Alleria Windrunner (pros and cons added) by Chatpelier

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Alleria Windrunner (pros and cons added)

By: Chatpelier
Last Updated: Oct 4, 2015
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Alleria Windrunner (pros and cons added)

Talent Ideas

Level 1 :

[Hunter's Satisfation] - Q : Ranger's Prey refunds half of its mana cost when hitting an enemy hero.

[Reconnaissance] -
W : Verana's Cover can be used without beaking Stealth, and reveals a small area for 2 seconds.

[Windrunner] - E : Ranger's Senses active now lasts for 5 seconds, and Alleria leaves a trail behind her that allows allies to benefit from her movement speed bonus. (it fades once her own bonus does)

[Seasoned Marksman] : For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.

Level 4 :

[Frozen Trap] - W : Verana's Cover now places a trap that activates when an enemy hero steps on it, dealing him small damage and slowing him by 30% for 3 seconds. Traps last 45 seconds and reveal enemies that step on it.

[Snake Trap] - W : Verana's Cover now places a trap that activates when an enemy hero steps on it, summoning snakes that last for 4 second, dealing moderate damage over time and refunding a small amount of mana on hit. Traps last 45 seconds and reveal enemies that step on it.

[Self-Control] : When below 30% Health, gain 30% movement speed and reduces the duration of silences, stuns, slows, and roots against you by 50% for 4 seconds.

[On the Hunt] : Alleria gains 40% movement speed while Stealthed. Silent Step damage bonus now applies to her first three Basic Attack.

[Arcane Shot] : Activate to increase Basic Attack damage by 40% for 5 seconds. Each attack costs 10 Mana.

Level 7 :

[Piercing Arrow] - Q : Ranger's Prey now pierce through enemies, dealing 20% less damage each time it hits an enemy.

[Tranquilizing Shot] - Q : Ranger's Prey also stuns the first target it hits for 1.5 seconds.
[Got your Back] - W : Verana's Cover's range is increased by 25% and its cooldown is reduced by 2 seconds.

[Vital Point] - W : Enemies hit by Verana's Cover now bleed for 115 (+15 per level) damage over 5 seconds. Minions and Mercenaries take double the damage.

[Knowledge of the Hunt] - E : Increases the range of Ranger's Senses by 33% and reveals the area around Alleria when activated, but the cooldown becomes 24 seconds.

Level 10 :

[Suppressive Fire]

[The Alliance Expedition]

Level 13 :

[Go For the Kill] - Q : Ranger's Prey can be cast a third time, for three time its mana cost. The damage is also increased by 15% for each successful hit on the same target. (doesn't stack with the Elven Archers)

[Master Sniper] - Q : Ranger's Prey base damage increase by 10%, and can now deal up to 200% more damage based on the distance traveled.

[Blood of the Quel'Dorei] - E : Take 50% reduced damage from Abilities while Ranger's Senses is active.

[Camouflage] : Silent Step now gives permanent Stealth.

[Giant Killer] : Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

Level 16 :

[Twin Arrows] : Lower the Basic Attack damages to 75%, but now fires 2 arrows simultaneously, hitting two targets and prioritizing heroes.

[Master Marksman's Inspiration] : Alleria gains an aura that increases nearby allies Attack Speed by 10% and Basic Attack Damage by 10%. (Alleria doesn't benefit from it)

[Trained Killer] : After killing or assisting in killing an enemy hero, gain 30% Attack Speed and 30% Basic Attack Damage for 6 seconds.

[Blood for Blood] : Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.

Level 20 :

[Wild Arrow] - R1 : Increase Suppressive Fire damage by 30% and now roots the targets for 1 seconds.

[Elven Rangers] - R2 : Verana and the Elven Archers now use Alleria's Primary Abilities whenever she does, and last for 16 seconds.

[Nexus Frenzy] : Increases Attack Speed by 20% and Attack Range by 20%.

[Bolt of the Storm] : Activate to teleport to a nearby location.

Her Kit

Now you might have gotten an idea of what her kit is, but why did I chose those abilities and talents in the first place ?

First of all, we have to keep in mind that Alleria is a :
- High Elf
- Ranger
- Leader
- Specialist in killing her foes by surprise

With that in mind, I wanted her to :
- Be a Ranged Assassin
- Know if her foes are nearby
- Be able to take her foes by surprise
- Command a few units
- Bring some utility to her team


(Trait) Silent Step allows her to take her foes by surprise or flee by using her knowledge as a Ranger. Her foes are taken by surprise so they take more damage. It'll be useful to roam around and help her teammates by applying pressure on all the lanes. Later, it can be upgraded to permanent Stealth and/or giving a speed boost similar to a mount, to avoid loosing time with it.

