Zenyatta by Gnub

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Zenyatta

By: Gnub
Last Updated: Jul 31, 2017
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Zenyatta

Wandering Guru

Zenyatta is an omnic monk who wanders the world in search of spiritual enlightenment. It is said that those who cross his path are never the same again.

Backgroud
After the Omnic Crisis, a group of outcast omnic robots experienced a spiritual awakening. They abandoned their preprogrammed lives to establish a communal monastery deep in the Himalayas. After many years of meditation on the nature of existence, they came to the belief that they were more than artificial intelligences and that, like humans, they possessed the essence of a soul. Recognizing the spiritual equality they held with humans, the monks sought to heal the wounds caused by the Omnic Crisis a generation earlier and bring humans and robots back into societal harmony.

But one monk, Zenyatta, disagreed and believed that the way to repair the problems between humans and omnics was through interpersonal connection and engagement. Ultimately, Zenyatta chose to leave the monastery and wander the world, helping those he meets to overcome their personal struggles and find inner peace. But, when necessary, he will fight to protect the innocent, be they omnic, human... or otherwise.

Gameplay and Statistics
Zenyatta is an offensive Ranged Support, that is able to inflict large amounts of damage, while steadily healing his allies. Line of Sight is an important aspect, to keep his Orbs active. He does, however, lack escapes and stability, and as such is fragile to ganking and back-line divers.

Health: -
Resource: This Hero doesn't have Mana, but instead rely on a secondary resource. See Trait - Omnic Tranquility.
Range: -

Combat Trait

1
Omnic Tranquility (D)
Zenyatta strives for tranquility in all things. His Abilities and Basic Attacks recharges his secondary resource Tranquility from 0 to 200, which he uses for his Heroic Abilities.

Basic Attacks each recharge 1 Tranquility.
Orb of Harmony recharges 1 Tranquility every time it actively heals its target.
Orb Volley strikes recharges as Basic Attacks.

Furthermore, 25% of Zenyatta's health is Omnic Shield, that regenerates 5% every second, after not being damaged for 10 seconds.

Primary Abilities

1
Orb of Harmony (Q)
Zenyatta casts an orb over the shoulder of a targeted ally. So long as Zenyatta maintains line of sight (removed if line of sight is broken or target gets out of range for more than 3 seconds), the orb slowly restores health to his ally every second.

Only one ally can receive the orb's benefit at a time.

Type: Targeted (Allies).
Cooldown: 3 seconds.
Duration: Until target leaves line of sight or range for 3 seconds or dies.
Tranquility: Recharges 1 Tranquility every time it actively heals its target.
2
Orb of Discord (W)
Attaching the orb of discord to an opponent, lowering their Armor by 15 amplifying the amount of damage they receive by 15% for as long as Zenyatta maintains line of sight (removed if line of sight is broken or target gets out of range for more than 3 seconds).

Only one enemy can suffer the orb's effects at a time.

Type: Targeted (Enemies).
Cooldown: 3 seconds.
Duration: Until target leaves line of sight or range for 3 seconds or dies.
Tranquility: Basic Attacks against a target with Orb of Discord recharges 1 additional Tranquility per attack.
3
Orb Volley (E)
Zenyatta projects his destructive energy orbs in a rapid-fire volley. All orbs are projected upon activation. Damage equals that of a Basic Attack, and is affected by the same modifiers.

Type: Skillshot
Cooldown: 1.5 second (per charge) - 5 charges total.
Duration: 0.2 seconds per orb launched.
Tranquility: Gains Tranquility equal to a Basic Attack per hit.

Heroic Abilities

1
Transcendence (R1)
Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use Abilities or Basic Attacks, but gains Protected, making him immune to damage and crowd-control effects and automatically restores his health and that of nearby allies double to the effect of Orb of Harmony.

Type: Activated - Area of Effect Healing / Self-buff.
Cooldown: None.
Duration: 10 seconds.
Tranquility: Costs 200 Tranquility - no Tranquility is gained while active.

Passive: Tranquility gains from Orb of Harmory is doubled.
2
Immanence (R2)
Zenyatta enters a state of heightened existence for a short period of time. While immanent, Zenyatta's abilities and attacks are greatly enhanced.

Basic Attacks heals for 50% of the damage done. Continuous attacks causes them to deal 25% additional damage, stacking up to 4 times. The effect expires upon changing targets.
Orb of Harmony and Orb of Discord are not checked for being out of line of sight until after Immanence expires.
Orb Volley recharges Orbs 1 second faster than before.

Type: Activated - Self-buff.
Cooldown: None.
Duration: 10 seconds.
Tranquility: Costs 200 Tranquility - no Tranquility is gained while active.

Passive: Tranquility gains from Basic Attacks are doubled. Orb of Discord now also grants 1 Tranquility per second active.

