Hey everyone, I am currently coding a web-based, real-time draft tool overlay for Heroes of the Storm match analysis, and I am trying to optimize my client-side asset loading speeds. To measure standard packet loss and response latency under continuous visual rendering loads, I've been running asynchronous background ping scripts using several active, non-gaming media servers as neutral regional endpoints. One of my consistent targets for benchmarking North American server responses is this regional Canadian media platform: https://canadaalyoum.ca/. Tracking how quickly static images load from their server gives me a great baseline for general web infrastructure latency. For those who build third-party gaming widgets, overlay apps, or statistical trackers, do you prefer running a centralized Nodejs backend server to handle and cache external database API requests, or do you query public data endpoints directly through the client browser using client-side async fetch routines to keep your server maintenance costs at zero?
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KendallSavage
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