(Q) Ranger's Prey is her only (real) damaging ability, but with good knowledge of the maps and positionning of your enemies, she can kill enemies from afar, help her teammates while soaking exp in another lane, etc. Beware of the mana cost though if you plan to spam it.

(W) Verana's Cover is similar to Tychus grenade, you can use it to flee or catch up to this fleeing enemy you wanna catch. The best thing about it is that it can be used to reveal an area and/or put a trap if you choose to upgrade it.
Note : Alleria isn't the one who's shooting this, so it comes from the sky. If Verana's summoned through The Alliance Expedition, she'll be the one shooting it.

(E) Ranger's Senses is her escape move, but also a way to prevent ganks, to track her foes down, and to catch up with them. If you want to go the support route, the upgrades can really help her team with a speed boost and a way to reveal the area around her (beware of the doubled cooldown though).

(R1) Suppressive Fire is a great way to engage fights or finish off runners. Use it with Knowledge of the Hunt to improve her range, and throw some Ranger's Prey at them while they're slowed or rooted. Traps work well with this too as they reveal targets when placed well.

(R2) The Alliance Expedition is the bursty ultimate, the one that you want to take in a 1v1 or during the really short teamfights. It'd also be very useful to take down some structures. Once you hit level 20 is when things can get ugly, because the elves now fires Ranger's Prey and Verana's Cover and gain the buffs of Ranger's Senses when you do. You could rain Ranger's Prey's arrows onto those squishies, and put a line of traps down with Verana's Cover to help you retreat. Elves are scary, especially Elvish Rangers.

Gameplay

*Laning :

As explained above, Alleria is an Assassin able to take her foes by surprise, track them down, and help her teammates even from afar, so if you can, roam from the beginning, if someone is able to hold a lane alone against multiple opponents.

Disappearing from the enemy team's sight will make you Stealthed until a few seconds after re-entering it. You're not Nova, you can't stay around, just go in, kill someone or apply pressure, and go out.
Don't hesitate to fire those Qs to help your mates or finish someone that felt like surviving a fight (and is backing, ahah).
Don't forget to take a look at Ranger's Senses' mark, somebody might track you down or is doing a mercs camp. Being able to spot it is of great importance.

Don't forget to soak some exp if your mates can't do it (killed, had to back, etc), you don't want to fall behind only to apply a bit of pressure.

*Objectives :

If you're on a map that needs holding some objectives (Dragon, Temples, I'm looking at you), you're really not the best. You can do some damage to take it back, especially in Dragon Shire, and also support your teammates, but you don't have the kit to stay put and wait for the enemies to engage you.

*Teamfights :

As for pretty much all the champs, your positionning is the key here. Popping your ulti to burst down an easy foe with (R1) or initiate with (R2) to help your team go in (beware of your positioning though), but save your Q and W to finish those assassins off (Knowledge of the Hunt can help here). If you have some good initiators, save (R2) for the end of the fight.
If you took a Trap talent, it can be good idea to put one somewhere in case you need to flee.
If you think that things are getting nasty, you can either ping retreat and pop some supportive ability (Windrunner for example), or disappear if you took Camouflage (don't hesitate to kill someone if you can make it alive afterwards).

EDIT

(09/13/2015) :
*Range and damage added
*(R2) upped
*Wild Arrow (talent tier 7) root lowered to 1 second
*Added [Vital Point] (tier 1) / [Arcane Shot (=Searing Arrows)] (tier 2) / [Master Sniper] (tier 5)


(09/10/2015) : CD and Mana costs added. Turalyon (R1) ultimate changed to Suppressive Fire.

Previous (R1) :
Turalyon/Arator charges in a line on his horse, dealing moderate damage in a small zone on impact.
He then remains for 20 seconds, attacking enemies and granting a 10% damage reduction to nearby allies.
If Turalyon/Arator dies, Alleria gets into a rage and gains 30% attack speed and damage for 5 seconds.
Small note : Just in case this hero would be made, and bli² decides to make Turalyon aswell, this ultimate can replace Turalyon by Arator (their son) so that they're not a lot of different Turalyon fighting each other.
[For Anduin Lothar] - R (talent lvl 20)
Turalyon charges with two Knights that each deals 25% of his damage, and he now periodically heals nearby allies.

