Zhota by GiGGa

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Zhota

By: GiGGa
Last Updated: Jun 20, 2015
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Zhota

The Monk

So since blizzard is going to release a monk, I though try and create the hero as I imagine him.

The Monk comes from the Diablo world, and even though I don't play the game I love the monk, so here we go:

The Monk is a unique support - he can choose to focus on dealing damage, providing CC, Healing or leading the charge thanks to his level 1 talent that will determine his Trait.

The Monk trait is picked as a level 1 talent.

Combat Trait

1
Talent 1 - Mantra of Salvation
Passive:
Disables effect nearby allies for a 20% shorter duration.
Active:
Activate to cleanse all nearby allies and grant them additional move speed.
2
Talent 2 - Mantra of Conviction
Passive:
If you or a nearby ally basic attacks an enemy, they become vulnerable and take 4% increased damage for a few seconds. 
(Stacks up to 5 times, once per allied hero attack, causing enemies to take a total of 20% more damage for a few seconds)

Active:
Instantly makes all nearby enemies vulnerable causing them to take 10% increased damage and slowing for a small amount.
(Disables passive effect while active)
3
Talent 3 - Mantra of Healing
Passive:
You share 50% of your passive regeneration with nearby allies. Picking up health globes increases your regeneration permanently by a small amount.
Active:
Activate on target ally to link with them. 20% Of all healing and regeneration you have is then shared to them, as long as they do not break the link. (Decent range)
(This stacks with your passive, meaning they will receive a total of 70% of your regeneration)
4
Talent 4 - Mantra of Retribution
Passive:
Increase the damage of nearby minions and mercenaries by 25%
Active:
Minion kills grant you stacks. You can use these stacks to "convert" neutral mercenaries, instantly putting them into submission. (Better bribe)
(Converted mercenaries are effected twice as much by the passive effect)

Primary Abilities

1
Fist of thunder
Teleport behind the target and gain 100% increased attack speed on your next 3 basic attacks. 
If the target is an ally they gain 50% increased attack speed instead.
2
Breath of Heavens
After a short delay you send out a wave of divine energy healing all nearby allies.
3
Wave of light
Target an ally to heal them and grant them a small shield.
Target an enemy to focus a wave of light onto them stunning them for a short duration and causing them to miss their next few basic attacks.

Heroic Abilities

1
Seven-sided strike
When activated the monk dashes between nearby allies and enemies, healing allies and damaging enemies.
Total of 7 dashes. (Prioritising low health targets)
2
Inner sanctuary
The monk casts this ability on an AOE - causing allies within it to take 50% less damage, and become unstoppable. Enemies within the AOE are slowed

Special Mount

1
Unique Mount - Dashing strike
The monk can not mount up. Instead when he is out of combat he starts gaining dash charges (1 charge every 20 seconds).

The monk can activate dash on a nearby target to dash towards them, healing them for a small amount if they are an ally.

Max. 3 charges

Talents [WIP]

On level 1 you choose a trait.
-Mantra of Salvation 
 (Read the description at traits)
-Mantra of Conviction
-Mantra of Healing
-Mantra of Retribution





-Charging Focus
 Every 10 seconds your next basic attack hits three times in quick succession.

-Healing ward
Activate to place a healing ward.
-Way of the falling star
 You gain 20% movement speed when using the Dash. If your target was an ally they will also receive the buff. 

-Static Strike
After using Fist of Thunder a bolt of lightning shoots out to two nearby enemies dealing damage and stunning them for 0.25s
-Calldown: MULE
Call down a MULE to aid nearby structures.
-Purifying Light
Causes wave of light to cleanse the target if it is an ally.
-Wall of light
Wave of light creates a barrier only allies can pass after a short delay.
-Battle Momentum
Basic attacks reduce ability cooldowns by .5s



-Seven-Sided Strike
(Read heroic descriptions in abilities section)

-Inner Sanctuary




-Holy Fire
After casting an ability you release fire, dealing damage to nearby enemies every second
-Infused with Light
Grants allies a shield reducing incoming ability damage by 25% for a short duration.
-Circle of life
After the ability hits it leaves an AOE that continues to heal allies that stand within it.

- Increased Focus
Reduces Cooldown of your Mantra's Active.



On level 16 you can choose a second mantra, or buff your current one. The following talents are the talents that buff your current one.
- Greater Mantra of Salvation
Now makes allies unstoppable for a few seconds when activated.

