Zen'tabra by tate

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Zen'tabra

By: tate
Last Updated: Sep 30, 2026
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Zen'tabra

Druid Trainer

Zen'tabra was among the group of witch doctors who assumed that the spirits were angry with them when they began hearing their call less and less. Unfortunately by the time the witch doctors realized that Zalazane had been slowly cutting off from the loa, they were powerless to stop. In shame, Zen'tabra and the other witch doctors ignored Vol'jin's call to retreat and fled into the southern end of the Echo Isles. That night Zen'tabra had a vision in which she was approached by the ancient raptor loa Gonk and transported to the Emerald Dream. After being informed that Zalazane's mindless slaves were killing the beasts on the isles and hearing Gonk's request to save them, Zen'tabra and the other witch doctors began studying druidism.

After successfully becoming druids, as learning in the Emerald Dream hurries the process along, Zen'tabra and her fellow druids tried to stay unnoticed by Zalazane, whose mind servants were able to kill a few of them. Despite these losses, they remained focused on keeping the isles alive until Vol'jin and the Darkspear returned to reclaim their former home.

After Vanira's frog spies discovered Zen'tabra, she was fought in her tiger form and then recruited to join the attack on Zalazane by Horde adventurers.[2] As Vol'jin began the battle, Zen'tabra brought the beasts of the isles to help the Horde forces. After aiding the Darkspear in proving their worth to Bwonsamdi, she aided in killing Jun'do the Traitor and heeded Vol'jin's warning that Zalazane was cunning and strong with the voodoo. After a fierce battle with Zalazane, he fled. Zen'tabra changed into a bat to find him. After discovering it, she informed Vol'jin and warned him that Zalazane was working some black magic.


Zen'tabra in the Greenscale Inn.
Vol'jin, perhaps in an act of mercy for his former friend, offered Zalazane the chance to surrender, only for Zalazane to reveal that he had lured Vol'jin's strike force into a trap. Zalazane quickly gained control of the Darkspear warriors and forced them to fight Vol'jin and the rest of the Horde strike force. After seeing his trap fail, Zalazane said that it didn't matter as no living thing could make its way through his barrier, and as such the Echo Isles would be his to rule forever. Zen'tabra then witnessed Bwonsamdi's appearance. Bwonsamdi told Zalazane that the dead Darkspear were his domain, and then killed Zalazane. After Vol'jin mentioned that it was a fitting end to one so foul, Zen'tabra declared that her fate was now entwined with Vol'jin's.

Combat Trait

1
Regeneration
Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.

Primary Abilities

1
Wrath
Cooldown: 3 seconds
Hurl a ball of energy at the target, dealing (61.22% of Spell power) Nature damage.
Cat Form: Shred
2
Cat Form
Cooldown: 8 seconds
Shapeshift into Cat, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
Cat Form: unmoprh
3
Moonfire
Cooldown: 7 seconds
A quick beam of lunar light burns the enemy for (21.2% of Spell Power) Arcane damage and then an additional (165.6% of Spell Power) Arcane damage over 18 sec.
Cat Form: Ferocious Bite

Secondary Abilities

1
Shred
Cooldown: 3 seconds
Shred the target, causing (215.3% of Attack Power) Physical damage to the target.
Troll Form: Wrath
2
Demorph
Cooldown: 8 seconds
Shapeshift back to Troll.
Troll: Cat Form
3
Ferocious Bite
Cooldown: 11 seconds
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Troll Form: Moonfire

Heroic Abilities

1
Swipe
Cooldown: 40 seconds
Shapeshift into a Cat and Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form.
2
Innervate
Cooldown: 30 seconds
Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.

Special Mount

1
Travel Form
Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air, and granting protection from Polymorph effects.

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