Cenarius by RustyFreakda

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Cenarius

By: RustyFreakda
Last Updated: Jun 1, 2017
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Cenarius

Keeper of the grove

Cenarius is the Lord of the Forest and patron god of all druids regardless of race. He is one of the most powerful and influential demigods of Azeroth.


Statistics
Health 1803.52 (+0.04)
Regen 3.10524 (+0.040)
Mana 500 (+10)
Regen 3.00 (+0.098)
Atk Speed 1.00 per second
Damage 89.62 (+0.04)



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Combat Trait

1
Call the Spirits
Cooldown: 60 seconds

Activate to send a Wisp to scout an area, granting vision for 10 seconds. Allies inside the Wisp sight radius have 20% more mana regeneration and healing received.

Passive: Every 5 seconds a wisp will spawn and follow Cenarius, up to a maximum of 5 wisp. Every wisp increase Cenarius mana regeneration and healing power by 10%.

Primary Abilities

1
Blooming Seed
Mana cost: 50
Cooldown: 8 seconds

Target a location to spawn a Blooming Seed. The Seed bursts after a 1 second delay, dealing 156 (+4% per level) damage to enemies in an area, and healing allies for half that amount.
2
Living Bramble
Mana cost: 60
Cooldown: 14 seconds

Send a Living Bramble to chase an enemy hero for 5 seconds. The bramble deals 100 (+4% per level) damage and applies a 50% movement speed reduction for 0.5 second to every enemy in contact with it.

If the primary target is moving, the bramble applies a 1.5 seconds root and deals an additional 100 (+4% per level) damage over the duration.
3
Force of Nature
Mana cost: 10 per Wisp
Cooldown: 5 seconds

Transform your wisp into Treants that attack for 34.92 (+4% per level) damage and last up to 10 seconds. Up to 5 Treants can be active at once.

Heroic Abilities

1
Fury of Elune
Mana cost: 110
Cooldown: 100 seconds

Sacrifice all your Wisps to calls down a beam of energy at the target location, dealing 33 (+4% per level) damage every second for 2 seconds per Wisp sacrificed. Also disables non-Heroic enemies and Structures for it duration.

Passive: Increase the maximum wisps to 10.
2
Spear of Nature
Mana cost: 120
Cooldown: 110 seconds

After 1 second, throws a Spear at a target Hero dealing 330 (+4% per level) plus 10% of his current health as damage, shielded targets receive double damage.

Passive: Whenever Cenarius deal more than 300 damage to enemies with an ability, grows Thornwood Brambles at the targets location, dealing 32 (+4% per level) damage to every enemy standing in them every second for 5 seconds. Every 100 extra damage, increase the Thornwood Brambles radius, damage and duration by 10% up to a maximum of 50%.

Special Mount

1
Nature March
Cenarius can't use mounts. His movement speed increase by 4% for every Wisp following him to a maximum of 20%.

Tier 1 (Level 1)

Nature's Balance

Regeneration Globes restore 50% more Mana and grant 25% Healing Power for 15 seconds.

Nature's Control

Increases Blooming Seed's range by 20% and it burst 50% faster.

Cultivation

Quest: For every 4 enemy Heroes hit by Blooming Seed, its radius is increase by 1%, up to 5%.
Reward: Once Blooming Seed has hit 20 enemy Heroes, its radius is increased by additional 5% and damage by 10%.

Passive: Increases Blooming Seed's range by 40%.

Blessing of the Ancients

Quest: Regeneration Globes reduce the cost of your next Force of Nature by 50%.
Reward: After collecting 15 Regeneration Globes, Force of Nature duration is increased by 5 seconds.
Reward: After collecting 30 Regeneration Globes, your Treants gain 25 Armor from non-Heroic sources, decreasing the damage they take by 25%, while also increasing their attack speed by 50%.


Tier 2 (Level 4)

Fast growing

Reduce the cooldown of Blooming Seed by 0.5 per Hero healed or damaged.

Flourish

If Blooming Seed heal at least 2 hero, Cenarius restores 25 mana.

Cenarion Ward

Being stunned or rooted causes a Blooming Seed to drop at Cenarius's feet.

This effect has a 10 seconds cooldown.

Passive: Increase Cenarius's self-healing by 25%.


Tier 3 (Level 7)

Spring Blossoms

Blooming Seed also heals the same amount over 3 seconds.

Mass Entanglement

Living Bramble roots while traveling but increase its cooldown by 2 seconds.

Vine Stalkers

Living Bramble travel 20% faster every second.


Tier 4 (Level 10)

Fury of Elune (R)


Mana cost: 110
Cooldown: 100 seconds

Sacrifice all your Wisps to calls down a beam of energy at the target location, dealing 33 (+4% per level) damage every second for 2 seconds per Wisp sacrificed. Also disables non-Heroic enemies and Structures for it duration.

Passive: Increase the maximum wisps to 10.

Spear of Nature (R)


Mana cost: 120
Cooldown: 110 seconds

After 1 second, throws a Spear at a target Hero dealing 330 (+4% per level) plus 10% of his current health as damage, shielded targets receive double damage.

