Deathwing by Spacetauren

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Deathwing

By: Spacetauren
Last Updated: Jul 15, 2018
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Deathwing

The Destructor

Hero Description :
Once granted the power to reign over the earth domain of Azeroth, Neltharion was corrupted by the Old Gods residing in his domain, and was made a pawn in their games, one that threatened to completely destroy Azeroth. Now known as Deathwing, the powerful dragon has found in the Nexus a whole new world to break.

Hero Concept :
Deathwing is a high-risk/high-reward Warrior Hero with an impressive presence, but not much mobility. Indeed, his large stature (his model is as big as some Bosses) refrains him from moving freely in tight spaces, but provides him with great bodyblocking potency. His lack of mobility is compensated by ranged abilities for almost all of his kit.

Deathwing's Combat trait, Dragon Soul, acts as a multi-tier quest. The first steps progressively reduce his maximum Health, making his efficiency as a tank sink a little (which is not that bad since he has the largest Health pool of any single Hero including Cho'Gall). After reaching Demon Soul, Deathwing's abilities are empowered, and he starts regaining max Health, towards an amount above his initial max Health. After reaching Corrupted Soul, Deathwing grows his strongest, dealing increased damage and having an enormous Health pool.

In counterpart for his ludicrous amount of Health, killing Deathwing grants the enemy team double the expected amount of experience points.

Flame Breath is Deathwing's main damage tool, with added effects like setting his enemies on fire and reducing their Armor. Thunderous Roar is a large AoE slowing effect that can also act as a Crowd-control clear on Deathwing. Earthshatter is a rather spammable ability that can apply annoying crowd-control if placed carefully. Adamantium Armor is a secondary ability that gives a small amount of damage reduction.

Emergence is a global ultimate ability that allows Deathwing to stun ennemies near his point of arrival, as well as damage buildings nearby. Destroyer's Flight may be short-ranged compared to its counterpart, but still allows to fly right over the enemy team and block their retreat.

Technical Characteristics

Health : 3055 (+4% per level)
Regen : 45,74 (+4% per level)
Mana : 490 (+10 per level)
Mana Regen : 2,90 (+0,1 per level)
Attacks per second : 0,91
Range : 2,50 (melee)
Damage : 138 (+4% per level)
DPS : 125,58 (+4% per level)

Combat Trait

1
Dragon Soul
Cooldown : 8 seconds after using the next ability

The Dragon Soul grants Deathwing immense power but also corrupts him from the inside. Deathwing can gain stacks of the Corrupted madness debuff. Each stack of Corrupted madness reduces Deathwing's maximum Health by 1%. The debuff is cleared on death.

Activate to empower Deathwing's next Primary Ability and give him a stack of Corrupted madness if it hits an enemy Hero.

When Deathwing has 30 stacks of Corrupted madness, the Dragon Soul turns into the Demon Soul, and Corrupted Madness is no longer cleared on death.
2
Demon Soul
Cooldown : 8 seconds after using the next ability

Massive : Size, Attack range and Ability range increased by 10%.

The Demon Soul has completely corrupted Deathwing. His abilities are always empowered, but deal him 107 (+4% per level) damage, and Deathwing can gain stacks of the Corrupted power buff. Each stack of Corrupted power increases Deathwing's maximum Health by 1,66%. The buff is cleared on death.

Activate to make Deathwing's next Primary Ability not deal him damage and give him a stack of Corrupted power if it hits an enemy Hero.

When Deathwing has 30 stacks of Corrupted power, the Demon Soul is turned into the Corrupted Soul, and Corrupted power and Corrupted madness are cleared.
3
Corrupted Soul
Cooldown : 8 seconds after using the next ability

Supermassive : Size, Attack range and Ability range increased by 20%.

Deathwing is now immensely powerful. Deathwing's maximum Health is increased by 20% and his abilities are always empowered. Deathwing can gain stacks of the Absolute power buff. Each stack of Absolute power increases Deathwing's maximum Health by 0.5% and his ability damage by 0.75%, up to 40 stacks. The buff is cleared on death.

Activate to heal for 397 (+4% per level) Health. If Deathwing's next Primary Ability hits, he gains a stack of Absolute power.

When Deathwing has 40 stacks of Absolute power, it is no longer cleared on death.

Primary Abilities

1
Flame Breath
Cooldown : 7 seconds
Mana cost : 40


Deal 155 (+4% per level) damage to enemies in a cone in front of Deathwing. Enemies caught in the middle section have 15 reduced Armor for 2,5 seconds.

Empowered : Enemies hit take 100% additional damage over 3 seconds.

