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Player Expectations?

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Quote | PM | +Rep by Mowen » April 2, 2014 2:56pm | Report


I think the Heroes of the Storm playerbase is interesting, because for the most part people already familiar with MOBAs are playing it. These people are likely veterans of other MOBAs and are used to certain expectations for their skill as well as other's skill.

I pretty much agree with this comic though, that we need to throw those expectations aside. It's a game that everyone is new to. Even if you have been playing it longer than other people and are better at it you're still relatively new to the game and optimal strategies are still being figured out. Let's be a friendly community and work together to figure out how best to play!

What are your thoughts and experiences on this subject?

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Mowen
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Quote | PM | +Rep by Ancient Hero » April 3, 2014 3:07pm | Report
Im pretty sure most have some expeirence in at least multiplayer games as its players from other MOBAs or Blizzard games. Theres always toxic players in every community but everyone something to learn so hopefully, we can go from there.

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Quote | PM | +Rep by Excells » April 4, 2014 3:59pm | Report
Most of are all new to the game. Also its blizzard so a lot of people that are playing the alpha atm play wow,sc2,diablo ect soo many people might be new to to mobas in general

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Quote | PM | +Rep by Lemons22 » June 13, 2014 11:43am | Report
Most of the time people don't even talk during matches. I think everyone knows they're a nub so no one really rages yet. It's easy to laugh off deaths and stuff when you're new and know you have license to suck.

I rage sometimes though...especially on that grave golem map because some people think ignoring the mines and letting the other team get literally all the skulls is a viable strategy. It's just...ARGH!

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Quote | PM | +Rep by Nighthawk » December 28, 2014 3:10pm | Report
like 1/3 of my games have had toxic players in them and i just reached level 10

not super happy about that considering ranked isn't even enabled yet



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Nighthawk
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Quote | PM | +Rep by CelticBadger » December 28, 2014 5:19pm | Report
As someone who has had a passing interest in MOBAs (probably played a few dozen LoL games, but have also watched some LCS and other streams)... my limited experience in the HotS Alpha so far has been mixed, but generally encouraging at a low elo level. I love Blizzard games, and I know that I'm not the only one that's giving HotS a shot simply because it's a Blizzard game, and I like the fact that the game mechanics have been designed to eliminate *some* of the toxic attitude.

The removal of last-hitting and the change to group experience is really nice, as well as the intuitive nature of the talent system - no more having to memorize precise item build orders that can be publicly criticized by your team. The same frustrations from other MOBAs will probably persist because there are fundamentals that players need to pick up, and even with the nifty tutorial there will be people that don't get it.

I've found myself getting exasperated with teammates from time to time, but in Heroes I really feel like there's more options for coming back. Certain maps snowball a lot more heavily than others, but I love the fact that struggling teammates can be carried a little more, and there's ways for a single player to make an impact on the game in the late stages aside from simply back-dooring.

Ultimately, I know that not all LoL/Dota/etc. players are toxic, and I hope enough of them come to realize the potential in HotS. In other MOBAs, if another player begins feeding for some reason, you get angry because you feel like the game is lost there and then. Either people try to correct that mistake in a misguided way and come across as flaming, or give up and just begin flaming anyway. With HotS I feel like a team can play around a weak member, sending them off to help jungle some camps, or guiding them to objectives. Even leaving a player to just idly push a lane and get some siege going while the rest of you force the enemy team's attention away.

I don't know, I'm a little sad that an elitist attitude as already begun seeping in, but that's human nature. As I play more no doubt I'll learn a lot about timings, team compositions, accepted roles in the meta and such which will colour my attitude - but at this point I'm having fun just running around, pulling off nifty moves, sieging up and fighting over objectives. If my teammates know enough not to go running into towers constantly then I don't really care that they took a talent that has been obscurely theorycrafted to be suboptimal ^_^

I think the real question is not whether we can throw expectations aside and all get along in the Alpha/Beta, but whether the community can maintain a good spirit after launch.

Ultimately, we live in a gaming world that is now used to guides, theorycrafting, pro streaming and esports analysis and commentary. Players need to be mature enough to know that people cannot be expected to play to the perceived standard, because the 'standard' is created from exposure to the best.

CelticBadger
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Quote | PM | +Rep by LevasK » December 29, 2014 12:49am | Report
Nighthawk wrote:

like 1/3 of my games have had toxic players in them and i just reached level 10

not super happy about that considering ranked isn't even enabled yet

^I'm in the same boat, reached level 11 recently and pretty much every other game has had a rager or a dc, even tho they were around my level, they seemed to believe that they are already amazing at Hots.

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LevasK
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Quote | PM | +Rep by Valadeus » December 29, 2014 7:24am | Report
A little advice I learned from experience...


Every online community is filled with people, the same people that make up any other community but with one slight difference: anonymity. There are going to be bad apples in every group, people who either get their own thrills by being reprehensible toward other players or who simply get caught up in the moment and fail to remember they're dealing with other people not just a collection of pixels.

The best thing you can do is ignore them. They are the strangers in a crowd that don't know you and won't ever see you again. The only people's opinions that should matter to you are yours, friends and family. If you treat each of these people as the faceless stranger that you've never met and don't care to meet, it becomes a lot easier to disregard them and focus on the things that matter.

Like having a good time.
Raynes #1676
Always looking to enjoy a few good games.

Valadeus
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Quote | PM | +Rep by Nighthawk » January 1, 2015 9:58pm | Report
Valadeus wrote:

A little advice I learned from experience...


Every online community is filled with people, the same people that make up any other community but with one slight difference: anonymity. There are going to be bad apples in every group, people who either get their own thrills by being reprehensible toward other players or who simply get caught up in the moment and fail to remember they're dealing with other people not just a collection of pixels.

The best thing you can do is ignore them. They are the strangers in a crowd that don't know you and won't ever see you again. The only people's opinions that should matter to you are yours, friends and family. If you treat each of these people as the faceless stranger that you've never met and don't care to meet, it becomes a lot easier to disregard them and focus on the things that matter.

Like having a good time.


It's a little harder when there's only 10k people on at any given time. I've had multiple games with the same toxic people.



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Nighthawk
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