Zild by Xero

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Zild

By: Xero
Last Updated: Jul 8, 2020
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Zild

The Deathspeaker

The Priests of Rathma are often looked down upon for their use of death magic and necromantic powers, but in the end they have a simple goal - to keep balance between life and death. As a Deathspeaker, Zild is ready to tip the edge of battle so that the balance she lives for will not be interrupted.

In the Nexus, Zild comes to protect her allies with sturdy bone armor whilst cursing their enemies into weakened states.

Strenghts:
Strong self-healing
No need for mana

Weaknesses:
Uses health to cast her abilities
Low total health, relying on her trait for protection

Stats:
Health: 1500(+4% per level)
Health Regen: 5 (+4% per level)
Attack Speed: 1 per second
Attack Range: 5.5
Basic Attack Damage: 50 (+4% per level)


Combat Trait

1
Rathma's Shield
Zild uses her health to cast spells, consuming a percentance of her maximum health with each cast. Whenever Zild uses a basic ability, she gains 75 armor for 3 seconds.

Primary Abilities

1
Curse of Leech
Health: 3%
Cooldown: 8 seconds

Target an area, cursing enemies in it for 4 seconds. Allies who damage cursed enemies heal for 1% of their maximum health, doubled against heroes.
2
Bone Embrace
Health: 10%
Cooldown: 12 seconds

Deal 250 (+4% per level) damage to an enemy hero. Can be recast for free within 2 seconds on an allied hero to give them a shield for double the damage done for 10 seconds.
3
Blood Rush
Health: 5%
Cooldown: 15 seconds

Rush forward a long distance over 0.5 seconds, slowing enemies Zild passes through by 20% for 2 seconds.

Heroic Abilities

1
Simulacrum
Health: 20%
Cooldown: 60 seconds

Creates a copy of blood at the targeted location. Whilst the Simulacrum is active, it copies Zild's basic abilities whenever she casts them. The Simulacrum has health equal to 20% of Zild's maximum, takes 75% less damage from heroic sources and lasts until killed.

Curse of Leech: Targets the area around the copy with Curse of Leech. Consumes 10% of the Simulacrum's maximum health upon cast.
Bone Embrace: Deals damage and shields the nearest target that Zild targets. Consumes 30% of the Simulacrum's maximum health upon cast.
Blood Rush: The Simulacrum rushes towards the direction Zild does. Consumes 20% of the Simulacrum's maximum health upon cast.
2
Curse of Frailty
Health: 10%
Cooldown: 45 seconds

Curse an enemy hero for 15 seconds, causing their cooldowns to recharge 50% slower. Friendly heroes who attack the cursed target gain a stacking shield equal to 3% of the cursed target's maximum health, lasting until the curse expires.

Talents

Level 1

Fueled by Death:
Whenever a nearby enemy minion is slain, Zild gains 3% increased movement speed for 4 seconds, stacking up to 30%.

Transfusion:
Blood Rush heals Zild for 2% of her maximum health for each hero she passes through.

Grave Vengence:
After reviving, Zild gains 30% more mounted speed for 15 seconds.

Level 4

Swift Harvesting:
Reduce the cooldown of Bone Embrace and Blood Rush by 2 seconds.

Siphoning:
Quest: Have allies damage leeched heroes 150 times.
Reward: Curse of Leech heals for an additional 1% against heroes.

Blood for Blood:
Gathering regeneration globes reduces the cost of basic abilities by 2% health for 4 seconds.
Quest: Gather 20 regeneration globes.
Reward: Restore 0.5% of Zild's maximum health every second.

Level 7

Grisly Tribute:
Zild heals for 50% of the healing of Curse of Leech done to nearby allied heroes.

Serration:
Zild's attack range is increased by 1.1, and her basic attacks deal up to 30% more damage depending how far the target is from her.

Life from Death:
Heroes killed while affected by Curse of Leech heal the killer for 10% of their maximum health.

Rigor Mortis:
Bone Embrace slows the enemy hero by 5% for 5 seconds, increasing by 5% each second.

Level 10

Simulacrum:
Health: 20%
Cooldown: 60 seconds

Creates a copy of blood at the targeted location. Whilst the Simulacrum is active, it copies Zild's basic abilities whenever she casts them. The Simulacrum has health equal to 20% of Zild's maximum, takes 75% less damage from heroic sources and lasts until killed.

Curse of Leech: Targets the area around the copy with Curse of Leech. Consumes 10% of the Simulacrum's maximum health upon cast.
Bone Embrace: Deals damage and shields the nearest target that Zild targets. Consumes 30% of the Simulacrum's maximum health upon cast.
Blood Rush: The Simulacrum rushes towards the direction Zild does. Consumes 20% of the Simulacrum's maximum health upon cast.

Curse of Frailty:
Health: 10%
Cooldown: 45 seconds

Curse an enemy hero for 15 seconds, causing their cooldowns to recharge 50% slower. Friendly heroes who attack the cursed target gain a stacking shield equal to 3% of the cursed target's maximum health, lasting until the curse expires.

Level 13

Overwhelming Essence:
Basic Abilities cost 2% less maximum health.

Ethereal Blood:
Blood Rush travels 25% less distance but Zild can pass through terrain with it.

Draw Life:
Curse of Leech heals Zild for 100% more.

Spreading Malediction:
Bone Embrace deals 20% more damage for each enemy hero that has Curse of Leech on them, up to 100% more damage.

Level 16

Blood Siphon:
Basic attacks heal Zild for 50% of the damage done. Every fourth basic attack against the same target heals for 200% more to all allies around Zild.

Skeletal Protection:
Bone Embrace shields for quadruple the damage done, but it only lasts for 3 seconds.

Hemostasis:
Blood Rush no longer costs health, even for the Simulacrum.

Level 20

Blood and Bone:
Simulacrum summons a second copy of bone at the location of Zild. This copy has 10% of Zild's maximum health and takes only 50% less damage from heroic sources.

Trag'oul's Corroded Fang:
Basic attacks apply Curse of Frailty to the target for 1 second and reduces the cooldown of Curse of Frailty by 2 seconds.

Blood is Power:
After cumulatively losing 100% of maximum health, reduce the cooldowns of all basic abilities by 8 seconds. This effect can only trigger every 10 seconds.

Bones of Rathma:
Bone Embrace deals 50% damage around the enemy target and shields for 50% around the allied target.

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2
[-]
Wersus (1) | May 25, 2018 3:34pm
Excellent!
I really think we need another Necromancer, and your take on it is really interesting.
I hope we get another Necromancer one day.
2
[-]
Xero | May 26, 2018 12:33am
Thanks!
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