Range : 5,50
Cone angle : 50°
Middle section : 20°
2
Thunderous Roar
Cooldown : 15 seconds
Mana cost : 60


Deal 21 to 63 (+4% per level) damage to enemies in a large area around Deathwing, and reduce enemy Movement Speed by 20% to 60% for 2,5 seconds. Ennemies further away take less damage and are slowed less.

Empowered : Clears all crowd control effects on Deathwing.

Radius : 11,00
Maximum efficiency : 4,50 and closer
Lowest efficiency : 8,50 and further
3
Earthshatter
Cooldown : 5 seconds
mana cost : 25


Deal 102 (+4% per level) damage to enemies in targeted area after 0,75 second, stunning ennemies near the border for 0,5 second.

Empowered : Damage increased by 40%.

Range : 4,50
Radius : 1,75
Border width : 0,35

Secondary Abilities

1
Adamantium Armor
Cooldown : 60 seconds

Activate to gain 25 Armor for 4 seconds, reducing damage taken by 25%.
2
Tail Swipe
Cooldown : 12 seconds

Deathwing swipes his tail, dealing 88 (+4% per level) damage to enemies in an arc behind him and knocking them back.

Range : 4,00
Arc : 65°
3
Cataclysm
Cataclysm can only be cast once

After 10 seconds of channeling, unleash the Cataclysm. All enemy buildings (including the core) will take 44 damage per second until they are destroyed. Earthshatters will randomly spawn all across the battlefield, as well as magma fissures that have the same effects as Flame Breath (middle section). The random Eathshatters and magma fissures spawn more often near Deathwing.

Magma fissure lengh : 6,00
Magma fissure width : 1,00

Heroic Abilities

1
Emergence
Cooldown : 105 seconds
Mana cost : 90


After selecting a location anywhere on the map, Deathwing buries himself and travels to that location underground. When Deathwing emerges, he deals 385 (+4% per level) damage to all enemies nearby, knocking them in the air and stunning those directly above him for 1,5 seconds. Deals 1720 (+4% per level) damage to enemy buildings in a very large radius.

Travel time : 3 seconds
Telegraph appears 1 second before erupting
Knock-up radius : 2,50
Direct hit radius : 4,0
Building damage radius : 15,00
2
Destroyer's Flight
Cooldown : 75 seconds
Mana cost : 80


Deathwing takes flight in the selected direction, dealing 127 (+4% per level) damage to all enemies he flies over. He also leaves behind a trail of fire that deals 55 (+4% per level) damage per second to all enemies in it, lasting 5 seconds.

Path lengh : 11,00
Path width : 4,00

Special Mount

1
Flight (Mount)
Mount : Deathwing takes flight. While in the air, Deathwing can see and fly over all terrain. Crowd control effects force Deathwing to land, but not damage.

While in flight, Deathwing can still use Adamantium Armor. He can attack to land on his target, dealing double Attack damage and stunning the target for 1 second.

Level 1 Talents

- Globe Soul : Collecting a Regeneration Globe grants 2 stacks of Corrupted madness, Corrupted power or Absolute power.

- Power Soul : Abilities that should grant a stack of Corrupted madness, Corrupted power or Absolute power now grant one per enemy Hero hit.

- Dominant Soul : Takedowns grant 5 stacks of Corrupted madness, Corrupted power or Absolute power.

Level 4 Talents

- Tail swipe : Activate to swipe your tail, dealing 88 (+4% per level) damage to enemies in an arc behind you and knocking them back.

- Amplified Healing : Increases regeneration effects and all healing recieved by 30%.

- Flame Spit : Flame Breath range increased by 50%, but width is now limited to the middle section.

- Rumble : Earthshatter range and radius increased by 20%.

Level 7 Talents

- Overwhelming Attacks : Deathwing's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 10 for 3 seconds, but his Attack Speed is proportionately slower.

- Blackfire : If Flame Breath hits an enemy Hero in its middle section, it refunds half its mana cost and its cooldown is reduced by 3 seconds.

- No indoor voice : If empowered, Thunderous Roar has maximum efficiency in all the affected area.

- Eruption : If empowered, Earthshatter leaves a magma patch behind that deals 135 (+4% per level) damage over 5 seconds and slows enemy movements by 40%.

Level 10 Talents

- Emergence : After selecting a location anywhere on the map, bury yourself and travel to that location underground. When you emerge, deal 185 (+4% per level) damage to all enemies nearby, knocking them in the air and stunning those directly above you for 1,5 seconds. Deals triple damage to enemy buildings in a very large radius.