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1
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Chatpelier | September 13, 2015 8:10am
Good point, Vital Point has been moved to tier 3. Thanks !
Going to try help you with yours now. ;)
1
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Healing Mantra (3) | September 13, 2015 5:41am
I think it's much better now (however I wonder if Verana's Cover isn't too deadly right now. It is for sure deadly when Vital Point is taken - damage almost the same as Falstad's Lightning). So the only thing to change is to move Vital Point somewhere later into the talents, because this can bring ~200 damage per cast at level 1 (and it's not as hard as landing two waves of Blizzard). Other things are fine for me right now. Keep good work!
1
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Chatpelier | September 13, 2015 2:43am
Hi and thanks for your comments. I've made some changes, so here it is :
1. The base stat was at level 1, so it might be a bit different as you might have think. I've added "at level 1", does it need to be changed now ?
2. I've found nothing about range regarding abilities, so I've tried to point out the similarities with other existing abilities. If you know of a site that has the range/radius, I'd like to see it. I've also added damage on abilities.
3. I've up the Archers stats a bit, and gave each of them a unique ability. The level 20 talent doesn't add 2 archers, but increases their duration by 4 seconds. What do yo uthink ?
4. Added [Vital Point] (tier 1) / [Arcane Shot (=Searing Arrows)] (tier 2) / [Master Sniper] (tier 5)
5. I've lower the root duration, it's now only 1s. Is that ok now ?
6. Fixed.

I'll try to find and check yours in the afternoon. :)
1
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Healing Mantra (3) | September 12, 2015 11:59pm
Hi there, I also made an Alleria project (however probably not as famous as you, it had no comments/1 vote ;o). Yours is also good (like mine, however noone feels this xD), however there are some things that I think should be changed:
1. This Alleria doesn't seem for me to be really basic-attack dependant, but she has greater dps than Raynor (on 1st level though), the most entertaining hero in HotS. This way, she could win most duels just by auto-attacking. I suggest to decrease base damage by ~7 (It won't hurt her much, as she has great attack speed) and increase damage/level by 1. This could enchance her auto-attack capability later in the game while decreasing early game, where she shouldn't be so strong in it.
2. Try to concretize ranges and area of effects with numbers (this way it will be easier to make damage and if you want, I can help you in it, however I need ranges)
3. Suppressive Fire is much stronger than The Alliance Expedition (to be honest, you need 17th level to make your archers stronger than typical minion archers), so this would be a bit weak I could say. Try to add something there, maybe that they throw a net when appearing or whatever else.
4. There is not much talents that increase damage in any way (not even 1 per tier if I did check the talent list correct?). Assuming she's an assassin she should have a bit more (that's just my opinion), and knowing you can freely add 5 talents per tier to choose, you just have to add 3, maybe 4 talents with damage (this doesn't have to be direct damage increase, this may be something like "In addition throws a granade that deals certain damage and blinds enemies hit for 1 second" (If something, this is an example)).
5. Wild Arrow seemse for me to be overpowered. It's just 4 seconds of root might be really strong, knowing it's range is large. Also this makes the ability even stronger than the second ultimate, so there you must change something.
6. Master Marksman's Inspiration: Not "doesn't benefits", it's "doesn't benefit". xD

If you like to check my Alleria, feel free to visit my profile page and she should be somethere on the end of list (although she is much different than this one). Feel free to add a comment as I did, because as you probably know, the hardest thing is to criticize our own masterpieces and we all need someone to write a comment and explain anything that we oversee! :P
1
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Chatpelier | September 10, 2015 2:24am
Arcane-Villain > I love Turalyon, that's why I wanted to add him here, but I was pretty sure that 2 summoning ultimates would be too much. I can't agree with you on the R2 though. Alleria isn't Nova, she won't stay stealthed for the entire teamfight, so some burst (with talent lvl20!) is good imo.
I'll maybe try to think of something else to do with R1. Don't forget that Turalyon might be switched with Arator though. :)

MuXu > Done. HoTS is a good way to discover more about bli² games lore. ^^
1
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MuXu | September 9, 2015 3:00pm
I like the Tracking focus. I would say that the focus on Verana is a bit obscure, since she only appears on books, so it might be odd for many... However, Reghar comes from books too.