-Greater Mantra of Conviction
Now causes ALL nearby enemies to take 25% increased damage when activated.

-Greater Mantra of Healing
Allows you to link 2 targets and they now gain 25% of all healing.

-Greater Mantra of Retribution
Damage bonus is global when activated. Convert can now be used on mercenaries already captured by enemies and enemy minions. (When cast on minions it only uses 50% of the normal required stacks)


-Lucky 7's
Seven-Sided strike now jumps twice as much and occurs 50% faster.
-Forbidden Palace
Causes enemies to take damage every second, and heals allies every second.


-Storm Shield
Grants all nearby allies a shield.


-Epiphany The monk's basic attacks now cause him to dash a short distance towards the target. He can also basic attack allies now, not dealing damage but only dashing the short distance. Every 3rd attack also grants evasion for a short duration









___________________________________________________________________

Playstyle

Right so that was my hero concept. I hope you enjoyed it :)

I am going to use this part to discuss a few of his talents/abilities that chain well together. (Yes I did sit and try think of ways to make his talents/abilities work together)

Builds for the Monk
The support:
When playing support on Monk you will use your level 1 talent choice to pick up Mantra of Healing, which works like a team wide regeneration master.
When playing support Monk will be very deadly with assassins such as Illidan, since he can simply link up and you are one of the only supports that can keep up with all his dashes and dives. 
For further talents the Monk has all the basic support talents such as Healing Ward, but he also has some talents that buff his abilities allowing him to help out his allies even more.
I won't give an entire guide this was just a basic idea.
___________________________________________________
The Pusher:
When the Monk takes Mantra of Retribution he becomes like Tassadar in the sense that he is a pushing support. This build would not be typical but I put the talents there as an option to Monk players in case a new Push heavy meta evolves or your team needs a pusher.
With this Mantra the monk will also be able to focus on taking jungle camps, he will take more damage focused talents and because he can just heal himself he should be able to sustain himself when taking jungle camps.
___________________________________________________
The Initiator/Anti CC:
If the monk's team lacks initiate (No he is not a tank, he is just able to lead fights.) then the monk can pick up Mantra of Salvation. This will give him, and his team some CC reduction and speed allowing them to engage quicker and safer and protecting them against any disengage. 
This Mantra's active can totally ruin some sad ETC's day when the entire enemy team gets cleansed. Please note this ability does not act like the normal cleanse, It only removes all current CC and does not stop any following CC (unless upgraded on level 16).

With this build the monk can also focus on dishing out a lot of CC with his abilities.
___________________________________________________

The Damage Focused:
Mantra of Conviction allows your team to quickly eliminate targets, when they are focused. If the Monk follows a damage focused build he will also be able to take on enemies by himself, taking talents like Charging Focus which allow him to quickly stack 3 charges of his passive on an enemy. If used with Fist of thunder he will be able to attack 6 times in a split second making the enemy vulnerable and dealing high amounts of damage.
Not to mention the Monk's mount that allows him to stick to an enemy like nobody's business.
___________________________________________________
COMBO:  If the Monk reaches level 20, he can take Epiphany. Now I just want to put this out there because I think this is gonna be an amazing combo. Epiphany will allow the monk to stick to a target forever, the only danger being that the monk will be very squishy. It also allows him to evade attacks after every 3rd attack. With Focused attack you attack 3 times at once every 10s. So its Attack x 3 -> Evade -> Stick to enemy -> Fist of thunder (Quick 3 attacks) -> Attack x 3 -> Evade ->Battle Momentum allows you to do this over and over.
I might have to mark him as an assassin 0.o
The only downside will be that the Monk will have much less attack damage than an assassin and also be quite squishy, very squishy, causing him to have to play smart and use his Mount in an attempt to survive at all times. His base attackspeed will also be pretty low.
___________________________________________________
I hope you enjoyed my concept, if you ever want to join me for a game my BattleTag is GiGGa#2228 (EU).
Have a nice day :)

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GiGGa (4) | June 20, 2015 12:48am

Changelog:


2015/06/20 - Added "Playstyle" section along with a few visual upgrades





Searkend wrote:

Definitely interesting approach. Well thought out.


Thank you very much :)
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Searkend (2) | June 19, 2015 2:57pm
Definitely interesting approach. Well thought out.
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