Zergling Pack by kid-karma

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Zergling Pack

By: kid-karma
Last Updated: Feb 11, 2018
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Zergling Pack

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The Zergling Pack consists of three heroic Zerglings that move together in one hit box. While grouped in this manner, the Zerg Pack shares one health pool. Using their trait, 'Hive Mind', the Zerg Pack can split into three individual hitboxes with each Zergling possessing 1/3 of the group's total health. Although it is risky to expose themselves this way it is necessary to take full advantage of the pack's potential: each separate heroic Zergling grants the player an extra charge of their abilities.

A few notes:
- Seperate heroic Zerglings cannot be controlled individually. They move together and attack the same target unless issued an attack + move command, in which case they will each attack the target closest to them.
- The health level of each heroic Zergling is remembered when you toggle between grouped and seperate - - a low health Zergling saved from danger by rejoining the others will still be low health when you split them again.
- Individual heroic Zergling's death timers are the same length as Misha's. If all heroic Zerglings are dead at the same time they receive a normal death timer.
- Heroic Zerglings that are killed provide 0.25 takedown experience to the enemy.
- Summoned Zerglings do not count for extra charges.

F.A.Q.
Why can't they be controlled individually?
Zerglings move in packs with their strength lying in sheer numbers. Being able to split them up, although powerful in the Nexus, would not be true to the fantasy of the hero.
Why only three heroic Zerglings?
A large group of Zerglings would be too oppressive for any heroes without wave-clear to deal with. I intended to provide that flavor through additional short-lived summoned Zerglings. There are many talents and abilities that temporarily provide the Zerg Pack player a feeling of controlling a swarm.
Won't the heroic Zerglings be really squishy when they split?
Yes, but their playstyle hinges on that risk/reward interaction. They effectively triple their attack speed and the charges of their basic abilities by splitting.

Combat Trait

1
Hive Mind
Activate to toggle between your two configurations: grouped or seperate. 4 second cooldown.

While grouped your Zerglings share one health bar and inhabit one hitbox.

While seperated your Zerglings have individual health bars and individual hitboxes.


Primary Abilities

1
Swarm
Cause three summoned Zerglings to unburrow at the target location after a short delay, dealing a small amount of damage. These Zerglings will then attack targets hit by the initial cast of Swarm for 4 seconds.

16 second cooldown.

Swarm gains a charge for each non-summon Zergling you are controlling individually.
2
Adrenal Overload
Activate to cause your basic attacks to reduce the cooldowns of your other basic abilities by 0.25 seconds. Lasts 8 seconds.

24 second cooldown.
3
Rush
Activate to increase your movement speed by 10% for 4 seconds. 16 second cooldown.

Rush gains a charge for each non-summon Zergling you are controlling individually.

Heroic Abilities

1
Brood
Summon 10 Zerglings that unburrow from the ground around you, attacking everything in sight for 6 seconds. Basic attacks you deal against enemy heroes increase their duration, up to 12 seconds.

80 second cooldown.
2
Raptor Strain
Mutate your Zerglings into the superior Raptor Strain, permanently increasing their movement speed by 10%.

In addition Raptor Strain can be activated to cause your Zerglings to leap at the target location. Enemies hit by this leap take 25% increased damage from your basic attacks for 4 seconds. 30 second cooldown.


Raptor Strain gains a charge for each non-summon Zergling you are controlling individually.

Special Mount

1
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Zerglings cannot use mounts.

Talents

Level 1:
Scout: Summon a Zergling that will run to the target location, providing vision. Lasts 30 seconds. 60 second cooldown.
Packhunters: Increase the number of Zerglings in your pack to 4. Your total health is divided equally among all four Zerglings.
Foragers: (Quest) Regeneration Globes picked up while in your seperate configuration increase your health regeneration by 1 per second, up to 15.
(Reward) After gathering 15 Regeneration Globes, your health regeneration while grouped is increased by 100%.

Level 4:
Reconstituting Strikes: Basic attacks against enemy heroes during Adrenal Overload reduce the resurrection time of fallen Zerglings by 0.25 seconds.
Cave In: Enemies hit by the initial cast of Swarm are slowed by 30%, decaying quickly over 1 second.
Evasive Hunters: Evade basic attacks for 1 second after activating Rush.

Level 7:
Cannon Fodder: Increase the damage you deal to non-heroic units and structures by 3% for each active summoned Zergling.
Dormant Hives: Increase the area and range of Swarm by 20%.
Thrive On Carnage: (Quest) Each time you land a basic attack against an enemy hero during Adrenal Overload, permanently reduce the cooldown of Adrenal Overload by 0.1 seconds, up to 6 seconds.
(Reward) After hitting enemy heroes 60 times, the duration of Adrenal Overload is increased to 12 seconds.

Level 10:
See above section.

Level 13:
Adaptation: Each time a heroic Zergling is hit by an ability, permanently gain 1 Spell Armor, up to 20.
Eats The Fallen: Your lowest health heroic Zergling is healed for 5% of their maximum health whenever a nearby summoned Zergling is killed or expires.
Spawning Pool: Swarm continues to spawn 1 additional Zergling every second for 3 seconds.

Level 16:
Flanking Maneuver: Gain unbreakable stealth for 1 second after splitting your Zerglings.
Eager Spawn: Each time a charge of a basic ability comes off cooldown during Adrenal Overload a Zergling is summoned that will attack nearby enemies for 4 seconds, preferring heroes.
Metabolic Boost: Rush increases your attack speed by the same amount as your movement speed.

Level 20:
Safety In Numbers: Regrouping your Zerglings with Hive Mind removes all negative status effects on your heroic Zerglings.
Hive Clusters: Brood gains a charge and global range.
Primal Zerglings: Raptor Strain increases the health of your heroic Zerglings by 25%, and their death timers are 25% shorter.
Mitosis: Talents and non-heroic abilities that summon a Zergling now summon twice that amount of Zerglings.

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Caitan | January 18, 2017 11:51am
cool
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