- Destroyer's Flight :
Take flight in the selected direction, dealing 127 (+4% per level) damage to all enemies you fly over. You also leave behind a trail of fire that deals 55 (+4% per level) damage per second to all enemies in it, lasting 5 seconds.

Level 13 Talents

- Burning Hatred : Deal 23 (+4% per level) damage per second to nearby ennemies.

- Dragonflight : Mount speed increased by 20%, and crowd control effects no longer force Deathwing to land.

- Blast Shock : Enemies hit by Earthshatter are always stunned for 0,5 seconds.

Level 16 Talents

- Annihilation : Whenever Deathwing hits a Heroic unit with an empowered Primary Ability, it recieves 100% less healing for 2 seconds.

- Inferno Breath : If empowered, enemies hit by Flame Breath now take 300% additional damage over 9 seconds. This duration is reset if the enemy is caught in another Flame Breath, empowered or not.

- Sound of Apocalypse : If empowered, enemy Heroes hit by Thunderous Roar also have their damage reduced by 30% for 2,5 seconds.

- Replicas : Spawn an Earthshatter below every enemy Hero hit by Thunderous Roar. If Thunderous Roar is empowered, so are the Earthshatters. Cooldown increases to 25 seconds.

Level 20 Talents

- Shattering : Emergence now deals 50% more damage to Heroic units, and damage to structures is doubled if they are directly hit.

- Around the World :
Destroyer's Flight now has a second charge.

- Cataclysm : Activate to usher in the end of the world. (Only usable with 40 stacks of Absolute power)

- Elementium Armor : Activate to gain 75 Armor for 4 seconds, reducing damage taken by 75%. Replaces Adamantium Armor.

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[-]
Spacetauren | July 11, 2018 6:37am
Changelog :

If anyone has a question on technicalities, a suggestion, an idea about balance ... basically any kind of feedback, I would gladly hear it and reply as soon as I notice !

V1.02 :
- Flight (Mount) : Better tooltip
- Tail Swipe : Cooldown increased from 5 to 12 seconds
- Sound of Apocalypse : Damage reduction duration reduced to 2,5 seconds, to line up with the slow duration of Thunderous Roar
- Around the world : Now grants Destroyer's Flight a second charge (instead of global range)

v1.01 :
- Cataclysm : Now deals reduced damage to buildings (doesn't make the Core collapse on its own after 7 minutes lol)
- Emergence : Damage increased, and damage to building greatly increased (pretty much wrecks gates, walls and turrets, and deals significant damage to Forts and Keeps)
- Shattering : Building destruction less extreme (can still down a half-health Fort or Keep)
- Inferno Breath : Additional damage reduced from 400% over 12 seconds to 300% over 9 seconds (same DPS, but less damage overall and less time for Deathwing to refresh)

v1.00 :
- Concept finished with Description, Stats, Abilities and Talents.
1
[-]
Slombeeper (2) | July 11, 2018 11:02am
Yea great changes!
2
[-]
Slombeeper (2) | July 10, 2018 1:59pm
Amazing. This is the best Deathwing concept I have seen! It is unique, has a clear role and rewards skillful play. The trait is unique and seems really fun to try to complete while giving opportunities for great plays. His abilities have fair cooldowns and his heroics fits perfectly. To me, this Deathwing sounds like a powerhouse with much potential if not dealt with and can therefore destroy the battlefield (like he should).

There's just two things I would reconsider for this amazing concept. Firstly, Cataclysm is way too good. 92 damage per second is a LOT of damage, especially if the game is being won by Deathwing's team and the enemy has no time to make a come back. (To put in perspective 2 minutes, 92*120, is 11040 damage!). Secondly, the Emergence heroic deals 3% of a Fort's health as damage which is pretty weak considering if it was to be used as a "destroying" heroic to both damage buildings and disrupt enemy heroes. Also note that the level 20 upgrade to instantly destroy enemy buildings every 100 seconds is too good (maybe make it deal 25% of the structure's maximum health as damage?).

Overall, great job! This is amazing! :)
1
[-]
Spacetauren | July 11, 2018 6:22am
Thanks for the amazing feedback ! :)

My primary idea with Deathwing was "He must feel like a badass and at the same time not overwhelming to the ennemies". It is vital for the Deathwing player to level his trait without dieing to increase his potential, while the other team must make a priority of killing DW, even more as he approaches one of the thresholds for his trait. I felt it was better for DW to initially loose max HP, as progressing the "quest" without dieing should be increasingly difficult as time passes. However, finishing the quest must be rewarded, so DW has to regain the max Health lost somehow.

I'll keep working on him to have him as fair and balanced as possible while keeping his identity intact.
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