Zenyatta by Difym

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Zenyatta

By: Difym
Last Updated: Oct 28, 2018
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Zenyatta

Wandering Guru Adventurer

Zenyatta is an omnic monk who wanders the Nexus, both learning from, and teaching all who seek him. He vows to protect the innocent, healing when he can, and fighting where he must.

Basic Stats:
Health: 400 (+4%/level)
Health Regeneration: 0.21%/second

Shield: 1200 (+4%/level)
Mana: 500 (+4%/level)
Mana Regeneration: 0.6%/second

Attack Damage: 40 (+4%/level)
Attack Speed: 1.5
Attack Range: 5

Unit Radius: 0.63

Pros:
Efficient Single-Target Healing
Strong offensive build for a Support

Cons:
Can't easily switch healing targets
Needs to complete his quests to be effective
Very few mobility or self-peel options

Combat Trait

1
Mastery of Zen
? Quest: Complete the following tasks:
Damage enemy Heroes 100 times
Heal 10000 Damage
Have 2500 Damage dealt to enemies with Orb of Discord
Be hit by Heroes 50 times

Progress is lost on death until the quest is completed.

! Reward:
+10% Spell Power
+5 Base Attack Damage
+1 Attack Range
+0.25 Attack Speed
+5% Movement Speed
+5 Armor
+400% Health Regeneration Rate
2
Patience is a Virtue
Each Basic Ability has charges, and casting uses all charges for that Ability. Each charge accumulated reduces the mana cost of the ability by 10. Charge Cooldown is 1 second.

Zenyatta's Shield regenerates at 10% per second after not taking damage for 10 seconds. The Shield recharges for 50% of all healing received, including globes and health regeneration.

All of Zenyatta's abilities depend on his Attack range for their range.

Primary Abilities

1
Orb Volley (Q)
Charge Limit: 5
Charge Cooldown: 1 second
Mana Cost: 100
Range: Attack Range +1
Channel Type: Mobile, 50% Move speed reduction

Channel for up to 5 seconds, adding orbs to the volley at the rate of your attack speed, up to 5. Release to unleash your volley in a straight line, dealing Spell Damage equal to your Attack Damage with each orb, to the first enemy it hits. If 5 orbs in a volley strike the same target, the target takes an additional 50(+4%/level) damage and is Slowed by 20% for 3 seconds.
2
Orb of Harmony (W)
Charge Limit: 10
Charge Cooldown: 1 second
Mana Cost: 150
Range: Attack Range +1

Cast the Orb of Harmony onto a targeted allied Hero, or yourself. As long as it is on the Hero, it heals for 100(+4%/level) Health per second. The orb remains on the Hero until 10 seconds have passed, the Hero is out of range for more than 1 second, or if Zenyatta targets another Hero with the Orb of Harmony.
3
Orb of Discord (E)
Charge Limit: 10
Charge Cooldown: 1 second
Mana Cost: 150
Range: Attack Range +1

Cast the Orb of Discord at the targeted enemy. As long as it is on the enemy, it reduces their Armour by 10. The orb remains on the enemy until 10 seconds have passed, the enemy is out of range for more than 1 second, or if Zenyatta targets another enemy with the Orb of Discord.

Secondary Abilities

1
Globe of Regeneration
Unlocked by completing the Globes are Orbs Too quest.
Cooldown: 30 seconds

Zenyatta lays a Regeneration Globe underneath him.
2
Monk's Kick
Unlocked by choosing the Monk's Force Talent
Cooldown: 30 seconds
Range: 1

Zenyatta strikes the targeted enemy, dealing 3 times his Attack damage, knocking them back (by 3 units) and stunning them for 1 second.
3
Clarity of Sight
Unlocked by choosing the Monk's Vision Talent
Cooldown: 60 seconds

Zenyatta increases his Vision Radius by 25%, increases his Attack Range by 0.5 and allows him to see Stealthed Heroes and over obstacles, for 5 seconds.

Heroic Abilities

1
Transcendence (R)
Mana Cost: 100
Cooldown: 100 seconds
Range: Attack Range

Gain 50% Movement Speed and heal nearby Allies in range, including himself, for 200(+4%/level) Health per second for 5 seconds. Zenyatta cannot cast any spells while Transcendence is active.
2
Orb of Balance (R)
Mana Cost: 75
Cooldown: 40 seconds
Range: Attack Range
Explosion Radius: Attack Range

Throw the Orb of Balance that explodes. Enemies in range are dealt 20(+4%/level) damage per second for 5 seconds (dealing double damage to targets over 50% Health), and are slowed by 50% decaying over 3 seconds. Allies in range are healed for 20(+4%/level) health per second for 5 seconds (healing double to targets under 50% Health) and have their Movement Speed increased by 50% decaying over 3 seconds.

