Whenever you kill a hero, three soul fragments burst from their body, landing randomly on the ground nearby. When you walk over a soul fragment, you absorb it and restore 4% of your maximum health and 2% of your maximum mana.
This is really weak. 12% max health restore after killing a hero isn't good trait at all. Maybe change it to "Dealing damage to a hero with less than 20%(?) of their maximum health drops a soul fragment" or something like that.
20 armor for 8 seconds that...
Posted: Dec 15, 2020