shield.
Upon expiration or breaking, charged shield detonates, dealing 100 damages.
3
Expulsion zone
CD 25s

Consumes 30 energy and one particle grenade charge
Launch a gravity bomb that deals 75 damages and creates an expulsion zone for 2,5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 25% for 1 second.

Hit the zone with a particle grenade increase its radius by 20% and duration by 0,5 seconds (can occur once)

Heroic Abilities

1
Graviton surge
CD 60s

Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.

Hit the zone with a particle grenade empowers it, making it deal 15 damages every 0,25 seconds. Can stack.

Note graviton surge and exclusion zone cannot be active at the same time.
2
Volskaya dome
CD 60s

Instantly grants 30 energy and 2 charges of energy barrier.
Energy barrier can exceed 2 charges this way, but never more than 4.

Level 1 - quest

Demolitions Expert
Quest: For every 5 enemy Heroes hit by Particle Grenade, its recharge rate lowers by 0.4375 seconds, up to 3.5 seconds.
Reward: Once Particle Grenade has hit 40 enemy Heroes, its radius is increased by 15%.
Mythic reward : hit every hero 10 times with particle grenade to increase its range by 30%, and basic attack range by 20%
Give Me Twenty
Quest: Regen Globes increase energy barrier absorb amount by 12, up to 240 permanently.
Reward: After collecting 20 Regen Globes, permanently reduce the cooldown of energy barrier by 1 seconds.
Mythic reward : After collecting 40 regen globes, energy barrier grants 10% spell power.

Maximum Charge
Regen Globes now instantly grant 15 Energy. and Damage absorbed by energy barrier contributes 15% more Energy
Quest: Spend 150 seconds at or above 50 Energy.
Reward: Gain an additional 20 maximum Energy, and can move at 75% move speed while forced basic attack chaneling.
Mythic reward : after 500 seconds, Gain an additionnal 10 maximum energy and 10% move speed (stacking with mount and chaneling move speed)

Level 4 - barrier

Together We Are Strong
Every 6 damages done by allies while under energy barrier contributes 1 Energy, up to 30 Energy per shield.

Speed Barrier
Energy barrier increases affected Hero's Movement Speed by 25% for the duration.

Defensive Shielding
Upon expiration, breaking, or detonation, energy barrier grants 50 Armor for 3 seconds,

Level 7 - damages/control

Pinpoint Accuracy
Particle Grenade deals 40% more damage to enemies hit by the center of the blast.
Also slows by 35% for 2 seconds enemies near the center.

To the Limit
While above 50 Energy, Zarya's Basic Attack size is increased by 35%.
Zarya's Basic Attack deals 50% more damages to enemies in melee range.

exclusion aera
Increase exclusion zone base duration by 0,5 seconds
And its impact damages by 30%

Level 13 - misc

Endurance Training
Zarya gains 20 Armor when above 75 energy

Burning energy
While chaneling basic attacks, Zarya Deals an amount of damages equal to 50% of her stored energy to nearby enemies every second.
Range is doubled when she has an energy barrier

safety zone
Remove exclusion zone energy and particle grenade charge cost

Level 16 - misc

Unstoppable Competitor
Energy Barrier makes affected hero Unstoppable for 1 second.

Born in Battle
Zarya's cooldowns runs 25% faster While above 75 Energy

Mother russia
Chaneling basing attacks on enemy heroes makes energy's decay to stop, Granting 1 energy per second instead.

Level 20

Gravity force
When Graviton Surge's hits the ground, EVERY enemy hero on battlefield is moved on a medium distance toward its center.
Also increase graviton surge and particle grenade missile speed by 50%

volskaya protection
Decrease volskaya dome cooldown by 20 seconds.
Increase Energy barrier range by 50%

Grenadier
All Particle Grenade charges are returned at once.

fission
increase exclusion zone slow effect up to 50% for 2 seconds. And decrease its cooldown by 7 seconds.
Exclusion zone can now be hit by multiples particle grenades. Effects stacks.

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1
[-]
spyro2002 (6) | April 25, 2018 8:27am
I like the rework in general but I don't get how the graviton surge upgrade is supposed to work. Also mother Russia might be a bit overturned but I'm not sure.
1
[-]
Porco (1) | April 25, 2018 9:10am
Thank your reply. Your probably right about mother russia. Ill limit the energy generation.
About graviton surge upgrade : when you throw it, enemies are grabed to its center. Its a kind of radius upgrade, but only for the first instant : if grabed enemies enters in contact with usual aera, they'll be traped in it, if not, they'll just continue theyr life. Global effect is cool and make feel the gravity power, and allow to cancel lot of abilities on all the map.
Excuse my english...
1
[-]
spyro2002 (6) | April 25, 2018 1:32pm
OK I get it now. Thanks
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