Talents

Level 1


Globes Are Orbs Too (1)
? Quest: Collect Regeneration Globes
! Reward: After collecting 10 Regeneration Globes, Zenyatta receives 400% more healing, and 25% more mana, from Regeneration Globes.
! Reward: After collecting 20 Regeneration Globes, Zenyatta's Shield recharges 75% from all healing received, from 50%.
! Reward: After collecting 30 Regeneration Globes, gain the ability to spawn a Regeneration Globe underneath you.

Path of Peace (W)
? Quest: Heal
! Reward: After healing 10000 Health, reduce the mana cost of the Orb of Harmony by 25.
! Reward: After healing 20000 Health, increase the healing of the Orb of Harmony by 10%
! Reward: After healing 40000 Health, casting the Orb of Harmony grants Unstoppable for 1 second to the target.

Path of Destruction (Q)
? Quest: Hitting enemy Heroes with 5 orbs in a single Orb Volley increases your Attack Damage by 0.75.
! Reward: After hitting 20 Heroes, increase Attack Speed by 0.25, reduce the mana cost of Orb Volley by 25 and increase the maximum orbs per Volley by 2.

Level 4


Orb of Alacrity (W)
Orb of Harmony increases the target's Movement Speed by 15% while it's active.

Orb of Sluggishness (E)
Orb of Discord decreases the target's Movement Speed by 15% while it's active.

Orbs of Stunning Impact (Q)
Hitting an enemy Hero with 5 orbs from a single Orb Volley stuns them for 0.75 seconds.

Level 7


Lingering Orbs (W,E)
Orb of Harmony heals for 5% more for every second it's active in one cast. Orb of Discord reduces Armour by a further 1 every second it's active in one cast, and deals 10(+4%/level) damage per second while it's active.

Wild Orbs (W,E)
Reduces the Mana cost of Basic Abilities by 50, but reduces the Mana Cost Reduction of Charges by 5. Orb of Harmony heals for an additional 20(+4%/level) per Charge missing. Orb of Discord deals 10(+4%/level) damage per Charge missing.

Siphoning Orbs (Q)
All damage dealt by Zenyatta heals him for 10% of the damage dealt. If Zenyatta is at full Health and Shields, that healing is applied to the lowest Health Ally, prioritising Heroes.

Level 10


See Heroic Abilities

Level 13


Monk's Discipline (D)
Passive (60 sec. CD, activates when Zenyatta loses all his Shields): Restores 25% of his Shields and grants 10 Armour for 5 seconds.
Monk's Will (D)
Maximum Shield increased by 25%, and Zenyatta takes 50% less "Anti-Shield" damage.

Monk's Force (2)
Grants the Monk's Kick ability.

Monk's Vision (3)
Passive: Increase Zenyatta's Vision Radius by 25% and his Attack Range by 0.5.
Grants the Clarity of Sight ability.


Level 16


Orb of Sanctuary (W)
Orb of Harmony protects its target from death for 1 second upon casting. If the target takes fatal damage, they are placed in stasis for 1 second and healed for 500(+4%/level) Health. They are then Silenced, Blinded, receive 100% less healing, and cannot be targeted by Orb of Harmony for 5 seconds after Stasis. This effect has a cooldown of 30 seconds per Hero.

Orb of Marking (E)
Orb of Discord marks the enemy it's on. Attacks from Zenyatta's allies (but not Zenyatta himself) onto the marked enemy each deal an extra 100(+4%/level) damage. Maximum 1 application of this effect per second.

Piercing Orbs (Q,E)
Orb Volley pierces through all targets. Orb of Discord reduces the target's Armour by a further 5.

Level 20


Transcending over Body (Transcendence R)
Transcendence over-heals 50% of its healing as Shields, that last for 5 seconds after the last application.

Balance in all Things (Orb of Balance R)
For every Hero that gets affected by Orb of Balance, its Cooldown is reduced by 3 seconds.

Orbs of Steel (Passive)
3 Orbs (Radius 0.3) orbit Zenyatta at Attack Range at 75% Movement Speed, dealing 50(+4%/level) damage per second while they're in contact with an enemy. They are also untargetable Heroic entities, meaning it will block skillshots as a Hero would. If it does so, the orb is deactivated for 15 seconds, with any remaining orbs continuing their orbit as normal.

Sharing his Teachings (Passive)
Every 5 seconds, Zenyatta pulses with energy, dealing 25(+4%/level) damage to nearby enemies and healing 50(+4%/level) health to nearby allies. Effects are doubled if Zenyatta has full Health and Shields. (radius of effect being his attack range)

Version Updating:
0.1 - (28/10/2018) - First Draft
0.2 - (28/10/2018) - Brought down to Earth; Formatting changes

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