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Quote | PM | +Rep by Negabolt » October 24, 2015 7:20am | Report
Hello everyone, i have 2 heroes in mind which i would love to play in HoTS

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1: Lord Jeraxxus
Ranged assassin

Q- Fel Fireball. Cast a fireball at a target, dealing X amount of damage and burns the target for X for 3 seconds. Cooldown. 6 Seconds

W- Fel Lightning. Cast bolts of lightning in an area dealing X damage, lightning arcs to up to 3 enemies dealing X damage (preferring heroes). Cooldown. 10 Seconds

E- Incinerate Flesh. Jaraxxus burns an area, any enemy standing in it will take x damage per second and are slowed by 10%. Cooldown. 12 Seconds

R(Ultimate)- INFERNO!!!. summon an Dread Infernal at target location. dread infernal basic attacks deal x damage, can reactivate to set infernal in a new location. Lasts for 20 seconds. Cooldown. 100 Seconds

R(Ultimate)- Hellfire. Creates a ring of fire around Jaraxxus, dealing x damage to anyone standing in it every second (also allies). Every second the ring becomes 2% larger and deals 2% more damage.
lasts for 6 seconds. Cooldown. 80 Seconds


D(trait)- Summoning portal. gives Jaraxxus 10% more ability power for 6 seconds. Or, while respawning use it to respawn 25 seconds earlier. cooldown. 45 seconds
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2: Kel'Thuzad
Ranged Specialist

Q- Frost Blast. Fire a blast of frost at a location dealing X damage and slow 10% for 3 seconds. Cooldown. 5 seconds

W- Drain Soul. Drain a target's soul for x% per second whilst healing Kel'Thuzad for x% per second, can also be used in an area to drain soul from a minion wave. Cooldown. 12 Seconds

E- Acolytes. Summon 3 Acolytes that fight for you at the target location, each acolyte deals x damgage and has X amounts of Health. Cooldown. 13 Seconds

R(Ultimate)- Chains Of Kel'Thuzad. cast chains at the target area. chaining every enemy for 5 seconds. Cooldown. 80 Seconds
R(Ultimate)- Obey The Call. Kel'Thuzad summons his allies from their deaths. reducing their death timers by 30 seconds. Cooldown. 120 Seconds

D(trait)- haunted Soul. When Kel'Thuzad is killed he stays at the location of his death, Unable to move but still able to use his abilities for 5 seconds with no mana costs.
After the 5 seconds Kel'Thuzad returns to the nexus with 25 seconds of his death timer.
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Feel free to tell me anything you like/dislike. any errors or something you would like to change to these concepts! :D

Negabolt
Posts: 1
Quote | PM | +Rep by Severage » October 24, 2015 7:08pm | Report
You know the website has a built-in function to facilitate such concepts. Just click the Hero Concepts tab at the top and then click "Create Your Concept".

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Severage
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