Talents

  • Level 1
    • Aerodynamic Orbs (E) - The duration of Orb Volley is reduced to 0.1 second per orb launched.
      • ! QUEST: Upon hitting a hero with 60 orbs, the recharge-time of an orb is reduced to 1 second.
    • Revealed Weakness (W) - When Orb of Discord has been active for 5 seconds, their movement speed is slowed by 10%.
    • Experience Tranquility (D) - Health Globes grant 10 Tranquility.
      • ! QUEST: Upon collecting 20 Health Globes, you passively recharge 1 Tranquility every 2 seconds.
      • ! QUEST: Upon collecting 40 Health Gloves, the bonus is increased to 1 Tranquility every second.
  • Level 4
    • Heavy Shields (D) - Omnic Shield is now 40% of Zenyatta's health, but takes an additional 5 seconds before they begin to regenerate.
    • Omnic Safeguard (D) - Whenever Zenyatta drops below 10% health, Omnic Shield is instantly activated to full effect. This effect has a 60 second cooldown.
    • Quicksilver Shields (D) - While Omnic Shield is active, Zenyatta gains 10% additional movement speed, while not mounted.
    • Cutting-Edge Shields (D) - While Omnic Shield is active, Zenyatta gains 10% ability power.
  • Level 7
    • Tranquil Soul (D) - While your Tranquility is at max, you gain 5% Ability Power.
      • ! QUEST: Upon having spent 100 seconds at max Tranquility, the bonus is increased to 10%.
    • Extra Armory (E) - The amount of charges for Orb Volley is increased by 5.
    • Portable Focus (Q) - Casting Orb of Harmony on an ally removes Stuns and Movement Impairing effects on the target. This effect increases the cooldown of Orb of Harmony against that ally for 20 seconds.
  • Level 10 - Heroic abilities
    • Trancendence (R1) - See above.
    • Immanence (R2) - See above.
  • Level 13
    • Harmony Within (Q) - Activate to let an active Orb of Harmony explode in healing energy, healing nearby allies for 500% of the health granted. The active orb is consumed in the process. Ability - Cooldown: 30 Seconds.
    • Safety Sphere (Q) - If an ally has Orb of Harmony is active and receives fatal damage, the Orb is lost instead, leaving the target at 1 health.
    • Calculated Trajectory (E) - Orbs fired with Orb Volley hits an additional nearby target, prioritizing Heroes. This effect does not grant additional Tranquility.
  • Level 16
    • Tense Disharmony (W) - Orb of Discord also lowers the armor of nearby enemies by 50% of the amount of the primary target.
    • Magnetic Orbs (W) - Every 3 seconds that Orb of Discord is active on an enemy Hero, it deals damage equal to an Auto Attack, granting all benefits of those.
    • Rejuvenating Core (Q) - Zenyatta is healed for 50% of the healing done by Orb of Harmony. This bonus only works while Orb of Harmony is active on allies.
  • Level 20 - Storm talents
    • Deus Ex Machina (R1) - While Transcendence is active, the effects of Orb of Harmony is increased to triple effect, as is the Tranqulity gain.
    • The Seventh Day (R2) - Zenyatta gains 50 Tranquility after Immanence expires, and the duration is increased by 5 seconds.
    • Orbs for Everyone (D) - Both Orb of Harmony and Orb of Discord can be applied to two targets at once. The oldest orb is always moved.
    • One with the Harmony (Q) - The target of Orb of Harmony also grants the effect of Omnic Shield.

Changelog

Version 0.2 - July 31st
  • Omnic Tranquility (D)
    • Tranquility completely replaces Mana as Resource.
    • Tranquility gains from Basic Attacks lowered from 2 to 1 per attack.
    • Passive Shield (25% Base Health) added, that regenerates rapidly after not being damaged for 10 seconds. Modified by talents.
  • Orb of Harmony (Q)
    • No changes.
  • Orb of Discord (W)
    • No longer affects Tranquility gain.
    • Armor reduction lowered from to 15 from 25.
  • Orb Volley (E)
    • No changes.
  • Talents
    • Talents added.

Version 0.1 - May 3rd
  • Initial version - Work in progress
  • Considering if Omnic Tranquility should be the only resource, thus working like Tracer.
  • Considering adding a permanent shield, just like in Overwatch, and having it regenerate at specific points.
    Version 0.X - Change Template (Not added above) - No date
    • Omnic Tranquility (D)
      • Change X
    • Orb of Harmony (Q)
      • Change X
    • Orb of Discord (W)
      • Change X
    • Orb Volley (E)
      • Change X
    • Talents
      • Tier 1 - Level 1
        • Ability (X). Change description.
      • Tier 2 - Level 4
        • Ability (X). Change description.
      • Tier X - Level X
        • Ability (X). Change description.

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greggrulz | December 4, 2017 4:15am
hello gnub, i really like your concept but you need to rework some talents like: experience tranquility (seems too much op for me, probably you need to rework the tranquility bar max) and deus ex machina (honestly i expected a lot more because the name but seems very lazy, you should boost the duration or make the allies unstoppable or invulnerable too)
but the concept is really cool ;)
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