Passive: Whenever Cenarius deal more than 300 damage to enemies with an ability, grows Thornwood Brambles at the targets location, dealing 32 (+4% per level) damage to every enemy standing in them every second for 5 seconds. Every 100 extra damage, increase the Thornwood Brambles radius, damage and duration by 10% up to a maximum of 50%.


Tier 5 (Level 13)

Ursol's Vortex

Enemies hit by Blooming Seed explosion have their Movement Speed slowed by 40% for 2 seconds.

Lord of the Forest

Activate to command your summons to attack a target.

Thornbark
Cooldown: 60 seconds

Activate to shield an allied Hero for 20% of their max Health for 5 seconds. Also, Basic Attacks against the shielded target damage the attacker by 32.88 (+4% per level).


Tier 6 (Level 16)

Tree of Life

When you summon 5 treant at once, one of them is an incarnation of the Tree of Life.
The Tree of Life grants nearby non-heroic allied 25 Armor from non-Heroic sources decreasing the damage they take by 25%, and heals them by 35.6 (+4% per level) every second.

Passive: Force of Nature duration is increased by 5 seconds.

Ancient Protector

When you summon 5 treant at once, instead of treants Force of Nature summon an Ancient Protector that throw rocks that deal 194,6 (+4% per level) damage in a small area. The Protector receive 50% less damage from non-heroic resources.

The Ancient Protector count as 5 treants and can be summoned once every 30 seconds.

Hardened Focus

While above 80% life, your Basic Ability cooldowns regenerate 50% faster.


Tier 7 (Level 20)

Elune's Guidance

Fury of Elune also slows heroes by 25%.

Passive: Call the Spirit now spawns 2 wisp every 5 seconds.
Forest Wrath

Thornwood Brambles triggered by Spear of Nature roots enemies for 0.25 second every second for its duration.

Soul of the Forest (D)
Cooldown: 60 seconds

Summon a Spirit of the Forest to watch an area, granting vision for 15 seconds. Cenarius can cast all his abilities inside the Spirit of the Forest sight radius. Allies inside the Spirit of the Forest sight radius have 25% more mana regeneration and healing received.


Nature's Call (Special Mount)
Cooldown: 60 seconds

Activate to Increases Cenarius's Movement Speed by 30% and become able to move through units for 3 seconds.

Passive: Nature March bonus is increased by an additional 10% while running towards a bush and for 1 second after leaving.

Nature March is disable during Nature's Call.



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Change Notes!


Spoiler: Click to view

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1
[-]
Waaxx (1) | June 23, 2017 10:03am
WOOOOOW best concept outthere but im not fan of the second ultimate, would be cool if you have another ultimate but with wood magic or something like that.
1
[-]
bfhnv1239 | June 4, 2017 4:33pm
I really like the concept! Also, not necessarily suggesting it be nerfed, but if a full health Cenarius times a Spear of Nature right, it will absolutely destroy an Artanis. (Artanis' passive)
1
[-]
RustyFreakda | June 5, 2017 1:25pm
Thanks you very much!
Quoted:
... if a full health Cenarius times a Spear of Nature right, it will absolutely destroy an Artanis. (Artanis' passive)

I did some maths!
The spear can do 1320 damage +10% target current health at lvl 25. Artanis have 5138 life points, while at 25% health he has 1284, with a shield of 750hp. That means that a spear will hurt him for 1448 (without damage reduction or spell armor), leaving him at 586 life points, not even a killing blow.
I think that's Ok for 110 seconds cooldown, not a guillotine but useful to assist to secure a takedown.
The spear is more dangerous for small shields, like abathur's or some defensive talents like LiMing's Diamond Armor.
1
[-]
Mermeoth | May 19, 2017 9:42pm
Great concept. I really like it.
1
[-]
RustyFreakda | May 22, 2017 2:59am
Thanks you!
1
[-]
Spartak | May 15, 2017 3:01am
I like the idea very much, good job !
I wished wisps move around and heal nearby allies.
I don't really like the talents though. I think they are complicated and there is no talent improving wisps. It could decrease cooldown from 5 sec to 4 sec, increase their life point by 100%.
Quoted:
your Treants gain 25 Armor from non-Heroic sources
Why ?! I think it should be either +75 armor from non heroic or +25 armor (from everything).
And he seems like a support to me, not a specialist. Specialist shouldn't have basic abilities to heal allies.
1
[-]
RustyFreakda | May 22, 2017 2:57am
Thanks you!

75 armor is way too much for a Tier 1 and pretty much unbalanced in an skill that can summon 5 creatures. Imagine a turret using 2 or 3 bullets to kill a treant, and you still have 4, no way.
Also, Azmodan's Bound Minion (Tier 3) gives better stats but only if General of Hell is alive, and you need the minions to make it worth. So I think a +5 secs duration, +25 armor +50 IAS is a nice upgrade for a tier 1.
Spoiler: Click to view

About Specialist, I Disagree, the healing output I gave him is pretty low for a support, also, I have Medivh's Reabsorption as an excuse haha.
Spoiler: Click to view

About Wisps, I made some changes in the skills talents to make them necessary to achieve a high healing output. Also, you can upgrade them with Fury of Elune (heroic), Elune's Guidance(Heroic Upgrade tier 7) or Soul of the Forest (Trait upgrade tier 7).
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