Al'Akir [COMPLETE] by LainEdel

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Al'Akir [COMPLETE]

By: LainEdel
Last Updated: Jun 9, 2015
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Al'Akir [COMPLETE]

The Windlord

Al'Akir the Windlord is absolute ruler over the skies, air and storms. His domain is the sky over the Elemental Plane, which touches all of the other elements. Consequently, it "...interacts with them more than any other, and yet he is the most capricious and aloof of all the Lords. He is as likely to stir up trouble one day as he is to casually ignore incursions the next".

Combat Trait

1
Berserk
With each basic attack Al'Akir gains 5(+1 per level) basic attack damage, stacking up 3 times. Buff lasts 3 seconds and refreshes on 2nd and 3rd attack.

Primary Abilities

1
Wind burst
Al'Akir pushes enemies in chosen direction and deals 70(+15 per level) damage to them.
Cooldown - 7 seconds.
2
Wind shield
Al'Akir gains 70(+15 per level) point shield that completely reflects next ability he's hit with. Shield lasts 3.5 seconds.
Cooldown - 8 seconds.
3
Raging tornado
Al'Akir increases his attack speed by 60% for 4 seconds.
Cooldown - 10 seconds.

Heroic Abilities

1
Fury of the Windlord
Al'Akir becomes enraged for 7 seconds, gaining +20% movement speed and becoming completely CC immune.
Cooldown - 90 seconds.
2
Typhoon
Al'Akir places a typhoon in a large area for 10 seconds. Enemies inside are slowed for 40% and take 15(+11 per level) damage per second.
Cooldown - 100 seconds.

Other concepts

Be sure to check out my other concepts:

Valeera Sanguinar (Click names to go to the concept pages)
Nozdormu 
Malygos 
Rexxar 
Alextrasza 
Gul'dan 

Description

Note:

Unfortunately there are still problems with using images and changing font size, so this talent section will be only text.

The hero:

Al'Akir the Windlord is a melee warrior that can take a variety of paths as the game progresses. If a bruiser type frontliner is needed, maxing Wind shield talents is the way to go. That will make Al'Akir much harder and more dangerous to kill, especially with addition of Typhoon, which adds great zoning and sustain capabilities. The Windlord can also be more "ability based" character who brings decent amount of CC and disposition to enemy team when having Wind burst upgraded and Typhoon chosen. He also can be a devastating auto-attack carry that slashes through enemies with high-single target DPS and respectable defence with Fury of the Wind-lord.

Detailed explanation:

The way Berserk works initially: with first attack Al'Akir gets increased damage for 3 seconds, second and third attack refresh this duration, but it only lasts 3 seconds after the third attack. Then starts anew. Fists of the storm increases only base damage, which means buff will give 15(+1 per level) basic attack damage and with Demolishing attacks buff refreshes with each attack.
Wind shield reflects 1st ability cast on Al'Akir completely, which means if for example he is hit by an ability that deals damage and stuns for 1 seconds, instead the caster would take damage and get stunned. Shield does not expire after this effect, it remains and normally blocks further damage from abilities and basic attacks. If Elemental fortress is chosen, enemies will instead take 60% of the damage they would've done, as well as 0.6 second stun instead of 1, or any other effect.

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Thanks for your time.

Talents

Tier 1:

1. Block;

2. Piercing wind - Al'Akir's basic attacks deal 50% splash damage;

3. Far winds - Wind burst's range is increased by 30%;

4. Regeneration master.

Tier 2:

1. Superiority;

2. Mighty gust - Wind burst's push distance is increased by 25%;

3. Airstream - Wind shield's duration is increased by 1 second;

4. Hurricane - Cooldown of Raging tornado is decreased by 2 seconds.

Tier 3:

1. Fists of the storm - Berserk's basic damage increased to 15 and duration to 5 seconds;

2. Swift gusts - Wind burst now stores up to 2 charges, refreshing every 11 seconds;

3. Dust devil - Wind shield now reflects 15% of basic attack damage back to the attacker;

4. Destroyer - Consequent strikes on the same target increase Raging tornado's duration by 0.5 second up to 2 seconds.

Tier 4:

1. Fury of the Wind-lord;

2. Typhoon.

Tier 5:

1. Burning rage;

2. Dazing winds - Enemies hit by Wind burst are afterwards slowed by 20% for 2 seconds;

3. Whirlwind - Wind shield's strength is increased by 25% and each time 20% of that shield is removed, 40(+10 per level) damage is dealt around Al'Akir;

4. Elemental strikes - After being hit by Al'Akir's basic attacks while Raging tornado is active, enemies are additionally hit by lightning that deals 10% of the initial damage with 0.5 second delay after the attack.

Tier 6:

1. Demolishing attacks - Max. amount of stacks for Berserk increased by 2 and the duration is refreshed infinitely while attacking;

2. Elemental fortress - Wind shield now reflects first 2 abilities at 60% effectiveness;

3. Imposing presence.

Tier 7:

1. Like swatting insects - Al'Akir ignores movement penalty, his attack penetrate shields and enemies can't lifesteal from him;

2. Windstorm of Uldum - Al'Akir is healed for 2.5% of his max. HP every second he is inside Typhoon, enemies have their attack speed slowed by 10%;

3. Bolt of the storm;

4. Storm shield.

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Killera | June 6, 2015 10:59pm
Well balanced hero. Great concept. Nothing to add. Keep up the good work.
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