Zenyatta by Nerfy

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Zenyatta

By: Nerfy
Last Updated: Feb 21, 2017
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Zenyatta

The Wandering Guru

(v1.24)


Zenyatta calls upon Orbs of Harmony and Discord to heal his teammates and weaken his opponents, all while pursuing a transcendent state of immunity to damage.

Attack Type: Ranged
Class: Multiclass (Support/Assassin)
Sub Class: Sustained Damage, Healer, Support
Difficulty: Hard

Combat Trait

1
[D] Meditation
Gain a Shield equal to 300% of your maximum Health. This lasts indefinitely and rapidly regenerates after 3 seconds spent out of combat.
2
[R MOUSE] Lock Target
By default, you do not attack upon right clicking on your enemies. Instead, right clicking an enemy will target lock them, allowing you to attack your foes with your Orb of Destruction.

Primary Abilities

1
[Q] Orb of Destruction
Project destructive energy orbs either individually, or in a rapid-fire volley of up to 5 orbs after a few seconds spent gathering power. Pressing the button will fire the orbs individually to targeted enemies. You can also automatically attack the locked targets by activating the Auto Attack toggle.

To launch a volley of orbs, holding the button will pause the attacking animation and activate a charging animation. Releasing the button will launch the orbs to the targeted enemies. You can move around while firing and charging his orbs.

[Q] (Orb of Destruction)
Type: Targeted Linear Projectile (Physical)
Attack speed: 2.5
Ammo: 10
Reload time: 1 second

[Q] (Orb Volley)
Type: Multiple Targeted Linear Projectiles (Physical)
Ammo usage: Up to 5 per volley
Charge rate time: each charge takes 0.6 seconds up to 3 seconds to fully charge 5 orbs.
Charge cooldown: 1.5 second until available to cast again
2
[W] Orb of harmony
Zenyatta casts an orb over the shoulder of a targeted allied Hero. So long as the target maintains the distance to Zenyatta of his range of sight, the orb slowly restores health to his ally. Only one ally can receive the orb's benefit at a time.

Type: Targeted Homing Projectile

Healing:

+ 50 HP (+4%/LVL) per second

Effect:

+ Increases the amount of healing received from other sources by 50%

Duration: 2 seconds if out of sight range

Cooldown: 3 seconds
3
[E] Orb of Discord
Attaching the Orb of Discord to an opponent amplifies the amount of damage they receive for as long as the target maintains the distance to Zenyatta of his range of sight. Only one opponent can suffer the orb's effects at a time. Does not reveal stealthed enemy Heroes.

Type: Targeted Homing Projectile

Damage: 0

Effect:

+ Lower 50 armor for the duration.

Duration: 2 seconds if out of sight range

Cooldown: 6 seconds

Secondary Abilities

1
[Active] Auto Cast
Toggle between Activate and Deactivate.
Activate to make the Orb of Destruction cast automatic.
Deactivate to default.

Cooldown: 0.5 seconds

Heroic Abilities

1
[R] TRANSCENDENCE
Enter a state of heightened existence for 6 seconds. While transcendent, you can still be targeted and attacked, but you are immune to damage and crowd control effects. Rapidly restore your health and that of allies in your vicinity for 500 HP(+4%/LVL) per second. You cannot use abilities or attack for the duration of this effect.

Cooldown: 120 seconds
2
[R] Iris' Embrace
Passive:
Allied Heroes that take fatal damage while attached with the Orb of Harmony will be embraced by the blessings of the Iris, immediately receiving the following effects:

+ An indefinite Shield for 100% of your maximum Shield
+ 40% movement speed bonus that decays over 4 seconds
+ unstoppable for 2 second,

Cooldown: 80 seconds

Special Mount

1
Ascend
Zenyatta will ascend a bit higher and travel just as fast as every other mounts in game.

(He will also only be able to ride levitating platform type mounts.)

Statistics

[Health]


Max Health: 422 (+4%/LVL)
Health Regen: 2 (+4%/LVL)


[Shield]


Max Shield: 300% of Max HP
Shield regen: 25% of Max Shield per second


[Ammo Bar]


Capacity: 10 Orbs of Destruction
Reload time: 1 second


[Auto Attacks]


Damage: 30 (+4%/LVL)
Speed: 2.5



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Talents

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Level 1




Balls of Steel [Q]


Quest: Hit enemy heroes with Orb of Destruction 220 times.
Reward: Increases the attack range by 1.

Quest: Hit enemy heroes with Orb of Destruction 440 times.
Reward: Further increases the attack range by 1.

Quest: Hit enemy heroes with Orb of Destruction 660 times.
Reward: Removes the Orb of Destruction's Reload time.


Path to Destructiion [Q]


Quest: Hitting enemy Heroes with Orb of Destruction will permanently increase the damage of Orb of Destruction by 0.3 per hit.
Quest: Hitting enemy minions with Orb of Destruction will permanently increase the damage of Orb of Destruction by 0.1 per hit.


Air Friction [Q]


Orb of Destruction burns the target for 15 (+4%/LVL) damage per second, and enemies in its path for 8.2 (+4%/LVL) damage per second for 4 seconds.


Pass Into The Light [Active]


Activate to Reveal all enemy Heroes and stealthed objects in a small area for 4 seconds, those revealed stays revealed for additional 4 seconds. Does not grant vision.

4 charges

Cooldown: 30 seconds



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level 4



Decelerate Chi [E]

Queat: Take down 6 enemy Heroes that are suffering from Orb of Discord
Reward: Casting the Orb of Discord to an enemy Hero with the health below 40%, heals the targeted Enemy for 11% of their maximum health, and slows them by 70% that decays over 4 seconds.
Reward: Casting the Orb of Discord to an enemy Hero with the health at or above 40%, slows them by 40% for 2 seconds.