BTW, just made my concept too, its here: http://www.heroesfire.com/hots/concept/alleria-windrunner-1604 , do say what you think there :D
1
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Arcane-Villain (3) | September 9, 2015 2:14pm
Turalyon and summoning rangers don't seem to be good heroic for ranged stealth assasin. And Turaylon could be made a separate hero.
1
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Chatpelier | September 9, 2015 12:44am
First of all, thanks for your comment. We're both Alleria's fans so there's no problem if you want to upload your build ! :)
To be honest, I also thought about a full Ranger build, but I didn't want to make something too similar to Valla, that's why she's a "I track my foes down" type of Ranger, and not a "you'll receive a hail of arrow in your face" type.

As for your build, I'd maybe have a couple of things to say, but I'll wait until you upload it. ^^
1
[-]
MuXu | September 8, 2015 8:04pm
Hey there... I was planning on an Alleria concept too [because seriously, Alleria is an amazing character], and its fairly different than yours; except for two skills. The trait is similar and also the Expedition (calling forth elven rangers to battle) is similar to what I had in mind... Still, the rest is fairly different, as I was focusing on a pure Ranger type of hero (since we're lacking a real Ranger). Here was my idea:

Alleria Windrunner
Head Scout of the Alliance Expedition


Combat Trait: [D] Camouflage: Activate to stealth as long as you don't move or attack. Attacking or using a spell from bushes or while stealthed deals 100% more damage.

[Q] Concussive Shot: Shoot an arrow at a target enemy. The shot stuns the target for 1 second and slows them for 2 seconds after that.

[W] Leaping Shot: Fire a hail of arrows to enemies in a line and leap backwards.

[E] Full Draw: Target a channeled shot to a targeted enemy. The longer the channel the higher the damage (up to double its basic damage after 4 seconds) The channel is immediatly cut if the target leaves range (but the arrow is shot anyway)

[R1] Quel'thalas Rangers: Call 4 Elven Archers to aid Alleria in battle for 12 Seconds. Archers deal 20% of Alleria's Basic Attack Damage and attack the target of Alleria and have 25% of her health.

[R2] Rain of Arrows: Shoot a hail of arrows from the air into a targeted area. Every enemy hero or unit in the targeted area is hit by one arrow receiving X damage and is rooted in place for 2 seconds.

Talents

Level 1:
- Seasoned Marksman
- Flare (From Rexxar, this is a new addition)
- [Trait] Awareness:
Increases range of vision while Camouflaged.
- [W] Misdirection: Alleria also evades attacks for 0.5 seconds after Leaping.

Level 4:
- Arcane Arrows:
Activate to increase damage by expending mana for each shot. Applies to Basic Abilities. (Pretty much Searing Arrows tbh)
- Envenom
- [Trait] Stealth: May move for 1,5 seconds while camouflaged without breaking the Stealth and bonuses.
- [Q] Hawk Eyes: Concussive Shot gains 10% more range
- [Q] Multiple Shots: Concussive Shot strikes two enemy heroes instead of one.

Level 7:
- Remorseless
- First Aid
- Explossive Shot:
(active) Launches an explossive arrow to an area, dealing X damage and revealing stealthed enemies. (Mostly because this Alleria doesn't have much area at all, and it might be necessary in some compositions)
- Ranger Captain: When surrounded by at least 3 Minions Alleria's attack speed increases by 25%
- [W] Hail of Arrows: Leaping shots area range increased.

Level 10:
- [R1] Quel'thalas Rangers
- [R2] Rain of Arrows

Level 13:
- Windrun (Active):
Activate to gain 75% Movement Speed for 4 seconds. (Pretty much an upgraded sprint)
- Giant Killer
- Hide and Seek:
After killing an enemy Hero Alleria enters Stealth for 3 seconds.
- [E] Cobra Shot: Full Draw pierces through enemies dealing 50% damage to enemies other than the target.

Level 16:
- Executioner
- Trueshot Aura
- Improved Quivers:
Reduce cooldown of all basic abilities by 10% and increases mana regeneration by 10%.
- [E] Quick Shot: Full Draw charges twice as fast.
- [E] Deadly Shot: If the target has less than 5% of its total health after being hit by Full Draw, the target dies.

Level 20:
- [R1] Sunwell:
Ranger Attacks heal you and them by 15% of their missing health. Rangers also receive 10% more health.
- [R2] Powershots: Every arrow also explodes on an area dealing 25% of its total damage to all enemies arround.
- Nexus Frenzy
- Bolt of the Storm.


So, what do you think? Any ideas here that might serve you? Otherwise, is there any problem if I upload this too?
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