Passive: Orb of Destruction slows the target by 5% for 2 seconds. This effect stacks up to 25%.


Confound Chi [E]


Casting the Orb of Discord to an enemy Hero will cause the targeted Hero to emit a vile energy that causes 19 (+4%/LVL) damage per second to enemy Heroes and minions nearby.

(This can unmount enemy Heroes near the target, and interrupt mounting and capturing animations. This does not effect the Orb of Discord target.)


Focus Chi [D]


Activate to consume all shield to increase attack damage of next 5 attacks by the percentage of maximum shield consumed.

100% of the maximum shield consumed increases Orb of Destruction damage by 100%,
50% of the maximum shield consumed increases Orb of Destruction damage by 50%

Cooldown: 20 seconds



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level 7



Resilient Pupil [W]


Orb of Harmony grants 40 armor to its targeted allied Hero for 4 seconds when targeted ally Hero is under effects of stun, slow, silence, and root.

Cooldown: 8 seconds

Passive: Orb of Harmony reduces duration of effects of stun, slow, silence, and root by 50%.


Accelerate Chi [W]


Orb of Harmony increases the targeted allied Hero's movement speed by 20%, and by 40% for 1 second when attacked.


Calldown: MULE [Active]


Activate to calldown a MULE that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health per second. Grants 1 ammo every 3 seconds.



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level 13



Juggernaut Volley [Q]


Fully charged Orb of Destruction attacks against enemy Heroes deals an additional 8% of their maximum Health as bonus damage.


Shattering Impact [Q]


Attacks against Heroes deal 150% bonus damage to Shields.

Charging Orb of Destruction increases the bonus damage to Shields by 150% Passive bonus damage + 20% per each Orbs charged, up to 250% bonus damage to Shields with all Orbs.


Conviction [Passive]


Gain 50 Physical Armor, taking 50% less damage from Basic Attacks, but lose 30 Spell Armor, taking 30% more damage from Abilities.



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level 16



Gathering Chi [W]


Orb of Harmony instantly grants its targeted allied Hero 360 (+4%/LVL) points of indefinite Shield when the targeted ally takes down an enemy Hero.

When the Shield is destroyed from damage, targeted allied Hero gains 60 armor for 3 seconds. This effect will be active every 12 seconds.


Improved Recovery [W]


Orb of Harmony now heals for a bonus amount of 1.5% of targeted allied Hero's Maximum health per second as long as the spell is active.


Butterfly Effect [Passive]


Orb of Destruction damage heals the Orb of Harmony target for 30% of the damage dealt. This includes bonus damage dealt by Orb of Discord.


Kharma [E]


When the enemy Hero effected by Orb of Discord stuns, slows, silences, roots your allied Hero, your ally immediately receives the following effects:

+ Unstoppable for 1 second
+ 50% movement speed bonus that decays over 2 seconds

And the disabling effect is redirected to the caster.

Cooldown: 30 seconds



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level 20



Experience Tranquility [R]


Transcendence lasts additional 4 seconds. Every time you are attacked, Transcendence gains 0.2 seconds of additional duration.

Passive: Gain 10 indefinite armor.


Chosen One [R]


If the Shield gained from Iris' Embrace is destroyed, Iris' Embrace is instantly re-cast to the same allied Hero without cost. Orb of Harmony does not need to be on the Hero to trigger the re-cast.


Blinding Speed [Q]


Charging the Orb of Destruction into a volley blinds the targeted enemy for 0.4 seconds for each Orb charged, up to 2 seconds.

Attack speed is increased by 50%, Orb Volley charge duration halved.


Strive For Improvement [D]


Shield now constantly regenerates, even in combat and while disabled.

Reduces Shield regeneration from 25% per second to 20% per second when attacked.













THIS IS A VERY EARLY CONCEPT, AND SO I WILL TAKE YOUR FEEDBACKS INTO CONSIDERATION. THANKS :)

patch log

1.24 - 2/18/2017
-Maximum Health reduced from 550 to 422.
-Health Regen reduced from 2.25 to 2.
-Attack Damage recuced from 36 to 30.


1.23 - 2/19/2017
-Orb of Harmony [W] healing reduced from 100 HP to 50 HP per second.
-Orb of Harmony [W] cooldown increased by 1 second.
-Orb of Discord [E] no longer reduces healing received from other sources by 50%.
-Orb of Discord [E] cooldown increased by 2 seconds.
+Transcendence [R] healing increase from 400 HP per second to 500 HP per second.
-Transcendence [R] duration reduced from 8 seconds to 6 seconds.
-Level 20 talent Experience Tranquility [R] no longer give allied Heroes armor at the end and passive armor bonus reduced from 20 to 10.
+- New Functionality: Every time you are attacked, Transcendence gains 0.2 seconds of additional duration.


1.13 - Level 20 talent Combative Recovery [D] has been renamed to Strive For Improvement [D].


1.12 - Level 1 talent Destructive Path [Q] has been renamed to Path to Destructiion [Q].


1.01 - Minor polish and adjustments to stats.


1.00 - Initial release.

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0
[-]
rgg138 (1) | February 17, 2017 8:13am
What about Varian against this Hero?
0
[-]
Nerfy | February 17, 2017 3:22pm
Heroes that nullifies the aa damage may as well counter Zenyatta's attacks. Heroes such as Chen, Illidan, Varian.
1
[-]
rgg138 (1) | February 18, 2017 1:12pm
Varian would insta destroy the shield at lvl 13
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